glut fatal error3382 (12/22/2003 8:47:09 PM) when i run opengl program i get this messeges : 1. when runnung on visual studio .net GLUT: Fatal Error in $↑: failed to create OpenGL rendering context. 2. when running on visual studio 6 GLUT: Fatal ... junkqwe1
DOT3 bump mapping problems...054 (12/29/2003 1:34:35 PM) Hi, I tried to implement dot3 bump mapping using OpenGL. I (think I) did everything as described in a tutorial, but the effect seems not as 3D as in the tutorial itself. The 2 Textures however are blended one ... me4(18696)
mouse sensitivity in opengl2222 (12/27/2003 10:29:10 PM) Please tell me how to set mouse sensitivity in my c++ opengl program independent on windows mouse sensitivity. Bohus ... Bohus
question opengl statements5112 (12/25/2003 4:37:36 PM) I dont understand (float)imageData[(z*MAP_Z+x)*3] usage in terrain. Can anyone help me clarify this .thank you. p/s: I read opengl api. for (int z = 0; z < MAP_Z; z++) { for (int x = 0; x < MAP_X; x++) ... smith
How to do mouse grabbing in GLUT?4513 (12/26/2003 11:19:19 PM) Hello, ppl, my first here. We are starting developing some utility in opengl, and I would like to ask you if GLUT has any ability (native or hacked) to grab the mouse. I.e, if I use GLUT, how can I grab the mo... Giancarlo
draw object1134 (12/27/2003 1:22:53 PM) hello, I've (e.g.) 20 points and I wanna create a polygon with this points. The point are arranged that glBegin( GL_POLYGON )... does not work. How to draw the object as simple as possible? mario ... mario
OpenGL assisted pixel paint0176 (12/27/2003 11:19:35 AM) Anyone have any suggestions or links to research or programs that use OpenGL to accelerate painting programs e.g.. Procreate Painter like? I seem to have found only one and that one is too much complex in sco... ddd
How to use texture in 128-bit-color pbuffer?2211 (12/24/2003 8:55:06 AM) Hi, all, I mat a problom when renderring a rectangle with texture into a 128-bit-color pbuffer. I draw a single frame and read it by glReadPixels. With 32-bit-color pbuffer, everything went ok. But with 128... Gaya
glDrawPixels vs textures vs [suggestion]?3349 (12/26/2003 9:58:59 AM) Hi all. I've the need to draw HUGE bitmaps on screen using OpenGL. The source images are over 2000x2000 in size and are stored as a simple bitmap (ie: black & white) with scanlines aligned to 4 bytes. My need... wave
transformations1115 (12/26/2003 2:40:23 PM) Hi everyone! I wonder if any geometric transformation performed by CPU is faster than T&L? I mean if computing and then loading proper transformation matrix to G-card will give better result than writi... ISO