Color and Texture Mapping

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Hi,
I'm using vertex arrays to draw my scene, but the texture is displayed in a
shade of pink!

what should glColor3f be set to before calling glTextureCoordsPointer?

Regards

Michael

PS is it nessesary to call glDisableClientState( xx ) on all the unused
vertex arrays or can they be considered disbled on startup??


0
Reply Michael 10/15/2004 10:40:43 AM

Michael wrote:
> Hi,
> I'm using vertex arrays to draw my scene, but the texture is displayed in a
> shade of pink!
> 
> what should glColor3f be set to before calling glTextureCoordsPointer?
> 

Whatever color you want to color the texture with.

(1,1,1) is white and doesn't color it at all.


> PS is it nessesary to call glDisableClientState( xx ) on all the unused
> vertex arrays or can they be considered disbled on startup??
> 

When your programs get bigger then 20 lines and have
many different drawing functions then it's best to
know for sure the state of your arrays, not rely on
"startup" or anything else.



-- 
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0
Reply fungus 10/15/2004 11:22:54 AM


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