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[FTGL] FaceSize
Hi!
I'm using FTGL to draw text within my OGL scene, more precisely the
FTGLTextureFont class.
I don't wan't to scale the text to change to set its size, because
sometimes it looks not that nice.
I tried to set the font size via FTFont::FaceSize on an existing and
aready used font object. After that I see only black quads, but the
GL_TEXTURE_2D calls are definitly working.
Are there any restrictions using the FaseSize method on an already used
object (already calling Render or Advance)?
Thanks in advance,
Jan.
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aiscape (8)
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10/28/2004 12:03:08 PM |
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Jan Boehme wrote:
> Hi!
> I'm using FTGL to draw text within my OGL scene, more precisely the
> FTGLTextureFont class.
> I don't wan't to scale the text to change to set its size, because
> sometimes it looks not that nice.
>
> I tried to set the font size via FTFont::FaceSize on an existing and
> aready used font object. After that I see only black quads, but the
> GL_TEXTURE_2D calls are definitly working.
>
> Are there any restrictions using the FaseSize method on an already used
> object (already calling Render or Advance)?
>
> Thanks in advance,
> Jan.
Henry Maddocks answered my question directly:
"This is a bug in the current version. It is fixed in 2.1 which should
be available soon. "
Jan.
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Jan
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10/29/2004 7:26:34 AM
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1 Replies
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