FSAA Multisample

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Using glGetIntegerv, is it possible to know how many (multi)samples are 
used by the current render context?

I can't find the enumeration constant to pass to glGetIntegerv (if it 
exists).

Thanx in advance.
0
Reply Turbo 12/5/2005 4:00:29 PM

Turbo wrote:
> Using glGetIntegerv, is it possible to know how many (multi)samples are 
> used by the current render context?
> 
> I can't find the enumeration constant to pass to glGetIntegerv (if it 
> exists).
> 
> Thanx in advance.

Assuming you created a multisample drawable (rather than enable fsaa via 
the control panel), the number of samples may be queried with:

#define GL_SAMPLES                        0x80A9
0
Reply Michael 12/22/2005 7:53:49 PM


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