New edition of the Red Book

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According to OpenGL.org, covers OGL 1.3, 1.4 and ARB vertex and
fragment programming extensions. 800 pages for $60 at Amazon. Has
anyone seen it?

Matt Feinstein

--
There is no virtue in believing something that can be proved to be true.
0
Reply Matt 12/9/2003 1:18:07 PM

No, and I'm quite disapointed: I was expecting that it would cover OGL1.5,
not only 1.4..
I wanted to read about the new vertex and pixel shaders extention..

Too bad, I will have to wait for the next edition.. <Sigh>

RenoX



"Matt Feinstein" <nospam@here.com> a �crit dans le message de
news:0oibtvgvj471l03eh7ulfclq1g0art426g@4ax.com...
> According to OpenGL.org, covers OGL 1.3, 1.4 and ARB vertex and
> fragment programming extensions. 800 pages for $60 at Amazon. Has
> anyone seen it?
>
> Matt Feinstein
>
> --
> There is no virtue in believing something that can be proved to be true.


0
Reply renoX 12/9/2003 6:50:53 PM


Well the new book does 1.4 + ARB vertex and fragment extensions, which
is basically the important parts of OpenGL 1.5 anyway.

I'm gonna buy it next week from Powells in Portland, OR. It'll make a nice
addition to my collection, I already have 2nd & 3rd editions :D

-- 
Matt Sealey

"renoX" <renZYX@hotmail.com> wrote in message news:br55kb$lp3$1@news-reader4.wanadoo.fr...
> No, and I'm quite disapointed: I was expecting that it would cover OGL1.5,
> not only 1.4..
> I wanted to read about the new vertex and pixel shaders extention..
>
> Too bad, I will have to wait for the next edition.. <Sigh>
>
> RenoX
>
>
>
> "Matt Feinstein" <nospam@here.com> a �crit dans le message de
> news:0oibtvgvj471l03eh7ulfclq1g0art426g@4ax.com...
> > According to OpenGL.org, covers OGL 1.3, 1.4 and ARB vertex and
> > fragment programming extensions. 800 pages for $60 at Amazon. Has
> > anyone seen it?
> >
> > Matt Feinstein
> >
> > --
> > There is no virtue in believing something that can be proved to be true.
>
>


0
Reply Matt 12/11/2003 12:09:11 AM

Matt Feinstein wrote:

> According to OpenGL.org, covers OGL 1.3, 1.4 and ARB vertex and
> fragment programming extensions. 800 pages for $60 at Amazon. Has
> anyone seen it?

Thanks for the newsflash, Matt.

800 pages??

The *same* book (I take it you're looking at ISBN 0321173481) at
www.amazon.co.uk claims it only has 560 pages?!

So, which one is correct? Just curious.

Thanks,

Stephen.


0
Reply Stephen 12/13/2003 4:22:33 PM

In article <i0HCb.191$tQ6.5247@wards.force9.net>, Stephen Smith
<null@void.pointer> wrote:

> Matt Feinstein wrote:
> 
> > According to OpenGL.org, covers OGL 1.3, 1.4 and ARB vertex and
> > fragment programming extensions. 800 pages for $60 at Amazon. Has
> > anyone seen it?
> 
> Thanks for the newsflash, Matt.
> 
> 800 pages??
> 
> The *same* book (I take it you're looking at ISBN 0321173481) at
> www.amazon.co.uk claims it only has 560 pages?!
> 
> So, which one is correct? Just curious.

Well, I went and bought it this afternoon (someone at work has borrowed
my old copy & I probably won't get it back), so I can speak somewhat
authoritatively...

It has 800 pages. Despite the description in opengl.org -and- despite
the description -on the back cover of the book- it does not cover ARB
vertex and fragment program extensions or other ARB extensions, such as
VBO. Weird. In any case, I needed a new copy, so I'm not excessively
disappointed. But-- caveat emptor.

Matt
0
Reply Matt 12/13/2003 11:58:13 PM

"Matt Feinstein" <mfein@clark.net> a �crit dans le message de
news:131220031852459144%mfein@clark.net...
> In article <i0HCb.191$tQ6.5247@wards.force9.net>, Stephen Smith
> <null@void.pointer> wrote:
>
> > Matt Feinstein wrote:
> >
> > > According to OpenGL.org, covers OGL 1.3, 1.4 and ARB vertex and
> > > fragment programming extensions. 800 pages for $60 at Amazon. Has
> > > anyone seen it?
> >
> > Thanks for the newsflash, Matt.
> >
> > 800 pages??
> >
> > The *same* book (I take it you're looking at ISBN 0321173481) at
> > www.amazon.co.uk claims it only has 560 pages?!
> >
> > So, which one is correct? Just curious.
>
> Well, I went and bought it this afternoon (someone at work has borrowed
> my old copy & I probably won't get it back), so I can speak somewhat
> authoritatively...
>
> It has 800 pages. Despite the description in opengl.org -and- despite
> the description -on the back cover of the book- it does not cover ARB
> vertex and fragment program extensions or other ARB extensions, such as
> VBO. Weird. In any case, I needed a new copy, so I'm not excessively
> disappointed. But-- caveat emptor.
>
> Matt


On amazon.fr, they added a bit of information 816pages, and the list of
chapters.
So it is only amazon.co.uk who has it wrong.
In the description it says "Most importantly, the ARB vertex and fragment
program extension is introduced."
But I can't find any chapters related to it, except maybe :
- In chapters 14 "Extensions to the Standard."
- In Appendix A. "Pixel Operations." "Fragment Operations."

Could you check again in those chapters Matt?
I assume that you haven't had the time to read a 800p book end-to-end..

If it really isn't in the book, I'm going to email to the authors of the
book to : I don't like at all that a "most important addition" has been left
out of the book..
It looks a lot like *false adverstising* IMHO, and I'd like to have
informations from them before going further..
Yes, I'm quite annoyed: first I didn't want to buy this book because it
talked only of OpenGL1.4, then when I learned that it talked also about
vertex and fragment program, I asked this book as a Christmas gift.
If the book doesn't talk about vertex and fragment programs, I feel that the
description is misleading..

RenoX




0
Reply renoX 12/14/2003 10:33:19 AM

In article <brhebi$4qr$1@news-reader4.wanadoo.fr>, renoX
<renZYX@hotmail.com> wrote:



> But I can't find any chapters related to it, except maybe :
> - In chapters 14 "Extensions to the Standard."
> - In Appendix A. "Pixel Operations." "Fragment Operations."
> 
> Could you check again in those chapters Matt?
> I assume that you haven't had the time to read a 800p book end-to-end..
> 

Specifically, the 'Extensions to the Standard' item is in the 'Now That
You Know' chapter and is just some generic information about the
existence of extensions. The 'Pixel Operations' and 'Fragment
Operations' items in Appendix A are concerned with the order of
operations in the pipeline.

More generally, the book is a revision of the previous edition; it
describes 1.3 and 1.4 OGL core. Period.

I note in passing that comprehensible coverage of vertex and fragment
programming -and- the various ARB extensions would require at least
another 800 pages-- so it seems to me that someone who doesn't
understand what's going  on got confused rather than tried to
deliberately mislead people.

Matt
0
Reply Matt 12/14/2003 2:16:51 PM

This really suck. I totally agree with you renox. I bought the book
mostly because I wanted to get an introduction to vertex and fragment
programming (and of course get a more up to date OGL Programming
guide). I would certainatly not call what is in there for an
introduction!
If someone knows what pages in the book the ARB refers to when stating
at the back of the book "Most importantly the ARB vertex and fragment
program extension is introduced", I would be very happy to know,
because I have not found it.



"renoX" <renZYX@hotmail.com> wrote in message news:<brhebi$4qr$1@news-reader4.wanadoo.fr>...
> 
> In the description it says "Most importantly, the ARB vertex and fragment
> program extension is introduced."
> But I can't find any chapters related to it, except maybe :
> - In chapters 14 "Extensions to the Standard."
> - In Appendix A. "Pixel Operations." "Fragment Operations."
> 
> If it really isn't in the book, I'm going to email to the authors of the
> book to : I don't like at all that a "most important addition" has been left
> out of the book..
> It looks a lot like *false adverstising* IMHO, and I'd like to have
> informations from them before going further..
> Yes, I'm quite annoyed: first I didn't want to buy this book because it
> talked only of OpenGL1.4, then when I learned that it talked also about
> vertex and fragment program, I asked this book as a Christmas gift.
> If the book doesn't talk about vertex and fragment programs, I feel that the
> description is misleading..
> 
> RenoX
0
Reply marcus 12/15/2003 12:25:37 PM

Hi,

   First, let me apologize for the misleading back cover.  It was  
an honest mistake.  The content for the back cover was done early  
on in the authoring of the books, and due to schedule constraints,
neither the vertex or fragment programming extensions, nor 1.5
core functionality was included in the book.  I missed that one
sentence in reviewing the back cover.  I'm not trying to mislead
anyone with "false advertising".  It's my bad, and I'm sorry.

   I realize that those topics are of great interest, and I'm
working on new content covering those extensions.  There's quite a
lot of stuff in those extensions, and I don't think a simple
chapter would appropriately cover the material.  The schedule
was pretty intense and I couldn't get things done in time.  As for
1.5, even though it was announced at SIGGRAPH 2003, the spec wasn't
done until a month after I had to have the final bits to the
publisher.

   I will be setting up a website to hopefully pass new content
to the community faster than before.  The website isn't up yet;
I'm finishing the Blue book, so the site won't be up until after
that book's completed.  I'll make a post when I get things rolling
there.

   Once again, sorry for the mistake on the back cover.  I was
horrified when I saw it myself.

-- 

Thanx,
Dave

  ---------------------------------------------------------------------

   Dave Shreiner                                   <shreiner@sgi.com>
   Silicon Graphics, Inc.                            (650) 933-4899
0
Reply Dave 12/15/2003 8:15:42 PM

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