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OpenGL help in Visual Studio 2010
This is a bit off topic but I know fungus uses Visual Studio Express and
others might have an issue. VS2010 comes with a browser based help system
that was feature cut to hit a ship date. If anyone has issues there's a
third party utility that can plug the gap while MS get their act together.
Links:
http://mshcmigrate.helpmvp.com/viewer
http://blogs.msdn.com/kwolk/archive/2010/02/10/help-viewer-in-visual-studio-2010-rc-and-beyond.aspx
http://connect.microsoft.com/VisualStudio/feedback/details/505032/help-is-missing-an-index
--
Charles E Hardwidge
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Charles
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5/6/2010 5:36:26 AM |
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On May 6, 7:36=A0am, "Charles E Hardwidge" <bo...@invalid.invalid>
wrote:
> This is a bit off topic but I know fungus uses Visual Studio Express and
> others might have an issue. VS2010 comes with a browser based help system
> that was feature cut to hit a ship date.
I've been testing VC++Ex 2010 this week. I like
intellisense finally working (though I'm still
not sure it's 100%) and the 'auto' keyword is
awesome!
No more code like this:
for (Polygon::vertex_list::const_iterator i=3D....)
now it's:
for (auto i=3D...)
It comes with enough built-in SDK that I didn't
need anything else - no need to install the
separate Platform SDK.
There's another cool feature which nobody
seems to mention anywhere - it underlines
errors in the code with a red squiggle (like
spelling mistakes in Word). If you've got
a syntax error, an undefined variable or
a mismatched ')' you can see it as you
edit.
Everybody's complaining about the new help
system but I can't say it bothers me much.
I don't refer to it very often and the old
..chm system wasn't really much better. I have
the OpenGL man pages separately anyway (as my
browser home page).
I'm definitely thinking of using it on my main
dev machine instead of VC++ 2005.
The only problem I can see is that it uses
LOADS of RAM. I've only got 2Gb and it's not
really enough. I get pausing/disk swapping
when editing (I guess because it's always
compiling code in the background to keep the
intellisense up to date). I think it's time
to go on eBay and get some bigger DIMMs.
--
<\___/>
/ O O \
\_____/ FTB.
http://www.topaz3d.com/ - 3D editor for real time/simulation
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fungus
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5/6/2010 9:46:05 AM
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On May 6, 12:46=A0pm, fungus <openglMYSO...@artlum.com> wrote:
> and the 'auto' keyword is awesome!
You can say that again! So simple and elegant little addition to the
standard, and using templates is immediately much less ankward.
Dubidubiduu.. I'm lovin' it.. =3D)
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hanukas
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5/6/2010 11:59:09 AM
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On May 6, 11:46=A0am, fungus <openglMYSO...@artlum.com> wrote:
> > The only problem I can see is that it uses
> LOADS of RAM. I've only got 2Gb and it's not
> really enough. I get pausing/disk swapping
> when editing...
>
Ignore that, I was just trying to tweak my
machine ad I had the performance settings set
to "Best for System Cache". I put it back to
"Best for Programs" and it fixed things.
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fungus
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5/9/2010 7:35:00 PM
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"fungus" <openglMYSOCKS@artlum.com> wrote in message
news:82cc6a63-cb40-444e-a2d3-af88504e3686@e2g2000yqn.googlegroups.com...
> On May 6, 11:46 am, fungus <openglMYSO...@artlum.com> wrote:
>> > The only problem I can see is that it uses LOADS of RAM. I've only got
>> > 2Gb and it's not really enough. I get pausing/disk swapping when
>> > editing...
>
> Ignore that, I was just trying to tweak my machine ad I had the
> performance settings set to "Best for System Cache". I put it back to
> "Best for Programs" and it fixed things.
You got me in a panic there. I normally have some basic office stuff running
in the background and a few tabs on the browser open so can get a bit
twitchy about memory. Add in 64 bits and running the odd virtual machine,
and 2GB starts to look a bit small.
--
Charles E Hardwidge
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Charles
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5/10/2010 10:09:31 PM
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"fungus" <openglMYSOCKS@artlum.com> wrote in message
news:0083e0c0-b3d3-4142-b4bb-805f6511c810@i9g2000yqi.googlegroups.com...
> On May 6, 7:36 am, "Charles E Hardwidge" <bo...@invalid.invalid>
> wrote:
>> This is a bit off topic but I know fungus uses Visual Studio Express and
>> others might have an issue. VS2010 comes with a browser based help system
>> that was feature cut to hit a ship date.
>
> I've been testing VC++Ex 2010 this week. I like
> intellisense finally working (though I'm still
> not sure it's 100%) and the 'auto' keyword is
> awesome!
> It comes with enough built-in SDK that I didn't
> need anything else - no need to install the
> separate Platform SDK.
I've been doing other stuff so haven't dug much into it. (Big recommend for
the Gnomon tutorials by Iain McCaig on Visual Storytelling if you're
prepared to sit through 10 hours of masterclass.)
I just tossed in the help file thing in case you (or anyone else) were
thinking of bumping to VS 2010. The SDK thing and compiler tweaks are cool
and should keep a few people happy.
--
Charles E Hardwidge
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Charles
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5/10/2010 10:17:31 PM
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On May 11, 12:17=A0am, "Charles E Hardwidge" <bo...@invalid.invalid>
wrote:
>
> I just tossed in the help file thing in case you (or anyone else) were
> thinking of bumping to VS 2010.
After figuring out the disk swapping problem
I've switched over completely.
Normally I wouldn't upgrade until after the
first service pack but I really really
wanted the new 'auto' keyword.
I haven't had any problems so far apart
from needing to tweak the build settings
to get rid of a warning message.
--
<\___/>
/ O O \
\_____/ FTB.
http://www.topaz3d.com/ - 3D editor for real time/simulation
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fungus
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5/11/2010 12:13:38 AM
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