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STL & SWX?
I've little experience with STL files, I have a friend with STL file(s)
of a 1930's Ford, he said it's 'over a million triangles and super noisy'...
Is SWX2006 or 2007 capable of doing anything with such STL file(s)?
Thanks
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WC
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10/25/2006 11:51:53 AM |
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If you are lucky you can import to SWX and get a graphical image for looking
at. Very seldom will it knit to solid.
Mike
"WC" <wc@nomail.com> wrote in message
news:tdI%g.22505$ta3.12051@tornado.texas.rr.com...
> I've little experience with STL files, I have a friend with STL file(s) of
> a 1930's Ford, he said it's 'over a million triangles and super noisy'...
>
> Is SWX2006 or 2007 capable of doing anything with such STL file(s)?
>
> Thanks
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Michael
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10/25/2006 12:26:42 PM
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SW sounds almost worthless then. What would be appropriate software for such an
endevor? Can STL files be "split" into managable chunks?
Thanks
Michael Eckstein wrote:
> If you are lucky you can import to SWX and get a graphical image for looking
> at. Very seldom will it knit to solid.
>
> Mike
>
> "WC" <wc@nomail.com> wrote in message
> news:tdI%g.22505$ta3.12051@tornado.texas.rr.com...
> > I've little experience with STL files, I have a friend with STL file(s) of
> > a 1930's Ford, he said it's 'over a million triangles and super noisy'...
> >
> > Is SWX2006 or 2007 capable of doing anything with such STL file(s)?
> >
> > Thanks
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WC
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10/25/2006 6:10:19 PM
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STL is just raw triangles. Most simpler programs like 3DSMAX and
Blender (a free, open source alternative) can import STL through a
plugin or natively.
>From there you can merge the vertices, flip any inverted normals, and
apply smoothing groups to get something looking like a surface.
Sometimes... A lot of high density scanned models tend to have gaps in
them. So you'll have to patch in some faces or flip some edges to get
a continuous mesh.
Blender has thorough documentation on their site and Max has a million
different books written for it, so learning shouldn't be too difficult.
http://www.blender3d.org
WC wrote:
> SW sounds almost worthless then. What would be appropriate software for such an
> endevor? Can STL files be "split" into managable chunks?
>
> Thanks
>
> Michael Eckstein wrote:
>
> > If you are lucky you can import to SWX and get a graphical image for looking
> > at. Very seldom will it knit to solid.
> >
> > Mike
> >
> > "WC" <wc@nomail.com> wrote in message
> > news:tdI%g.22505$ta3.12051@tornado.texas.rr.com...
> > > I've little experience with STL files, I have a friend with STL file(s) of
> > > a 1930's Ford, he said it's 'over a million triangles and super noisy'...
> > >
> > > Is SWX2006 or 2007 capable of doing anything with such STL file(s)?
> > >
> > > Thanks
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deimos
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10/25/2006 6:29:31 PM
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Delcam has a Program Called PS Exchange. It will translate different solid
models. It says you can veiw the end result and pay per translation. I don't
know if this helps you.
--
Bill
www.partmaker.com
"deimos" <rmiller@kappers.us> wrote in message
news:1161800971.359533.158690@i3g2000cwc.googlegroups.com...
> STL is just raw triangles. Most simpler programs like 3DSMAX and
> Blender (a free, open source alternative) can import STL through a
> plugin or natively.
>
>>From there you can merge the vertices, flip any inverted normals, and
> apply smoothing groups to get something looking like a surface.
> Sometimes... A lot of high density scanned models tend to have gaps in
> them. So you'll have to patch in some faces or flip some edges to get
> a continuous mesh.
>
> Blender has thorough documentation on their site and Max has a million
> different books written for it, so learning shouldn't be too difficult.
>
> http://www.blender3d.org
>
>
>
> WC wrote:
>> SW sounds almost worthless then. What would be appropriate software for
>> such an
>> endevor? Can STL files be "split" into managable chunks?
>>
>> Thanks
>>
>> Michael Eckstein wrote:
>>
>> > If you are lucky you can import to SWX and get a graphical image for
>> > looking
>> > at. Very seldom will it knit to solid.
>> >
>> > Mike
>> >
>> > "WC" <wc@nomail.com> wrote in message
>> > news:tdI%g.22505$ta3.12051@tornado.texas.rr.com...
>> > > I've little experience with STL files, I have a friend with STL
>> > > file(s) of
>> > > a 1930's Ford, he said it's 'over a million triangles and super
>> > > noisy'...
>> > >
>> > > Is SWX2006 or 2007 capable of doing anything with such STL file(s)?
>> > >
>> > > Thanks
>
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Bill
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10/27/2006 12:47:10 AM
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4 Replies
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