I have to use the GLUT_DISABLE_ATEXIT_HACK in order for my program
to link correctly with gcc. However, the executable hangs in the
background even after closing (Task Manager shows hello.exe still running).
How can I make the program exit?
Code sample is from the OpenGL Programming Guide.
Compiling with Dev-C++ version 4.9.9.2.
Any help appreciated.
Chris
#define GLUT_DISABLE_ATEXIT_HACK
#include <windows.h>
#include <GL/glut.h>
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(100.0, 1.0, 1.0);
glBegin(GL_POLYGON);
glVertex3f(0.25, 0.25, 0.0);
glVertex3f(0.75, 0.25, 0.0);
glVertex3f(0.75, 0.75, 0.0);
glVertex3f(0.25, 0.75, 0.0);
glEnd();
glFlush();
}
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
int main(int argc, char * argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(250, 250);
glutInitWindowPosition(100, 100);
glutCreateWindow("Hello");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
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Fiber
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8/21/2005 5:28:14 AM |
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Fiber Optic wrote in message ...
>I have to use the GLUT_DISABLE_ATEXIT_HACK in order for my program
>to link correctly with gcc. However, the executable hangs in the
>background even after closing (Task Manager shows hello.exe still running).
>
>How can I make the program exit?
>
>Code sample is from the OpenGL Programming Guide.
>Compiling with Dev-C++ version 4.9.9.2.
>
>Any help appreciated.
>Chris
compiles fine (GNU GCC 3.3.1 MinGW)
I compiled as C++ win32 console app.
// #define GLUT_DISABLE_ATEXIT_HACK
>#include <windows.h>
>#include <GL/glut.h>
>
>void display(void){
> glClear(GL_COLOR_BUFFER_BIT);
> glColor3f(100.0, 1.0, 1.0);
> glBegin(GL_POLYGON);
> glVertex3f(0.25, 0.25, 0.0);
> glVertex3f(0.75, 0.25, 0.0);
> glVertex3f(0.75, 0.75, 0.0);
> glVertex3f(0.25, 0.75, 0.0);
> glEnd();
> glFlush();
>}
>
>void init(void){
> glClearColor(0.0, 0.0, 0.0, 0.0);
> glMatrixMode(GL_PROJECTION);
> glLoadIdentity();
> glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
>}
// ========== Keyboard ==========
// Keyboard Handler (Normal Keys)
void Keyboard(unsigned char key, int x, int y) {
switch (key) {
case 'q': // When q Is Pressed...
case 27: { // When Escape Is Pressed...
exit(0); // Exit The Program
break;
}
default:
break;
}
} // Keyboard()
// ------------------------------
>int main(int argc, char * argv[]){
> glutInit(&argc, argv);
> glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
> glutInitWindowSize(250, 250);
> glutInitWindowPosition(100, 100);
> glutCreateWindow("Hello");
> init();
> glutDisplayFunc(display);
glutKeyboardFunc(Keyboard); // Register Keyboard Handler
> glutMainLoop();
> return 0;
>}
Now you can press 'q' or [escape] to exit.
Double check your 'Parameters' in the project.
Leave out that ugly 'HACK' macro, add the 'Keyboard' handler, compile, and
post[1] the first full error message.
[1] - copy/paste, delete directory-path in error message. Mark any line
numbers in source so we know where error is.
--
Bob R
POVrookie
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BobR
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8/21/2005 8:29:35 PM
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> Double check your 'Parameters' in the project.
> Leave out that ugly 'HACK' macro, add the 'Keyboard' handler, compile, and
> post[1] the first full error message.
>
> [1] - copy/paste, delete directory-path in error message. Mark any line
> numbers in source so we know where error is.
> --
> Bob R
> POVrookie
Thanks Bob.
Without the ugly hack I get the following errors (full output follows):
Compiler: Default compiler
Building Makefile: "F:\tmp\OpenGL\Ch1\Makefile.win"
Executing make...
make.exe -f "F:\tmp\OpenGL\Ch1\Makefile.win" all
gcc.exe -c main.cpp -o main.o -I"include"
gcc.exe main.o -o "hello.exe" -L"lib" -L"C:/Dev-Cpp/lib" -mwindows
-lopengl32 -lglu32 -lglut32
main.o(.text+0x1c):main.cpp: undefined reference to `__glutInitWithExit@12'
main.o(.text+0x3d):main.cpp: undefined reference to
`__glutCreateWindowWithExit@8'
main.o(.text+0x5d):main.cpp: undefined reference to
`__glutCreateMenuWithExit@8'
collect2: ld returned 1 exit status
make.exe: *** [hello.exe] Error 1
Execution terminated
Any ideas?
Also, Dev-Cpp, strangley, did not have glut.h in its include directory,
however, it does have the glut32.a library! So I placed a copy of glut.h
from http://www.xmission.com/~nate/glut.html
Thanks,
Chris
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Fiber
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8/21/2005 9:12:26 PM
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> compiles fine (GNU GCC 3.3.1 MinGW)
> I compiled as C++ win32 console app.
>
> // #define GLUT_DISABLE_ATEXIT_HACK
I found several references on the internet saying this define
is required. I'd rather not use it if I don't have to.
Here's one example:
http://tinyurl.com/9dtf8
> Now you can press 'q' or [escape] to exit.
The keyboard handler works well. Thanks. However, I don't
understand why the application stays open on a window
close event. This is a bug from my standpoint. Either that,
or something needs to be added to the code to handle this event.
Chris
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Fiber
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8/21/2005 9:22:50 PM
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>> compiles fine (GNU GCC 3.3.1 MinGW)
>> I compiled as C++ win32 console app.
>>
>> // #define GLUT_DISABLE_ATEXIT_HACK
>
>
> I found several references on the internet saying this define
> is required. I'd rather not use it if I don't have to.
>
> Here's one example:
> http://tinyurl.com/9dtf8
>
>> Now you can press 'q' or [escape] to exit.
>
>
> The keyboard handler works well. Thanks. However, I don't
> understand why the application stays open on a window
> close event. This is a bug from my standpoint. Either that,
> or something needs to be added to the code to handle this event.
>
> Chris
I found an example OpenGL Win32 app in the Dev-CPP directory which
works really well, and responds to window close events, however, it
does not appear to be using glut :( Code follows. Chris.
/**************************
* Includes
*
**************************/
#include <windows.h>
#include <gl/gl.h>
/**************************
* Function Declarations
*
**************************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);
/**************************
* WinMain
*
**************************/
int WINAPI WinMain (HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
/* register window class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass (&wc);
/* create main window */
hWnd = CreateWindow (
"GLSample", "OpenGL Sample",
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0, 0, 256, 256,
NULL, NULL, hInstance, NULL);
/* enable OpenGL for the window */
EnableOpenGL (hWnd, &hDC, &hRC);
/* program main loop */
while (!bQuit)
{
/* check for messages */
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
/* handle or dispatch messages */
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
else
{
/* OpenGL animation code goes here */
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix ();
glRotatef (theta, 0.0f, 0.0f, 1.0f);
glBegin (GL_TRIANGLES);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f);
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
theta += 1.0f;
Sleep (1);
}
}
/* shutdown OpenGL */
DisableOpenGL (hWnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow (hWnd);
return msg.wParam;
}
/********************
* Window Procedure
*
********************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
}
/*******************
* Enable OpenGL
*
*******************/
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC (hWnd);
/* set the pixel format for the DC */
ZeroMemory (&pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, &pfd);
SetPixelFormat (*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
/******************
* Disable OpenGL
*
******************/
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}
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Fiber
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8/21/2005 9:28:57 PM
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Fiber Optic wrote in message ...
>>
>
>main.o(.text+0x1c):main.cpp: undefined reference to `__glutInitWithExit@12'
>main.o(.text+0x3d):main.cpp: undefined reference to
>`__glutCreateWindowWithExit@8'
>main.o(.text+0x5d):main.cpp: undefined reference to
>`__glutCreateMenuWithExit@8'
>collect2: ld returned 1 exit status
>
>Any ideas?
>
>Also, Dev-Cpp, strangley, did not have glut.h in its include directory,
>however, it does have the glut32.a library! So I placed a copy of glut.h
>from http://www.xmission.com/~nate/glut.html
>Thanks,
>Chris
Looks like something is declared in *that* 'glut.h' that is not defined in
the libraries. The headers are tied to the library, they MUST match. If you
use a different header, get the library for it too.
patient: Doctor, I can't use a glut 3.7 header with my glut 3.6 library!
doctor: Well, don't do that!
(gad, that's a sick twist on an old joke! <G>)
--
Bob R
POVrookie
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BobR
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8/21/2005 10:09:37 PM
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> Looks like something is declared in *that* 'glut.h' that is not defined in
> the libraries. The headers are tied to the library, they MUST match. If you
> use a different header, get the library for it too.
>
> patient: Doctor, I can't use a glut 3.7 header with my glut 3.6 library!
> doctor: Well, don't do that!
> (gad, that's a sick twist on an old joke! <G>)
Thanks Bob. Since you can compile with gcc... where did you get your
glut from?
I tried the Dev-Pak for glut from here:
http://www.nigels.com/glt/devpak/
But I get all sorts of errors after installing into Dev-C++,
and trying to build with it.
Chris
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Fiber
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8/21/2005 10:33:58 PM
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> Looks like something is declared in *that* 'glut.h' that is not defined in
> the libraries. The headers are tied to the library, they MUST match. If you
> use a different header, get the library for it too.
>
> patient: Doctor, I can't use a glut 3.7 header with my glut 3.6 library!
> doctor: Well, don't do that!
> (gad, that's a sick twist on an old joke! <G>)
Also, I uninstalled whatever Dev-C++ version I had installed,
and installed version 4.9.9.2 of Dev-C++, and it comes with both
the GL and GLUT libraries, including the glut.h header, with the hack!
Chris
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Fiber
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8/21/2005 10:36:27 PM
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Fiber Optic wrote:
>
> Compiler: Default compiler
> Building Makefile: "F:\tmp\OpenGL\Ch1\Makefile.win"
> Executing make...
> make.exe -f "F:\tmp\OpenGL\Ch1\Makefile.win" all
> gcc.exe -c main.cpp -o main.o -I"include"
>
> gcc.exe main.o -o "hello.exe" -L"lib" -L"C:/Dev-Cpp/lib" -mwindows
> -lopengl32 -lglu32 -lglut32
>
> main.o(.text+0x1c):main.cpp: undefined reference to `__glutInitWithExit@12'
> main.o(.text+0x3d):main.cpp: undefined reference to
> `__glutCreateWindowWithExit@8'
> main.o(.text+0x5d):main.cpp: undefined reference to
> `__glutCreateMenuWithExit@8'
> collect2: ld returned 1 exit status
>
> make.exe: *** [hello.exe] Error 1
>
> Execution terminated
>
> Any ideas?
has the same problem. try to find glut library for mingw.
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night
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8/22/2005 5:27:54 AM
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8 Replies
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