Is there some comprehensive webpage someplace, where "all" the gfx cards
(NVIDIA, ATI, and perhaps the Intel GMA chips) are listed with not only the
extensions supported, but their capabilities as well? Thinks like max
texture size, number of shader units, max lights, max FBO attachments, etc.
Its sometimes hard to know what OpenGL features are a good idea to use, in
terms of availablity.
Thx. :)
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New
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5/18/2008 4:37:29 AM |
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Correction: The subject was meant to say "GPU", not "cpu".
New Guy <new@newguy.com> wrote in
news:Xns9AA1DBFAC95B3newnewguycom@207.115.33.102:
>
> Is there some comprehensive webpage someplace, where "all" the gfx
> cards (NVIDIA, ATI, and perhaps the Intel GMA chips) are listed with
> not only the extensions supported, but their capabilities as well?
> Thinks like max texture size, number of shader units, max lights, max
> FBO attachments, etc.
>
> Its sometimes hard to know what OpenGL features are a good idea to
> use, in terms of availablity.
>
> Thx. :)
>
>
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New
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5/18/2008 4:41:35 AM
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On May 18, 6:37 am, New Guy <n...@newguy.com> wrote:
> Is there some comprehensive webpage someplace, where "all" the gfx cards
> (NVIDIA, ATI, and perhaps the Intel GMA chips) are listed with not only the
> extensions supported, but their capabilities as well? Thinks like max
> texture size, number of shader units, max lights, max FBO attachments, etc.
>
> Its sometimes hard to know what OpenGL features are a good idea to use, in
> terms of availablity.
>
I use this: http://www.delphi3d.net/hardware/allexts.php
There's also this: http://zp.lo3.wroc.pl/cdragan/d3dcaps.html
--
<\___/>
/ O O \
\_____/ FTB. Remove my socks for email address.
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fungus
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5/18/2008 4:44:47 AM
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....
> Its sometimes hard to know what OpenGL features are a good idea to use, in
> terms of availablity.
>
> Thx. :)
>
http://www.realtech-vr.com/glview/
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Chris
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5/18/2008 5:18:01 AM
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Thank you for the suggestions, they help.
BUT.... I still haven't seen a real list somewhere of the GL_MAX_*
values. There are roughly 139 #defines of GL_MAX_* parameters in glext.h
alone that would be nice to have - both for practical purposes, as well
as historical / curiosity purposes. :) And thats not even including
gl.h and wglext.h.
fungus <openglMYSOCKS@artlum.com> wrote in
news:b6a80a92-ace8-4122-a7c2-f3c5322e1311@a70g2000hsh.googlegroups.com:
> On May 18, 6:37 am, New Guy <n...@newguy.com> wrote:
>> Is there some comprehensive webpage someplace, where "all" the gfx
>> cards (NVIDIA, ATI, and perhaps the Intel GMA chips) are listed with
>> not only the extensions supported, but their capabilities as well?
>> Thinks like max texture size, number of shader units, max lights, max
>> FBO attachments, etc.
>>
>> Its sometimes hard to know what OpenGL features are a good idea to
>> use, in terms of availablity.
>>
>
> I use this: http://www.delphi3d.net/hardware/allexts.php
>
> There's also this: http://zp.lo3.wroc.pl/cdragan/d3dcaps.html
>
>
> --
> <\___/>
> / O O \
> \_____/ FTB. Remove my socks for email address.
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New
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5/18/2008 8:08:04 AM
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