Estimating engineering time on machine design

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I'd just like to compare notes with a few machine designers about how
they figure time on machine design tasks.  I personally find that about
1 1/4 hours per fabricated part is minimum to estimate for design and
detailing, and that's really a very conservative minimum.  1 3/4 hours
to 2 hours is probably more realistic unless the task is very
straightforward.  Then one has to figure in time for changes and time to
do assembly drawings.  It's not quite a simple as that, but that's where
I begin.  How about you?

Thanks for any feedback

Mark 'Sporky' Stapleton
Watermark Design, LLC
www.h2omarkdesign.com
0
Reply Sporkman 6/19/2004 8:04:39 PM

There is a pretty radical variety in the complexity of some of my 
components. For example, just today I finished detailing a fixture plate 
with 196 features. I probably have 6 or 7 hours just in detailing the crazy 
thing. Other parts I can design and detail in half an hour.

What I try to do is break the project into a list of tasks and estimate 
those. Tasks include things like adding fasteners, drawing check, plumbing,  
travel, etc. Any of those tasks can be broken out for each major segment of 
the project.

What makes it hairy is how much the customer wants in the 10 lb bag. A very 
crowded design seems to require a multiplier that only experienced 
judgement can determine.
0
Reply Dale 6/19/2004 8:33:16 PM


Dale Dunn wrote:
> There is a pretty radical variety in the complexity of some of my
> components. For example, just today I finished detailing a fixture plate
> with 196 features. I probably have 6 or 7 hours just in detailing the crazy
> thing. Other parts I can design and detail in half an hour.
> 
> What I try to do is break the project into a list of tasks and estimate
> those. Tasks include things like adding fasteners, drawing check, plumbing,
> travel, etc. Any of those tasks can be broken out for each major segment of
> the project.
> 
> What makes it hairy is how much the customer wants in the 10 lb bag. A very
> crowded design seems to require a multiplier that only experienced
> judgement can determine.
--------------------------
Quite right, and I know my question is simplistic.  I'm just wondering
how others begin.  There are no easy answers, but I'm looking for
GENERAL approach "rules of thumb" that might be useful.

'Sporky'
0
Reply Sporkman 6/19/2004 9:27:33 PM

I don't like quoting on jobs 'cause it's so hard estimating on something
that isn't even it ya head, but I will give and estimate on the hours.

Most clients have an idea of what the whole job should cost and I have found
over the years that the design and detail costs are between 10% and 20% of
this.

Single parts vary alot in their complexity. I've just spent a couple days on
a complicated bearing housing, but then some parts may only take a few
minutes.

Just my thoughts....

Cam


"Sporkman" <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote in message
news:40D49C57.AA255ED3@bigfootDOT.com...
> I'd just like to compare notes with a few machine designers about how
> they figure time on machine design tasks.  I personally find that about
> 1 1/4 hours per fabricated part is minimum to estimate for design and
> detailing, and that's really a very conservative minimum.  1 3/4 hours
> to 2 hours is probably more realistic unless the task is very
> straightforward.  Then one has to figure in time for changes and time to
> do assembly drawings.  It's not quite a simple as that, but that's where
> I begin.  How about you?
>
> Thanks for any feedback
>
> Mark 'Sporky' Stapleton
> Watermark Design, LLC
> www.h2omarkdesign.com


0
Reply Cam 6/19/2004 9:29:17 PM

Hey Mark-

I'm like Dale, I try to break the project into tasks; part creation,
assembly analysis, drawing annotations, file conversions, etc. Then, for
each task, I estimate how many hours it will take.
"It always takes longer and costs more"

Best Regards,
Devon T. Sowell
www.3-ddesignsolutions.com


"Cam" <jacko_removethisjunk@removethisjunk_free.net.nz> wrote in message
news:Se2Bc.1523$LT3.57521@news.xtra.co.nz...
> I don't like quoting on jobs 'cause it's so hard estimating on something
> that isn't even it ya head, but I will give and estimate on the hours.
>
> Most clients have an idea of what the whole job should cost and I have
found
> over the years that the design and detail costs are between 10% and 20% of
> this.
>
> Single parts vary alot in their complexity. I've just spent a couple days
on
> a complicated bearing housing, but then some parts may only take a few
> minutes.
>
> Just my thoughts....
>
> Cam
>
>
> "Sporkman" <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote in message
> news:40D49C57.AA255ED3@bigfootDOT.com...
> > I'd just like to compare notes with a few machine designers about how
> > they figure time on machine design tasks.  I personally find that about
> > 1 1/4 hours per fabricated part is minimum to estimate for design and
> > detailing, and that's really a very conservative minimum.  1 3/4 hours
> > to 2 hours is probably more realistic unless the task is very
> > straightforward.  Then one has to figure in time for changes and time to
> > do assembly drawings.  It's not quite a simple as that, but that's where
> > I begin.  How about you?
> >
> > Thanks for any feedback
> >
> > Mark 'Sporky' Stapleton
> > Watermark Design, LLC
> > www.h2omarkdesign.com
>
>


0
Reply Devon 6/19/2004 9:43:09 PM

"Devon T. Sowell" wrote:
> 
> Hey Mark-
> 
> I'm like Dale, I try to break the project into tasks; part creation,
> assembly analysis, drawing annotations, file conversions, etc. Then, for
> each task, I estimate how many hours it will take.
> "It always takes longer and costs more"
> 
> Best Regards,
> Devon T. Sowell
> www.3-ddesignsolutions.com

Yup, agreed.  Sorta/kinda done that already.  But in the typical mix of
prismatic parts, both complex and simple, what do you estimate for a
baseline design and documentation time?
0
Reply Sporkman 6/19/2004 9:50:20 PM

In round numbers, I use 4-5 hours per detail for providing a ballooned assembly, 100% bill of materials, 100% dimensioned
details on my customers paper with a CD and manuals.  For detailing only from someone else's assembly, I get 2 hours because
of the fumbling to figure out what they were trying to do.
R. Wink

assembnlyOn Sat, 19 Jun 2004 16:04:39 -0400, Sporkman <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote:

>I'd just like to compare notes with a few machine designers about how
>they figure time on machine design tasks.  I personally find that about
>1 1/4 hours per fabricated part is minimum to estimate for design and
>detailing, and that's really a very conservative minimum.  1 3/4 hours
>to 2 hours is probably more realistic unless the task is very
>straightforward.  Then one has to figure in time for changes and time to
>do assembly drawings.  It's not quite a simple as that, but that's where
>I begin.  How about you?
>
>Thanks for any feedback
>
>Mark 'Sporky' Stapleton
>Watermark Design, LLC
>www.h2omarkdesign.com

0
Reply R 6/19/2004 10:20:40 PM

Mark-
I agree with the 2 hours per part as a good starting point.
Devon
"Sporkman" <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote in message
news:40D4B51C.795F9B9B@bigfootDOT.com...
> "Devon T. Sowell" wrote:
> >
> > Hey Mark-
> >
> > I'm like Dale, I try to break the project into tasks; part creation,
> > assembly analysis, drawing annotations, file conversions, etc. Then, for
> > each task, I estimate how many hours it will take.
> > "It always takes longer and costs more"
> >
> > Best Regards,
> > Devon T. Sowell
> > www.3-ddesignsolutions.com
>
> Yup, agreed.  Sorta/kinda done that already.  But in the typical mix of
> prismatic parts, both complex and simple, what do you estimate for a
> baseline design and documentation time?


0
Reply Devon 6/19/2004 10:47:01 PM

Hi Spork, I am not in machine design, but in my business we would estimate
on a project by how many drawing sheets we estimate will be produced.
This is then factored by 10 to give the total design hours, it works out
over a project as some sheets are minor details and some major assy
drawings.

BTW we factor by 20 to get the whole project completed, this includes all
factors to get it completed, ie 20% design time is allocated for checking,
then 30% for stress analysis etc. etc etc.
"Sporkman" <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote in message
news:40D49C57.AA255ED3@bigfootDOT.com...
> I'd just like to compare notes with a few machine designers about how
> they figure time on machine design tasks.  I personally find that about
> 1 1/4 hours per fabricated part is minimum to estimate for design and
> detailing, and that's really a very conservative minimum.  1 3/4 hours
> to 2 hours is probably more realistic unless the task is very
> straightforward.  Then one has to figure in time for changes and time to
> do assembly drawings.  It's not quite a simple as that, but that's where
> I begin.  How about you?
>
> Thanks for any feedback
>
> Mark 'Sporky' Stapleton
> Watermark Design, LLC
> www.h2omarkdesign.com


0
Reply noone 6/20/2004 5:33:20 AM

"noone" <noone@nowhere.com> wrote in message
news:Ak9Bc.6630$7d2.6395@clgrps13...
> Hi Spork, I am not in machine design, but in my business we would estimate
> on a project by how many drawing sheets we estimate will be produced.
> This is then factored by 10 to give the total design hours, it works out
> over a project as some sheets are minor details and some major assy
> drawings.
>
> BTW we factor by 20 to get the whole project completed, this includes all
> factors to get it completed, ie 20% design time is allocated for checking,
> then 30% for stress analysis etc. etc etc.
> "Sporkman" <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote in message
> news:40D49C57.AA255ED3@bigfootDOT.com...
> > I'd just like to compare notes with a few machine designers about how
> > they figure time on machine design tasks.  I personally find that about
> > 1 1/4 hours per fabricated part is minimum to estimate for design and
> > detailing, and that's really a very conservative minimum.  1 3/4 hours
> > to 2 hours is probably more realistic unless the task is very
> > straightforward.  Then one has to figure in time for changes and time to
> > do assembly drawings.  It's not quite a simple as that, but that's where
> > I begin.  How about you?
> >
> > Thanks for any feedback
> >
> > Mark 'Sporky' Stapleton
> > Watermark Design, LLC
> > www.h2omarkdesign.com
>
>


0
Reply Phil 6/20/2004 5:35:14 AM

Phil Evans (aka, "noone") wrote:
 
> Hi Spork, I am not in machine design, but in my business we would estimate
> on a project by how many drawing sheets we estimate will be produced.
> This is then factored by 10 to give the total design hours, it works out
> over a project as some sheets are minor details and some major assy
> drawings.
> 
> BTW we factor by 20 to get the whole project completed, this includes all
> factors to get it completed, ie 20% design time is allocated for checking,
> then 30% for stress analysis etc. etc etc.

That's interesting.  Stress analysis won't be required on this project,
and self-checking is typically de rigeur on machine design of this sort
(although I agree that self-checking is in general not a good idea; it's
a luxury to have a checker when you're doing competitive bid).  We're
working in tandem with a machine shop in this case.  They're handling
the hardware bid and we're handling the design bid.  It would be easy to
screw ourselves here by either overbidding or underbidding, but not as
easy as if we were doing the whole thing.

Thanks (to all) for comments.  More comments welcome.

'Sporky'
0
Reply Sporkman 6/20/2004 12:59:51 PM

"R. Wink" wrote:
> In round numbers, I use 4-5 hours per detail for providing a ballooned assembly, 100% bill of materials, 100% dimensioned
> details on my customers paper with a CD and manuals.  For detailing only from someone else's assembly, I get 2 hours because
> of the fumbling to figure out what they were trying to do.
> R. Wink

Wow.  The time you get would be a real luxury in my world.  I'd love to
bid that much, but I'm afraid we wouldn't get the job.

'Sporky'
0
Reply Sporkman 6/20/2004 4:05:35 PM

Been at it for nearly 40 years.  I pick and chose what I work on as I'm semi-retired.
Note the numbers include all the engineering..from initial concept to final deliverables and pays for the sales end of the
projects too.  I have 5-6 shops that don't have any problems with my costs but I probably don't use the same rate as your
shop either.
R. Wink

Sun, 20 Jun 2004 12:05:35 -0400, Sporkman <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote:

>"R. Wink" wrote:
>> In round numbers, I use 4-5 hours per detail for providing a ballooned assembly, 100% bill of materials, 100% dimensioned
>> details on my customers paper with a CD and manuals.  For detailing only from someone else's assembly, I get 2 hours because
>> of the fumbling to figure out what they were trying to do.
>> R. Wink
>
>Wow.  The time you get would be a real luxury in my world.  I'd love to
>bid that much, but I'm afraid we wouldn't get the job.
>
>'Sporky'

0
Reply R 6/20/2004 6:36:16 PM

1.25 hours per part is really flying. Depends on what you are doing. Depends 
on what the deliverable is. If the customer requires prints for assemblies 
and details then you have to allow time to update each level of subassembly 
as well. Just drawing with minimal design would be 2 hours per drawing. 
This is assuming simple machine parts and not something like an injection 
mold.

Sporkman wrote:

> I'd just like to compare notes with a few machine designers about how
> they figure time on machine design tasks.  I personally find that about
> 1 1/4 hours per fabricated part is minimum to estimate for design and
> detailing, and that's really a very conservative minimum.  1 3/4 hours
> to 2 hours is probably more realistic unless the task is very
> straightforward.  Then one has to figure in time for changes and time to
> do assembly drawings.  It's not quite a simple as that, but that's where
> I begin.  How about you?
> 
> Thanks for any feedback
> 
> Mark 'Sporky' Stapleton
> Watermark Design, LLC
> www.h2omarkdesign.com

0
Reply kellnerp 6/20/2004 9:22:45 PM

Just a note..you don't  NEED to get every project.  Some would be best gotten by your competitor.  I look for a ratio of 1:4
gotten vs quoted.  An example of what I'm taking about happened recently;  I quoted a project for $210K while a competitor
went in for $167K because he listened to what the customer was making the most noise about, not what he actually said.  The
customer told us both that he only had $170K repeatedly but turned right around and told us what his justification was.  The
number of people he was to save yearly actually justified something over $225K.  The other guy, a friend of mine,  shipped
about $30K with the project and has the customer mad because of trying to get the additional money.
I know you've been at this long enough to have an idea of what an AVERAGE designer can do and you have to quote the AVERAGE,
not the fastest.  You sound like you're quoting what YOU can do..are YOU going to do the project?  You've got good ones and
bad ones working for you and you can't make any money if you only quote the good ones.  Sooner or later, YOU'LL end up doing
ALL the projects and STILL not making any money.  You really want to quote the worst you have and get the good ones to do it.
You make money by quoting the worst you can get by with, then using the good ones, if possible, to do the project.
In my years, I've only lost money on one or two projects and those were less than 5%.  The size of the projects ran, when I
was working full time, in excess of $10m total with the spread of work at approximately engineering 17-20%, fabrication labor
42-50% and material 35-41% of the total project.
This figure for engineering will include the concept, the cost estimate, all engineering meetings both before and after
contract award, total design, total details, all controls, pneumatics, installation & debug of the equipment on our floor and
at the customers, any follow up at the customers, corrected "as built" drawing and full operator & maintenance manuals with
CD's.  Of late, I don't do projects that exceed $200-300K..it's too much work for ME as a project manager.  If I do just the
engineering, most projects are less than $50K to my company though a few have exceed that for some past companies that have
been good customers.
AND, if your quoting against another firm, your rate should be different than if you're the sole bidder..sales if the art of
finding out what the customer CAN spend, pricing the project for that amount and talking the customer into your price, not
what the project is actually worth.
R. Wink




On Sun, 20 June 2004 18:36:16 GMT, R. Wink <rwwink@insightbb.com> wrote:

>Been at it for nearly 40 years.  I pick and chose what I work on as I'm semi-retired.
>Note the numbers include all the engineering..from initial concept to final deliverables and pays for the sales end of the
>projects too.  I have 5-6 shops that don't have any problems with my costs but I probably don't use the same rate as your
>shop either.
>R. Wink
>
>Sun, 20 Jun 2004 12:05:35 -0400, Sporkman <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote:
>
>>"R. Wink" wrote:
>>> In round numbers, I use 4-5 hours per detail for providing a ballooned assembly, 100% bill of materials, 100% dimensioned
>>> details on my customers paper with a CD and manuals.  For detailing only from someone else's assembly, I get 2 hours because
>>> of the fumbling to figure out what they were trying to do.
>>> R. Wink
>>
>>Wow.  The time you get would be a real luxury in my world.  I'd love to
>>bid that much, but I'm afraid we wouldn't get the job.
>>
>>'Sporky'

0
Reply R 6/21/2004 12:19:54 AM

kellnerp wrote:
> 
> 1.25 hours per part is really flying. Depends on what you are doing. Depends
> on what the deliverable is. If the customer requires prints for assemblies
> and details then you have to allow time to update each level of subassembly
> as well. Just drawing with minimal design would be 2 hours per drawing.
> This is assuming simple machine parts and not something like an injection
> mold.

I agree, and I noted that 1 1/4 hours was minimum.  I really meant
ABSOLUTE minimum, but it's possible to do on some kinds of things.  I
think 2 hours and then add 15%, as a simplistic approach.  And I don't
believe in taking simplistic approaches, but "rules of thumb" are useful
to a degree.

Thanks, Amigo

'Sporky'
0
Reply Sporkman 6/21/2004 1:23:08 AM

"R. Wink" wrote:
> 
> Just a note..you don't  NEED to get every project...(clip)... You sound like you're quoting what YOU can do..are YOU going to do the project?

Absolutely agree.  And yes, it's me doing the project.
0
Reply Sporkman 6/21/2004 1:24:54 AM

On Mon, 21 Jun 2004 00:19:54 GMT, the renowned R. Wink
<rwwink@insightbb.com> wrote:

>Just a note..you don't  NEED to get every project.  Some would be best gotten by your competitor.  I look for a ratio of 1:4
>gotten vs quoted.  An example of what I'm taking about happened recently;  I quoted a project for $210K while a competitor
>went in for $167K because he listened to what the customer was making the most noise about, not what he actually said.  The
>customer told us both that he only had $170K repeatedly but turned right around and told us what his justification was.  The
>number of people he was to save yearly actually justified something over $225K.  The other guy, a friend of mine,  shipped
>about $30K with the project and has the customer mad because of trying to get the additional money.

Why would anyone p*ss off a customer because it took 15% time more
than quoted, unless the customer was somehow to blame by changing
things from what was originally quoted or whatever? 

Best regards, 
Spehro Pefhany
-- 
"it's the network..."                          "The Journey is the reward"
speff@interlog.com             Info for manufacturers: http://www.trexon.com
Embedded software/hardware/analog  Info for designers:  http://www.speff.com
0
Reply Spehro 6/21/2004 2:01:02 AM

Spehro Pefhany wrote:
> Why would anyone p*ss off a customer because it took 15% time more
> than quoted, unless the customer was somehow to blame by changing
> things from what was originally quoted or whatever?
> 
> Best regards,
> Spehro Pefhany

Well, it's the reality of the situation, Spehro.  Customers get pissed
off for no justifiable reason, and they do it predictably and almost on
cue.  They get even more pissed off if it's their own fault.  The only
way to prevent it is to come in on time and under budget . . . and then
they'll find something wrong with what you've given them and demand that
you make it up on your own nickel.  Reality bites, but the alternative
is unthinkable.

'Sporky'
0
Reply Sporkman 6/21/2004 2:41:16 AM

Sorry, I didn't mean to rant about this but Sporky's dead right about this.  Customers (and particularly this customer) go
ballistic over anything over HIS budget (irregardless if he has more money or not) or that is late.  That's one of the
reasons I don't drop my price of his projects.  My friend shipped his own money with the project (lost money!!) and was
looking for any way to get to a "break even" situation.  Any time you "ship money" on a project, you shouldn't have taken it
for the price YOU quoted.  YOU SCREWED UP and if you do it on a regular basis, you'll go broke (NOT GOOD).   Your
relationship with the customer will tell you (before you get the project) what you can or can't do..either you know them or
you don't...and you SHOULD quote accordingly.
By the tone of your question, it would appear that your customer are the other people in your companies engineering
department rather than for your own business..somebody else is writing your paycheck rather than you having to do it (correct
me if I'm wrong here).
If Sporky is doing the project that started all this his self, I'd be using about 2 hours per detail for straight detailing
work (from an assembly) , 1 hour per detail for assembly generation and ballooning, 1/4 hour per detail for Bill of Material
(to their spec) generation.  Sales and project management costs are something NOT based on detail number but I use 5% for the
project for sales and project management is on a "as needed" cost basis.  I also get paid (by the shop I'm working with) for
quoting the project (amounts to about 0.5% of the project).  Note I don't consider hardware as a detail unless it's modified
in some way and requires a drawing.
R. Wink

On Sun, 20 Jun 2004 22:41:16 -0400, Sporkman <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote:

>Spehro Pefhany wrote:
>> Why would anyone p*ss off a customer because it took 15% time more
>> than quoted, unless the customer was somehow to blame by changing
>> things from what was originally quoted or whatever?
>> 
>> Best regards,
>> Spehro Pefhany
>
>Well, it's the reality of the situation, Spehro.  Customers get pissed
>off for no justifiable reason, and they do it predictably and almost on
>cue.  They get even more pissed off if it's their own fault.  The only
>way to prevent it is to come in on time and under budget . . . and then
>they'll find something wrong with what you've given them and demand that
>you make it up on your own nickel.  Reality bites, but the alternative
>is unthinkable.
>
>'Sporky'

0
Reply R 6/21/2004 1:18:12 PM

Sporky I have a set of "rule of thumb" that I developed and used while I was selling custom production machinery.  Costs have
changed a great deal but the overall ratios should still be the same.  Would you like to have a copy?  It's in Word format.
R. Wink

On Sun, 20 Jun 2004 21:23:08 -0400, Sporkman <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote:

>kellnerp wrote:
>> 
>> 1.25 hours per part is really flying. Depends on what you are doing. Depends
>> on what the deliverable is. If the customer requires prints for assemblies
>> and details then you have to allow time to update each level of subassembly
>> as well. Just drawing with minimal design would be 2 hours per drawing.
>> This is assuming simple machine parts and not something like an injection
>> mold.
>
>I agree, and I noted that 1 1/4 hours was minimum.  I really meant
>ABSOLUTE minimum, but it's possible to do on some kinds of things.  I
>think 2 hours and then add 15%, as a simplistic approach.  And I don't
>believe in taking simplistic approaches, but "rules of thumb" are useful
>to a degree.
>
>Thanks, Amigo
>
>'Sporky'

0
Reply R 6/21/2004 1:18:13 PM

"R. Wink" wrote:
> 
> Sporky I have a set of "rule of thumb" that I developed and used while I was selling custom production machinery.  Costs have
> changed a great deal but the overall ratios should still be the same.  Would you like to have a copy?  It's in Word format.
> R. Wink

Sure thing.  You can get a valid email address for me by looking at my
web site.  And thanks.

Mark 'Sporky' Stapleton
http://www.h2omarkdesign.com
0
Reply Sporkman 6/21/2004 1:31:38 PM

On Mon, 21 Jun 2004 13:18:12 GMT, the renowned R. Wink
<rwwink@insightbb.com> wrote:

>Sorry, I didn't mean to rant about this but Sporky's dead right about this.  Customers (and particularly this customer) go
>ballistic over anything over HIS budget (irregardless if he has more money or not) or that is late.  That's one of the
>reasons I don't drop my price of his projects.  My friend shipped his own money with the project (lost money!!) and was
>looking for any way to get to a "break even" situation.  Any time you "ship money" on a project, you shouldn't have taken it
>for the price YOU quoted.  YOU SCREWED UP and if you do it on a regular basis, you'll go broke (NOT GOOD).   Your
>relationship with the customer will tell you (before you get the project) what you can or can't do..either you know them or
>you don't...and you SHOULD quote accordingly.
>By the tone of your question, it would appear that your customer are the other people in your companies engineering
>department rather than for your own business..somebody else is writing your paycheck rather than you having to do it (correct
>me if I'm wrong here).

You're wrong. If I quote a job for fixed price of $15K and it actually
takes $18K worth of time and materials for the exact job quoted on,
the customer gets a bill for just the $15K and I eat the rest. By the
same token, if it takes $12K to do the job, they get the same bill.
You guys do a bit different kind of work than I do, perhaps more
measurable and predictable, perhaps not. Quoting time + materials is
safer, but I don't like doing it. 

I do agree 100% with Sporky that some customers are more difficult
than others. A no-bid may be your best choice in such cases. You can
still go broke, but at least you won't be tired. ;-) 

Best regards, 
Spehro Pefhany
-- 
"it's the network..."                          "The Journey is the reward"
speff@interlog.com             Info for manufacturers: http://www.trexon.com
Embedded software/hardware/analog  Info for designers:  http://www.speff.com
0
Reply Spehro 6/21/2004 2:03:20 PM

I stand corrected.
R. Wink

On Mon, 21 Jun 2004 14:03:20 GMT, Spehro Pefhany <speffSNIP@interlogDOTyou.knowwhat> wrote:

>On Mon, 21 Jun 2004 13:18:12 GMT, the renowned R. Wink
><rwwink@insightbb.com> wrote:
>
>>Sorry, I didn't mean to rant about this but Sporky's dead right about this.  Customers (and particularly this customer) go
>>ballistic over anything over HIS budget (irregardless if he has more money or not) or that is late.  That's one of the
>>reasons I don't drop my price of his projects.  My friend shipped his own money with the project (lost money!!) and was
>>looking for any way to get to a "break even" situation.  Any time you "ship money" on a project, you shouldn't have taken it
>>for the price YOU quoted.  YOU SCREWED UP and if you do it on a regular basis, you'll go broke (NOT GOOD).   Your
>>relationship with the customer will tell you (before you get the project) what you can or can't do..either you know them or
>>you don't...and you SHOULD quote accordingly.
>>By the tone of your question, it would appear that your customer are the other people in your companies engineering
>>department rather than for your own business..somebody else is writing your paycheck rather than you having to do it (correct
>>me if I'm wrong here).
>
>You're wrong. If I quote a job for fixed price of $15K and it actually
>takes $18K worth of time and materials for the exact job quoted on,
>the customer gets a bill for just the $15K and I eat the rest. By the
>same token, if it takes $12K to do the job, they get the same bill.
>You guys do a bit different kind of work than I do, perhaps more
>measurable and predictable, perhaps not. Quoting time + materials is
>safer, but I don't like doing it. 
>
>I do agree 100% with Sporky that some customers are more difficult
>than others. A no-bid may be your best choice in such cases. You can
>still go broke, but at least you won't be tired. ;-) 
>
>Best regards, 
>Spehro Pefhany

0
Reply R 6/21/2004 5:54:32 PM

Very interesting thread, one question- how do you define a "Detail"?

There was much talk of 2 hours per detail, or 1/4 hour per detail, etc, curious what you meant by that.

Thanks
Whit




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0
Reply Whit 6/25/2004 4:03:42 PM

Whit wrote:
> 
> Very interesting thread, one question- how do you define a "Detail"?
> 
> There was much talk of 2 hours per detail, or 1/4 hour per detail, etc, curious what you meant by that.
> 
> Thanks
> Whit

A "detail" is a single engineering drawing of a single part.  It might
be one independent sheet or one sheet of several (if several parts are
delineated in a multi-sheet drawing) or it might be a couple of sheets
(for a complex part).  An assembly drawing can contain details, but
generally it is considered a separate thing besides a detail.

'Sporky'
0
Reply Sporkman 6/25/2004 9:06:31 PM

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