can anybody help me tranform glsl script to cg script
uniform vec4 translation;
uniform vec4 camera;
uniform float timer;
void main(void)
{
vec4 regularPosition = gl_Vertex;
regularPosition.y += cos(timer*0.75);
vec4 correctPosition = regularPosition + translation;
gl_TexCoord[0] = gl_TextureMatrix[1] * correctPosition;
gl_TexCoord[1] = gl_MultiTexCoord0*2.0;
gl_TexCoord[2] = camera - correctPosition;
gl_TexCoord[3] = correctPosition;
gl_Position =
gl_ModelViewProjectionMatrix*regularPosition;
}
3x!
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fxlzju (15)
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3/19/2008 8:48:31 AM |
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