Say I have a a texture.
I apply various transforms, and then I draw.
Is it possible to save the object I have drawn to file? ie, Is it
possible to read the pixels of the "transformed" texture.
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Akhil.Malhotra (6)
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1/24/2009 3:50:16 AM |
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On Jan 24, 4:50=A0am, pro-grammer <Akhil.Malho...@gmail.com> wrote:
> Say I have a a texture.
>
> I apply various transforms, and then I draw.
>
> Is it possible to save the object I have drawn to file? ie, Is it
> possible to read the pixels of the "transformed" texture.
Use glReadPixels()
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fungus
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1/24/2009 9:53:34 AM
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