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 can anybody help me tranform glsl script to cg script

    uniform vec4  translation;
      uniform vec4  camera;
      uniform float timer;

      void main(void)
      {
        vec4 regularPosition    = gl_Vertex;
             regularPosition.y += cos(timer*0.75);

        vec4 correctPosition    = regularPosition + translation;

        gl_TexCoord[0]       = gl_TextureMatrix[1] * correctPosition;
        gl_TexCoord[1]       = gl_MultiTexCoord0*2.0;
        gl_TexCoord[2]       = camera - correctPosition;
        gl_TexCoord[3]       = correctPosition;
        gl_Position          =
gl_ModelViewProjectionMatrix*regularPosition;
      }

   3x!
0
Reply fxlzju (15) 3/19/2008 8:48:31 AM


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