glDrawPixels and Display lists

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Is there a way to call glDrawPixels with a buffer that is located in the 
display card's memory?

The only way I believe that would be possibile is with display list?
0
Reply DigitalDragon 3/14/2005 5:27:13 PM

DigitalDragon wrote:
> Is there a way to call glDrawPixels with a buffer that is located in the 
> display card's memory?
> 

Yes, it's called a "texture".


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0
Reply fungus 3/14/2005 7:13:10 PM


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