Definitive OpenGL CPU caps database?

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Is there some comprehensive webpage someplace, where "all" the gfx cards 
(NVIDIA, ATI, and perhaps the Intel GMA chips) are listed with not only the 
extensions supported, but their capabilities as well?  Thinks like max 
texture size, number of shader units, max lights, max FBO attachments, etc.

Its sometimes hard to know what OpenGL features are a good idea to use, in 
terms of availablity.

Thx. :)

0
Reply New 5/18/2008 4:37:29 AM

Correction: The subject was meant to say "GPU", not "cpu".


New Guy <new@newguy.com> wrote in
news:Xns9AA1DBFAC95B3newnewguycom@207.115.33.102: 

> 
> Is there some comprehensive webpage someplace, where "all" the gfx
> cards (NVIDIA, ATI, and perhaps the Intel GMA chips) are listed with
> not only the extensions supported, but their capabilities as well? 
> Thinks like max texture size, number of shader units, max lights, max
> FBO attachments, etc. 
> 
> Its sometimes hard to know what OpenGL features are a good idea to
> use, in terms of availablity.
> 
> Thx. :)
> 
> 

0
Reply New 5/18/2008 4:41:35 AM


On May 18, 6:37 am, New Guy <n...@newguy.com> wrote:
> Is there some comprehensive webpage someplace, where "all" the gfx cards
> (NVIDIA, ATI, and perhaps the Intel GMA chips) are listed with not only the
> extensions supported, but their capabilities as well?  Thinks like max
> texture size, number of shader units, max lights, max FBO attachments, etc.
>
> Its sometimes hard to know what OpenGL features are a good idea to use, in
> terms of availablity.
>

I use this:  http://www.delphi3d.net/hardware/allexts.php

There's also this: http://zp.lo3.wroc.pl/cdragan/d3dcaps.html


--
<\___/>
/ O O \
\_____/  FTB.     Remove my socks for email address.
0
Reply fungus 5/18/2008 4:44:47 AM

....
> Its sometimes hard to know what OpenGL features are a good idea to use, in 
> terms of availablity.
> 
> Thx. :)
> 

http://www.realtech-vr.com/glview/
0
Reply Chris 5/18/2008 5:18:01 AM

Thank you for the suggestions, they help.  

BUT.... I still haven't seen a real list somewhere of the GL_MAX_*  
values.  There are roughly 139 #defines of GL_MAX_* parameters in glext.h  
alone that would be nice to have - both for practical purposes, as well 
as historical / curiosity purposes. :)   And thats not even including 
gl.h and wglext.h.

 

fungus <openglMYSOCKS@artlum.com> wrote in
news:b6a80a92-ace8-4122-a7c2-f3c5322e1311@a70g2000hsh.googlegroups.com: 

> On May 18, 6:37 am, New Guy <n...@newguy.com> wrote:
>> Is there some comprehensive webpage someplace, where "all" the gfx
>> cards (NVIDIA, ATI, and perhaps the Intel GMA chips) are listed with
>> not only the extensions supported, but their capabilities as well? 
>> Thinks like max texture size, number of shader units, max lights, max
>> FBO attachments, etc. 
>>
>> Its sometimes hard to know what OpenGL features are a good idea to
>> use, in terms of availablity.
>>
> 
> I use this:  http://www.delphi3d.net/hardware/allexts.php
> 
> There's also this: http://zp.lo3.wroc.pl/cdragan/d3dcaps.html
> 
> 
> --
> <\___/>
> / O O \
> \_____/  FTB.     Remove my socks for email address.

0
Reply New 5/18/2008 8:08:04 AM

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