OpenGL hardware acceleration for the LabVIEW's OpenGL graphics engine?
In another thread about running recent versions of LabVIEW on older hardwar=
e, someone mentioned that LabVIEW uses OpenGL for its graphics engine [whic=
h would make sense, because there's no such thing as DirectX for Linux or S=
parc/Solaris or whatever]. This got me to thinking about the question of af=
fordable graphics cards with good OpenGL acceleration that meshes well with=
LabVIEW.<br><br>Unfortunately, when I went to Google on OpenGL hardware re=
views, the hits that I got were rather old [by video card standards]:<br><b=
lockquote><br><b>Open...Console graphics APIs
Does anyone know what graphics APIs are used for console programming
(GameCube, PlayStation2, Xbox)? All three systems probably support OpenGL,
and I can see the Xbox using DirectX. I'm asking because I plan on becoming
a console games programmer and I'd like to know which I should learn first.
In article <1JudnbSKfsK4eI_cRVn-hA@comcast.com>,
Mike Tyndall <firstname.lastname@example.org> wrote:
>Does anyone know what graphics APIs are used for console programming
>(GameCube, PlayStation2, Xbox)? All three systems probably support OpenGL,
>and...OpenGL API question
Most of the games, written for Windows, that aren't portable, use Direct
X. Now and then, however, there's a game that uses Open GL and is _not_
portable... I am mystified why. Any ideas?
> Most of the games, written for Windows, that aren't portable, use Direct
> X. Now and then, however, there's a game that uses Open GL and is _not_
> portable... I am mystified why. Any ideas?
Graphics is not the only part of a game. There are Sound, User Input and a
lot of other potentially unportable stuff involved. However most game
engines are very portable, and h...JAVA graphic API
I'm searching a java free graphic API to draw chart / Bars / Lines for 2
series on a double (lef and right axis) ?
ANy suggestion ?
On Tue, 23 Nov 2004 19:49:58 +0100, <Jean Gillet> wrote:
> I'm searching a java free ..
I take it you mean '(written in) Java (and) free', rather than
'without Java/lacking Java'. [ ;-) ]
Best group for things 'graphic'..
>..API to draw chart / Bars / Lines
<http://www.cs.uu.nl/wais/html/na-dir/computer-lang/java/gui/faq.html>...OpenGL ES API
Can anybody please let me give some example code for
Any web site/link for the same would be also appreciated.
Thanks in advance
...OpenGL api call ?
I am making some examples with openGL and I have one problem with two
"glGenTextures y glDeleteTextures."
OpenGLLibrary>>glGenTextures: n textures: textures
" Generate texture names
void glGenTextures( GLsizei n, GLuint * textures);
n: Specifies the number of texture names to be
textures: Specifies an array in which the generated texture
names are stored."
<stdcall: void glGenTextures sdword dword*>
OpenGLLibrary>>glDeleteTex...openGL for turtle graphics
I am developing a Logo-like turtle graphics system in the
programming language J http://www.jsoftware.com/ . At present the system
is implemented in a graphics system called "gl2". J is adopting "openGL"
and I am assuming it is a much richer graphics environment. openGL likely
includes sprites or layers or some other feature that would make managing
turtles separately from the background much easier. There may also be
openGL features for screen wraparound and slide controls for window
Are there any existing openGL implementations of such systems that
I could ...OpenGL For Non-Graphics Processing
I don't know if it's of interest to anyone in here, but I thought it may be
worth mentioning a product that uses shaders to harness the processing power
on modern GPU's, as it might turn a few wheels in your own minds.
"BionicFX announced a technology for music production that turns NVIDIA
video cards into audio effects processors. Audio Video Exchange (AVEX)
converts digital audio into graphics data, and then performs effect
calculations using the 3D architecture of the GPU. The latest video cards
from NVIDIA are capable of more than 40 gigaflops of processing power
c...2D vector graphics with OpenGL
With OpenGL and the Common Lisp Application Builder project it is easy to
create nice 3D animations:
(the lispbuilder-opengl-package will be released later at Sourceforge)
But OpenGL is useful for fast 2D vector graphics, too, because drawing
operations are accelerated by the graphics card. I've implemented a very
basic SVG path parser (in 16 lines with lispbuilder-lexer) and used the SVG
file from http://www.lisperati.com/logo.html for rendering something with
http://...the graphics and the concept of the graphic
everybody should applicate this type of guidelines
This movement builds a
strong visual link between the head and shoulders.
If you get the correct
relationship between the eyes, nose and mouth, you will end up with a good
Our Pencil Portrait lesson explains and illustrates the step by
step drawing techniques involved in creating the portrait of a young girl.
At this stage, the drawing is no more than a set of carefully measured
features that establish the final proportions of the portrait.
three basic stages in the creation of the image...API to change the DPI of a graphic
I would like to use the FrameMaker 7.1 API to programmatically set the
DPI of an image (a PNG imported by reference in this case) to a set
value (eg 125).
I was hoping I could use the property FP_InsetDpi against the
SetPropVAL function, but that doesn't work.
Any ideas? Anyone have some sample code?
...[VW] Jun OpenGL API
Hi, could someone tell me where I can locate the Smalltalk Jun OpenGL API?
Thanks in advance,
email@example.com (Conrad) wrote in message news:<firstname.lastname@example.org>...
> Hi, could someone tell me where I can locate the Smalltalk Jun OpenGL API?
> Thanks in advance,
Hi, is there "Textbook about Jun for Smalltalk" in English? I guess
I'm looking for a usage + API.
Thanks in advance,
I am trying to create an animation of a piecewise function. I have a graph of a ball rolling and I would like to combine an animation for one equation of motion for the first part with another equation for the second part of the motion. It is easy enough to create the two animations individually, however I am stumped on how to combine them into one continuous animation.
Link to the forum page for this post:
Posted through http://www.mathematica-users.org [[postId=10007]]
...graphic inside a graphic
Does anybody know how to insert a graphic inside a graphic?? I mean,
to add a small graphic (as a zoom for example) inside a plot.
check out the tool 'imshow()', then try to bring the figure in shape
get(gca) and superimpose your graph - 'hold on', 'plot()', 'hold off'
(Haven't tried it my self so far)
The example below shows you how to insert a graphic (e.g. photo) into
another MATLAB figure.
I = imread('peppers.png');
theta = linspace(-pi,pi,200);
figure; plot(theta,cos(theta)); gr...paintComponent(Graphics graphics)
I hope I can explain this clearly without getting into too much detail as t=
he code in question is a couple of thousand of lines. So to begin, I have =
a JPanel to which I add JLabels and JComponents using JPanel's add() method=
.. It works fine, but now I would like to print an image ON TOP of the adde=
d JLabels and JComponents. For this I manipulate my JPanel's paintComponen=
t(Graphics graphics) method. In it I have something of the following sort:
Graphics2D g =3D (Graphics2D)graphics.create();
g.drawImage(image, 200, ...