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Hi all!

I have two VertexBuffers one for vertieces and one for texture 
coordinates - and i have a index buffer.

Now, if i enable the
-Texturebuffer
-Vertexbuffer
-Indexbuffer

and draw the scene with glDrawElements, all things looking good! But if 
in enable the VBOs in other order:
-Vertexbuffer
-Texturebuffer
-Indexbuffer
i have some chaos of the screen.

My question, is the order important?

Thank you in advance!
Greetings Mario

0
Reply Mario 1/14/2004 10:13:11 PM

Mario wrote:
> I have two VertexBuffers one for vertieces and one for texture 
> coordinates - and i have a index buffer.
<snippit>
> and draw the scene with glDrawElements, all things looking good! But if 
> in enable the VBOs in other order:
<snippit>
> i have some chaos of the screen.
> 
> My question, is the order important?

I have the same problem. I don't think order should be of importance, 
but apparently it is. I assume this to be a bug - can anyone confirm 
either way?

Windows2000. Nvidia5900XT, 53.03 drivers.


Regards,
\\Mikkel Gjoel

0
Reply Mikkel 1/16/2004 12:08:34 AM


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