Audio Timestamp I need to output timestamps of events (they are the loudest) in an audio file. Please let me know the functions required for this task.
Real audio What's the current status of Real Audio for OS/2 and eCS? I've just
tried to play some RA files, and in the process I discovered that
I already had RealPlayer 7 installed under Odin, but the performance
was disappointing. I could play a file from disk if I typed its
path in directly, but any attempt to access the "Open file" menu
item locked up the WPS badly. After many crashes I wasn't really
willing to go the extra step of figuring out how to add a Mozilla
plugin. (The installer seems to like to do that itself, but of
course all it finds as web browser is Netscape...
reliably for me) appears to have stopped working, possibly because
of files added by version 7.
Peter Moylan peter at ee dot newcastle dot edu dot au
http://eepjm.newcastle.edu.au (OS/2 and eCS information and software)
In <email@example.com>, on 07/07/2004
at 07:03 AM, firstname.lastname@example.org (Peter Moylan) said:
>What's the current status of Real Audio for OS/2 and eCS? I've just
>tried to play some RA files, and in the process I discovered that I
>already had RealPlayer 7 installed under Odin, but the performance
[9fans] kw audio -- /dev/audio and friends i've been working on an an audio driver for the kirkwood for a while now,
indeed it's been working well for a while now. at this point i'm mostly
struggling to figure out the mixer/controls/codec filesystem interface.
if any of this is incorrect, please correct me.
the soundblaster driver has audio for data and volume for control:
name [in l r] [out l r]
usb/audio has audio and audioin for data and audioctl for control:
name (in|out) val min [max [res]]
with writes looking like volume
as yet, i have audio and audioin with audioctl and audioinctl:
name min max( val)+
mostly this just feels better to me. it has both single and multiple
values, it can handle cards with more than one channel in or out (not
that i'm working with one), and it's simple. but it doesn't indicate
card-wide controls (i have a few), and it's yet another incompatable
do any of you folks have opinions on these interfaces? i would like to
use a simple and extendible interface for the kirkwood driver, and am
willing to convert the soundblaster and usb drivers and sound programs
(though i don't have the hardware to test
Audio...2.1, subwoofer Hi to all...
I'm using a debian unstable, and i would like to try an audio system
(just like a 2.1 ...).
Which sound blaster (for example) is totally supported by linux???
Thax for all,
On 2007-06-28, email@example.com <firstname.lastname@example.org> rambled on thusly:
> I'm using a debian unstable, and i would like to try an audio system
> (just like a 2.1 ...).
> Which sound blaster (for example) is totally supported by linux???
Google is your friend:
From the search, the SoundFAQ from the Debian Wiki:
On a personal note, I've used a Soundblaster Live! 5.1 Gamer for years...
enough years that I don't remember when I bought it. It's always worked
flawlessly, first in a 2.1 configuration, and then in a 5.1 configuration.
Sometimes it's a bit tricky getting the ALSA mixer configured just right
for 5.1, but you won't have that problem.
Before that, I had a soundcard based on the Aureal Vortex2 chipset. That
was another great card, and it really
STEF II audio issues Are there any known issues with the audio ? I've got the latest DX and
drivers for my Sonic Fury but if I select EAX 2 then I don't get any weapon
noises, footsteps, etc. If I auto-detect the sound system then it comes
back with 'Software' which isn't re-assuring. Speakers are set to either
5.1 or Surround but this makes no difference. I can't see any patches for
the game either.
Every other game is fine.
Any ideas please ?
importing audio files into simulink how to import audio file into simulink
"Ravikumar" <email@example.com> wrote in message <firstname.lastname@example.org>...
> how to import audio file into simulink
Hi, do you have Signal Processing Blockset?, if so, you can use the From Multimedia File block.
Logic audio/temperaments Hi all,
Ive recently been getting into different temperaments/tuning systems,
and want to set up (if it is possible) template song files in logic
where any soft synth will play in (e.g.) well temperament/1/4 comma
in order to do this I need an input midi note (say C3/note 60) to play
at a specific number of cents higher or lower (e.g. 60.12). I tried
connecting a transformer between the 'Physical Input' and 'To
Recording & Thru' and using the scale function applied to a specific
note without success.
Does anyone know if tuning is dependent on the capabilities
error in playing the audio file i want the code of one button, as i click on it, play the audio file. but in given code, it is nt working.
function pushbutton1_Callback(hObject, eventdata, handles)
% hObject handle to pushbutton1 (see GCBO)
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
[filename, pathname] = uigetfile('*.wav','Select a file');
[y,fs,nbits,opts]=wavread([pathname filename],[1 2]);
% --- Executes on button press in pushbutton2.
On 16/03/11 11:50 AM, sheenam jindal wrote:
> i want the code of one button, as i click on it, play the audio file.
> but in given code, it is nt working.
> function pushbutton1_Callback(hObject, eventdata, handles)
> % hObject handle to pushbutton1 (see GCBO)
> % eventdata reserved - to be defined in a future version of MATLAB
> % handles structure with handles and user data (see GUIDATA)
> [filename, pathname] = uigetfile('*.wav','Select a file');
> [y,fs,nbits,opts]=wavread([pathname filename],[1 2]);
> % --- Executes on button press in pushbutton2.
C++ Tutorial Audio / Video Hi folks,
I'm wondering if there are any audio / video C++ Programming tutorial.
Something that I can listen to while I travel may be in my ipod / in
my CD drive of my Car. I would appreciate if any one could point me to
a link where I can buy / download free.
I prefer the lecture in English language.
Thanks in advance,
[ See http://www.gotw.ca/resources/clcm.htm for info about ]
[ comp.lang.c++.moderated. First time posters: Do this! ]
On Nov 15, 11:37 pm, AY <techreposit...@gmail.com> wrote:
> Hi folks,
> I'm wondering if there are any audio / video C++ Programming tutorial.
> Something that I can listen to while I travel may be in my ipod / in
> my CD drive of my Car. I would appreciate if any one could point me to
> a link where I can buy / download free.
> I prefer the lecture in English language.
There are many lectures in youtube, try http://www.youtube.com/watch?v=tyVhn0FWWB4
It's titled "C++ Tutorial (1) - Absolute n00b spoonfeed" it's a set of
and it sounds perfect.
[ See http://www.gotw.ca/resources/clcm.htm for info about ]
Is there a Python Audio Library? Hi everyone,
I would like to know if there is an audio library that will allow me to
and read .WAV and .MIDI files.
When reading .WAV files, I am looking for amplitude information.
On Fri, 25 Jun 2004 12:58:39 -0400, rumours say that gohaku
<email@example.com> might have written:
>I would like to know if there is an audio library that will allow me to
>and read .WAV and .MIDI files.
>When reading .WAV files, I am looking for amplitude information.
for wave files and operations on them:
import wave, audioop
for midi files, google is your friend (pymidi would be my first guess :)
TZOTZIOY, I speak England very best,
"Tssss!" --Brad Pitt as Achilles in unprecedented Ancient Greek