max size of interleaved arrays1144 (7/9/2003 4:28:16 PM) Hi Is there a maximum size of interleaved arrays before performance is affected? I know that glGet(GL_MAX_ELEMENTS_VERTICES) should return this limit, but is it in fact so? I get 4096 as the upper limit for... ISO
multiple viewports .... same texture3238 (7/9/2003 4:07:34 PM) Hello, I'm trying to optimize my current program, which consists of 5 viewports displaying the same object from different angles. The problem I have is that I'm loading a texture which is quite large, too lar... Christoph
ARB_depth_texture0133 (7/10/2003 9:39:27 AM) dear folks, i'm reading this newsgroups since a couple of month when I started programming opengl. i hope i can give some hints in the future but right know i've to bother you with a question regarding the A... Bratislav
Multirate rendering for speed3113 (7/8/2003 8:24:19 AM) Hi All, Is there anyway to render elements of a OpenGL 2D scene selectively, such that you only need to rendering the elements that have changed rather than the whole scene?. The usual approach seems to be ... Dave
camera problem1108 (7/10/2003 7:11:07 AM) Hi all, I'm wondering if someone could explain me this thing that is so weird to me... I use gluLookAt to modify my modelview matrix. What I do is that I rotate the position of the camera around an object of th... samuel
cards supporting GL_STENCIL7115 (7/9/2003 4:13:10 PM) hi, anyone have/know a list of cards that have stencilbuffers ? thanks, J ------------------------------------------------------------- please tear the sticker off my eddress before use -------------------... j
typewriting to a texture2117 (7/9/2003 5:12:29 AM) Hello everybody I have to emulate an interactive bash-like PC screen in a 3d ambient in your opinion, is using glutBitmapCharacter() in a texture ok? I don't mind about speed, because is interactive: you pres... blackwolf
Display lists3122 (7/8/2003 8:28:41 AM) Hi All, I'm trying to understand exactly how display lists are processed. How much of their processing actually takes place in the graphics hardware and how much by the host CPU?. If the graphics hardware d... Dave
glGenTexture problem....6170 (7/5/2003 9:53:11 AM) Hi, i've a little ogl application that makes rotate a triangle and a quad object. It works. Then i tried to add a little texture (only to quad, just to try, and i disabled triangle drawing). I load texture i... j0k3r
Animation using Vertex Buffer Objects1287 (7/8/2003 5:33:44 PM) If I want to animate a large model stored in a VBO, does that mean I have to map the buffer to change the value every frame of animation? It seems like that would drop the framerate considerably. ... phuknuttvi