Hello,
I would like to know if that's possible in a FBO to provide only one
normal per face?
Thanks
Cathy L
|
|
0
|
|
|
|
Reply
|
Cathy
|
11/20/2009 9:16:45 AM |
|
On 20 marras, 11:16, Cathy <n...@now.fr> wrote:
> Hello,
> I would like to know if that's possible in a FBO to provide only one
> normal per face?
> Thanks
> Cathy L
Normal is vertex attribute. One per vertex.
|
|
0
|
|
|
|
Reply
|
aku
|
11/20/2009 11:48:00 AM
|
|
On Nov 20, 10:16=A0am, Cathy <n...@now.fr> wrote:
> Hello,
> I would like to know if that's possible in a FBO to provide only one
> normal per face?
No.
--
<\___/>
/ O O \
\_____/ FTB.
http://www.topaz3d.com/ - New 3D editor for real time simulation
|
|
0
|
|
|
|
Reply
|
fungus
|
11/20/2009 12:16:57 PM
|
|
fungus a �crit :
> On Nov 20, 10:16 am, Cathy <n...@now.fr> wrote:
>> Hello,
>> I would like to know if that's possible in a FBO to provide only one
>> normal per face?
>
> No.
>
>
> --
> <\___/>
> / O O \
> \_____/ FTB.
>
> http://www.topaz3d.com/ - New 3D editor for real time simulation
Thanks to you both, I've got to make changes to my own 3D file format... :(
|
|
0
|
|
|
|
Reply
|
Cathy
|
11/20/2009 12:29:11 PM
|
|