I need to render a bunch of labels in a 3d scene and I need to do so
fast. I was previously using a Qt function to do this but it was too
slow. Now I am using FTGL and it is much faster but FTGLBitmapFont
seems to be only 2d. It always renders the labels on top of
everything regardless of whether they are occluded or not. I am
rendering the fonts and geometry in the correct order.
Can someone tell me how to use FTGL in it's simplest form? I don't
need outlines. I don't need extrusions. I just need labels in 3d and
I need them to blend if they are occluded.
Thanks for ...[ANN] ruby-ftgl 0.1 (True type font rendering in OpenGL)
Ilmari Heikkinen and I have created Ruby bindings for the
FTGL library. FTGL is a C++ library that uses the freetype2
library to render true type fonts in OpenGL using various
methods. (Outline, Polygon, Texture, Bitmap, Pixmap, and
The latter extruded font screenshot is from the FTGL C++
demo. I haven't ported the demo to ruby yet, but the
ruby bindings needed should all be there.
The ruby-ftgl project page is at:
http://rubyforge.org/projects/ruby...font rendering priority and fontconfig font override
I was always confused by the order that X(Freetype? Xft?) renders a
given symbol (encoded with unicode, for example). It seems to me that
scalable fonts always get the priority to render a character than
bitmap fonts if both match the encodings of the character. Can anyone
give me a hint or show me some useful webpages related to this?
Moverover, since it is very common for most existing Asian fonts
looking blurry on the screen due to anti-aliasing and no efficient
hinting method available, we have developed bitmap fonts to make
characters look nicer and sharper on the screen. Ho...Rendering a font
I have an app that is trying to render a set of strings onto a panel, but
the strings must fillthe entire screen (Therefore I must strech the fonts
I have to support the MS JVM for this, so I have made two classes, one for
Java2D, and one for AWT 1.1.
Anyway, I am trying to get the cleanest looking rendering on the Java2D side
of things, but seem to be missing something as the image looks to be missing
The jist of things are as follows:
1. Get the bounds of the panel.
2. Determine the scale from old to new size
3. Derive a new font based on the new scaling...Font woes
I have a somewhat unique problem with fonts. I have a win32 DLL that is
injected into another process, and a .net application which is calling
functions inside this DLL. Now I need to be able to get a font created
inside the process that the DLL is injected into. I have this worked
out mostly but I can't quite figure out how to take a .net Font object
and create an exact duplicate with win32 calls.
What I've been doing is creating my Font object, then calling ToHfont()
to get an HFONT for this. Then I called GetTextMetrics and passed the
following information from the returne...Font Woes Mac->PC with zero kByte fonts (Was: Migrating PM for Mac to FrameMaker for Win: Caveats/Tips? )
Some font and file woes I anticipated have become reality:
A customer gives us a Mac-Formatted CD with PageMaker files, graphics
and fonts on it.
A programm named "MacDrive" fixes the file extensions for us and makes
the medium readable.
All Fonts have zero kilobytes (although they have non-zero kilobytes
on our old, beaten-down OS9 iMAC we got from the crate in the
basement), and their names are not fixed.
Q1. How come they have "0" kilobyte and appear empty when viewed with
a hexeditor, despite the MacDrive-Reader-Software
The medium is definitely ...Font rendering tool
Hi. Not sure this is the perfect place to post this, but i've written a
tool for rendering fonts into an image file, and output the specs. It
uses freetype 2. Here's the URL http://hackmiker.3x.ro/gl/index.php .
It's GPL. There's also an OpenGL+SDL font demo using the output from
the font tool. Both compile under linux.
> Hi. Not sure this is the perfect place to post this, but i've written a
> tool for rendering fonts into an image file, and output the specs. It
> uses freetype 2. Here's the URL http://hackmiker.3x.ro/gl/index.ph...Outline font rendering
I am developing a GIS mapping application in which I need text
rendering. Because I also need zooming and panning, I have chosen
outline fonts. The excellent nehe.gamedev.net set me on the rails with
The problem I'm facing is anti-aliasing. When I use "glEnable
(GL_POLYGON_SMOOTH)", all triangles of the tesselated characters are
anti-aliased, and this leads to artefacts inside the plotted
Finally I have found this as solution:
1) Draw not anti-aliased polygons, using WGL_FONT_POLYGONS, and
2) Draw anti-aliased lines o...rendering fonts with ruby
I'm re-writing a tool to read .ttf files, and translate them into the
needed bitmaps for their glyphs. (The tool I've got for this now is
written in C++, and VERY poorly designed). For the re-write, I'd like to
use Ruby. But I'm having some trouble finding existing tools to actually
read the font files, and translate them into the bitmaps. In the C++
version, freetype is used for these steps. However, all versions of
freetype I've been able to find with Ruby are in alpha, and haven't been
updated in several years. There are no gems for them, and the ...Render fonts in opengl?
Currently, what is the best way to render fonts in an opengl? A quick google groups
search returned only very old posts, which I believe may not be up to date. Ater a
bit of digging I stumbled on FTGL, which appears to do the trick. Yet, what are
Thanks in advance,
P.S.: On a side note, it appears that google buries comp.graphics.api.opengl in
it's google groups search. I don't understand how a search engine is able to burry
results from this newsgroup, which google claims to have around 1700 subscribers
(grossly inflated, I'm sure)...Render Fonts smoothly...
I am trying to draw a string onto an image as smoothly as possible.
The problem is that I am streching the font a little to fit my area fully..
AffineTransform fontTransform = new AffineTransform();
fontTransform.scale( xScale , yScale);
Font f = myFont.deriveFont(fontTransform);
Graphics2D g2d = (Graphics2D)g;
This works a little but the antialiasing seems to be a bit heavy and the
rendered string looks a bit strange.
Is there another...ghostscript font woes
I'm having a problem with spaces being replaced by a capital S with a comma
directly under it in postscript documents. My setup is as follows:
Printer driver: Apple Color Laserwriter 12/600
The printer is set to file, and the driver is configured to send all fonts
as type 42.
Ghostscript V8.13 is being used to convert the postscript files to pdf,
using the following:
gswin32c -dBATCH -dNOPAUSE -sDEVICE=pdfwrite -sOutputFile=%1.pdf %1.ps
I have verified that gs\gs8.13\bin and gs\gs8.13\lib are in the path. I
set GS_FONTPATH=c:\progra~1\gs\fonts;c:\windows\...Ghostscript Font Rendering
Where in Ghostscript (source code) can I find the height and width in
pixels (or points) of a character after it has been rendered?
Lesley Northam <email@example.com> wrote:
>Where in Ghostscript (source code) can I find the height and width in
>pixels (or points) of a character after it has been rendered?
Define "height" and "width"; slippery concepts for glyphs...
Aandi Inston firstname.lastname@example.org http://www.quite.com
Please support usenet! Post replies and follow-ups, don't e...how to render SVG font?
I've learned that apparently any font can be converted
to an SVG font, and so now I wish to learn if there is any
free anti-aliased font renderer out there for SVG fonts.
By this I mean rendering to pixmaps. My hope is that
rather than mess with scaling I can find a way to get
pre-rendered anti-aliased fonts at specific sizes and styles,
and then render them as partially-transparent pixmaps.
But a generalized renderer that renders to the screen
would be fine too.
Thanks for any help.
Saturday7 <email@example.com> wrote:
> Hi all,
> I've learned that apparentl...Font rendering in Debian
After having used Ubuntu for quite some time I decided to try Debian
(5.0.7). After a fresh installation I noticed that the fonts were thin
and not as nicely anti-aliased as in Ubuntu (10.04). Does anyone know
what kind of magic Ubuntu does to get the nicely rendered fonts?
August Karlstrom wrote:
> After having used Ubuntu for quite some time I decided to try Debian
> (5.0.7). After a fresh installation I noticed that the fonts were thin
> and not as nicely anti-aliased as in Ubuntu (10.04). Does anyone know
> what kind of magic Ubuntu does to get the ni...FTGL font engine
After trying to use wglUseFontBitmaps to render text I've since ditched this
and have chosen to use FreeType2 and FTGL.
However I'm still having an issue with my text being mirror-reflected on the
horizontal axis, essentially making the text appear upside down.
I think this is due to the fact that the surface I'm restriced to using is a
GDI dibsection. It seems a dibsection is stored in a row-reversed manner
with the first row of pixels in memory being the last row of the actual
Does anyone know how I can manipulate the stored image of the font created
by FreeType2 ...XFree86 font woes
Sometimes XFree86 doesn't load all the fonts. Sometimes it does. The
symptoms are really small fonts in Mozilla and no fonts at all in the Rox
Here's the key section in my XF86Config file:
FontPath "/usr/X11R6/lib/X11/fon...Japanese Font Rendering
I'm using Debian's xemacs21-mule-canna-wnn package to type Japanese.
It's running on top of kinput2 and canna.
There isn't enough space between lines of Japanese text so characters
slightly overlap. Also, a bunch of "dirty" pixels are left behind
while entering Japanese text. Pressing C-L clears these up, though.
Can anyone point me in the right direction to resolve these issues?
I'd really like to get this fixed because there are a bunch of nice
dictionary tools and such for editing Japanese in Emacs.
>>>>> "thomas" == thom...Incorrectly rendered font.
For programming I use monospaced True Type font called Monaco
(available from here: http://www.gringod.com/wp-upload/MONACO.TTF. I think
that it is free, but I am not sure. Some time ago it was available for
downloading from many sites, but now most links had disappeared). It looks
very good on Windows, but X (Linux, 0x86) renders that font incorrectly - the
spacing is wrong, font's width and size is incorrect and additionally, though
the .ttf file includes Regular, Italic, Bold and Bold Italic styles X
is able to extract only Regular style, and when bold font is...advanced Font rendering
from Photoshop I'm used to be able to define the space between two
characters. So I can generate something like
T E X T
without having to put the blanks in there on my own. This setting can
also be used to put the characters closer to each other, so the
characters might be overlapping.
Is there an option in the Font-classes of awt to achieve the same
result? On the one hand I haven't found something yet, but on the other
hand I'm not really sure what to look for.
"Marten Lehmann" <firstname.lastname@example.org> wrote in message
news:4...Rendering fonts with Tcl/Tk
I'm looking for a way to grab a rendered piece of text in a certain
font as an image. I don't really care how; creating a text widget and
grabbing an image of it, creating a canvas widget and doing the same,
finding some way to turn a font into a bitmap, whatever... I just want
some way to turn text into picture. So far, looking through all the
Tk man pages, I haven't found anything. Is there any way to do this
"Cirne Tatsujin" <email@example.com> wrote
> I'm looking for a way to grab a rendered piece of text in a certain
> font as an imag...[SEMI-OT] Font Rendering
I'm writing a small simple gui for a software, all the gui objects are
rendered using OGL, all the text are rendered using ogl+freetype by
drawpixels commands.....forgive me :D
After converting all the polygon rendering to drawablearrays I've
noticed the real bottleneck in my gui performances (of course) is still
the freetype rendering.
So I'm asking...do someone know a tutorial on how to convert freetype
fonts to textures so to make the rendering a bit faster ?
I need backwards compatibility at least with the latest shaders-less ogl
Thank...Ghostscript mis-renders fonts
I have a pdf document that contains 4 different fonts that are
'embedded subset'. Ghostscript renders them at incorrect sizes and
incorrect letter spacing. The same pdf displays properly in Acrobat
Any help is greatly appreciated.
On Oct 14, 10:21=A0pm, johnniec <jpcart...@gmail.com> wrote:
> I have a pdf document that contains 4 different fonts that are
> 'embedded subset'. =A0Ghostscript renders them at incorrect sizes and
> incorrect letter spacing. =A0The same pdf displays properly in Acrobat
> Reader 9.
> Any help is greatly appreciated.
...Woe and thrice woe...
I'd love to be able to just go to my keyboard/modules, turn them on
and play and then quickly record something inspiring... Am I being to
Sad fact is, that since my Atari ST /Pro24/Cubase 3 days I can't. Back
then, I simply had a Roland Alpha Juno and MT32 module - simple.
Recently however, I wanted to use an old Thinkpad (760 with built-in
MIDI interface 133Mhz/104Mb) to run lowly Cbase 24 VST under W98 to
replicate the Atari setup, but after failure with 3 midi interfaces -
parallel, native MIDI/joystick port and USB via a pcmcia usb interface
- I get same problems i...