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[OT] How to make an Opengl C++ program with Linux
I've recently made a HD installation of Knoppix 3.2 (it's basically a
Debian with KDE 3.1 installed).
I've intalled the last Linux NVIDIA driver and the program KDevelop.
The problem is that there is no new empty Opengl project to open in
KDevelop and on the Ne-He site there are instructions to set up an
Opengl program with Windows, MacOS, Solaris, but not Linux.
I hope somebody will explain me how to do. Thank you in advance.
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scrivimi (4)
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7/16/2003 4:28:23 PM |
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On Wed, 16 Jul 2003 18:28:23 +0200, Flix <scrivimi@newsgroup.it> wrote:
>I've recently made a HD installation of Knoppix 3.2 (it's basically a
>Debian with KDE 3.1 installed).
>I've intalled the last Linux NVIDIA driver and the program KDevelop.
>The problem is that there is no new empty Opengl project to open in
>KDevelop and on the Ne-He site there are instructions to set up an
>Opengl program with Windows, MacOS, Solaris, but not Linux.
>
>I hope somebody will explain me how to do. Thank you in advance.
You do not need a 'project'. There is no reason to expect KDE to hold
your hand at your every move.
All you need is an editor, a compiler and some kind of opengl headers:
in your case you should have them with the nVidia stuff.
Learn vi and emacs before you touch KDevelop. They'll save your ass 100
times over before you find a use for KDevelop.
HTH,
Matthew
--
Matthew Sackman
Imperial College
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ms02
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7/16/2003 5:43:44 PM
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> > (...) on the Ne-He site there are instructions to set up an
> > Opengl program with Windows, MacOS, Solaris, but not Linux.
>
> http://nehe.gamedev.net/data/lessons/linux/lesson01.tar.gz
hehe, it was glut :)
here is the GLX code:
http://nehe.gamedev.net/data/lessons/linuxglx/lesson01.tar.gz
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Poison64
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7/16/2003 7:10:34 PM
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