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linux pbuffer __GL_FSAA_MODE
Hi,
it seems that __GL_FSAA_MODE has no effect on offscreen
rendering buffers under linux. Using an on-screen buffer
works great with all the various FSAA modes. I am wondering
why that is, and if windows users have the same problem
or if it's yet another linux-disadvantage. I'm using
the latest nvidia drivers....
Regards,
Toni
--
for mail, mirror: ed.lausivksa@elielb
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Reply
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Antonio
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9/17/2004 6:52:17 PM |
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Antonio Bleile wrote:
> it seems that __GL_FSAA_MODE has no effect on offscreen
> rendering buffers under linux. Using an on-screen buffer
> works great with all the various FSAA modes. I am wondering
> why that is, and if windows users have the same problem
> or if it's yet another linux-disadvantage. I'm using
> the latest nvidia drivers....
Have you tried asking for multisampling when you create the pbuffer? Maybe
the environment variable is only meant to affect on-screen buffers.
Cheers,
Jon.
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Reply
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Jon
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9/19/2004 12:25:09 AM
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Jon Harrop wrote:
> Antonio Bleile wrote:
>
>>it seems that __GL_FSAA_MODE has no effect on offscreen
>>rendering buffers under linux. Using an on-screen buffer
>>works great with all the various FSAA modes. I am wondering
>>why that is, and if windows users have the same problem
>>or if it's yet another linux-disadvantage. I'm using
>>the latest nvidia drivers....
>
>
> Have you tried asking for multisampling when you create the pbuffer? Maybe
> the environment variable is only meant to affect on-screen buffers.
Hi Jon,
adding
GLX_SAMPLE_BUFFERS_ARB, 1,
GLX_SAMPLES_ARB, 4,
to the attribute list worked out fine. Thank you for the hint!
But I still dont't know which settings match the ones I
can setup throught the __GL_FSAA_MODE variable. There
doesn't seem to be any documentation on GLX_SAMPLE_BUFFERS_ARB
or GLX_SAMPLES_ARB.
Cheers and thanks again,
Toni
--
for mail, mirror: ed.lausivksa@elielb
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Reply
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Antonio
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9/19/2004 3:46:44 PM
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2 Replies
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