|
|
Texture Mapping
Can anyone send me a link to an example of texture mapping without using the
glu library?
Thanks.
Alfredo.
|
|
0
|
|
|
|
Reply
|
Alfredo
|
11/18/2004 12:05:41 AM |
|
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06
in this tutorial you will see glu.h and glaux.h header files, but they
are not used for texture mapping
glu is used for setting perspective camera, u can use some other way
(glOrtho??), to remove dependence of glu.
glaux is used for loading image from bmp file, if you can load image
urself then no need to use glaux.
Saurabh
|
|
0
|
|
|
|
Reply
|
Saurabh
|
11/18/2004 6:08:27 AM
|
|
I was able to use GlFrustum instead of gluPerspective, so I eliminated the
dependency on glu.
Now, do you or anybody else have a link to an example of how to load a
bitmap manually?.
I cannot use glaux, and this is a linux implementation, so I cannot use the
windows' LoadBMP function either.
Any suggestions?
is there an equivalent function to LoadBMP in linux?
thanks
"Saurabh Garg" <saurgarg@gmail.com> wrote in message
news:1100758107.673542.63640@z14g2000cwz.googlegroups.com...
> http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06
>
> in this tutorial you will see glu.h and glaux.h header files, but they
> are not used for texture mapping
>
> glu is used for setting perspective camera, u can use some other way
> (glOrtho??), to remove dependence of glu.
>
> glaux is used for loading image from bmp file, if you can load image
> urself then no need to use glaux.
>
> Saurabh
>
|
|
0
|
|
|
|
Reply
|
Alfredo
|
11/18/2004 8:06:15 PM
|
|
Alfredo Macias wrote:
> I was able to use GlFrustum instead of gluPerspective, so I eliminated the
> dependency on glu.
> Now, do you or anybody else have a link to an example of how to load a
> bitmap manually?.
> I cannot use glaux, and this is a linux implementation, so I cannot use the
> windows' LoadBMP function either.
Try http://openil.sf.net
Malte
|
|
0
|
|
|
|
Reply
|
Malte
|
11/18/2004 8:50:10 PM
|
|
|
3 Replies
192 Views
(page loaded in 0.07 seconds)
Similiar Articles: spherical texture mapping in OpenGL - comp.graphics.api.opengl ...I'm trying to learn spherical texture mapping in OpenGL. But, the texture doesn't rotate when the object does. Any ideas how to fix this? int Dra... LINK error of 3D Texture mapping - comp.graphics.api.opengl ...Hi, I am maty. Thank you for your reply, every time. This time, I have a LINK problem with 3D Texture mapping. Now, I have to use 3D Texture mapp... Color mapping Parts/Assemblies to eDrawings - comp.cad.solidworks ...The death of SolidWorks - comp.cad.solidworks Texture in edrawings? - comp.cad.solidworks The death of SolidWorks - comp.cad.solidworks Color and Texture Mapping - comp ... associative ,set associative and direct mapping - comp.arch ...... of SolidWorks Corp. to add the badly needed direct ... Why would I deal with anything but full associative CAD/CAM ... comp.cad.solidworks Color and Texture Mapping - comp ... non-repeating, random, textures ... - comp.graphics.api.opengl ...Texture maps are discrete as you probably already understand. In the most common senario, you have a rectangular image, which of course is made of pixels (or texels when ... still struggling with FBOs and depth texture (for shadow map ...Looking for suggestions on what I am missing in this process. My FBO setup for drawing a scene to a texture (color buffer) works just fine. The FBO ... Rendering Shafts of Light - comp.graphics.api.opengl> Implementation of projective texture mapping techniques I recommend some OpenGL literature :-) But anyway, you don't really need it here. At least not in a first ... uv coordinates??? - comp.graphics.api.opengl// Human Anatomy UV Coordinates Setup for Texturing by Dylan Swan If you want to put textures on to your polygonal 3D model, then you need to create a UV texture map to make ... GLSL, fragment shader, shadow2D and texture unit - comp.graphics ...Hi! I'm currently writing a shader that compute shadow using depth map texture. While I have something working when I use my depth map in the textur... Generating texture coordinates - comp.graphics.api.opengl ...uv coordinates??? - comp.graphics.api.opengl I can generate a 3D texture and then manually map text coordinates to object vertices ... map, 2d or 3d map etc. Note that you ... Texture mapping - Wikipedia, the free encyclopediaTexture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. Its application to 3D ... Projective texture mapping - Wikipedia, the free encyclopediaProjective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective texture ... 7/14/2012 1:00:35 PM
|
|
|
|
|
|
|
|
|