|
|
trace opengl calls
Hi.
For debugging matters I want to trace OpenGL calls. They should be
displayed in a window or written into a file.
...
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(5., 5., 300.);
glBegin(GL_POINTS);
glVertex3d(0., 0., 0.);
glEnd();
...
Does anyone know an easy to use tool that is working under win32 and/or
linux32?
Is there an possibility to do this using mesa3d?
Thanks a lot. Greets, Jan.
|
|
0
|
|
|
|
Reply
|
Jan
|
7/4/2005 11:08:58 AM |
|
"Jan Boehme" <aiscape@hotmail.com> schrieb im Newsbeitrag
news:3isjmbFmojq6U1@individual.net...
> Hi.
> For debugging matters I want to trace OpenGL calls. They should be
> displayed in a window or written into a file.
>
> ...
> glMatrixMode(GL_MODELVIEW);
> glLoadIdentity();
> glTranslatef(5., 5., 300.);
> glBegin(GL_POINTS);
> glVertex3d(0., 0., 0.);
> glEnd();
> ...
>
> Does anyone know an easy to use tool that is working under win32
> and/or linux32?
> Is there an possibility to do this using mesa3d?
> Thanks a lot. Greets, Jan.
http://www.hawksoft.com/gltrace/
|
|
0
|
|
|
|
Reply
|
Gernot
|
7/4/2005 1:04:37 PM
|
|
"Jan Boehme" <aiscape@hotmail.com> wrote in message
news:3isjmbFmojq6U1@individual.net...
> Hi.
> For debugging matters I want to trace OpenGL calls. They should be
> displayed in a window or written into a file.
>
> ...
> glMatrixMode(GL_MODELVIEW);
> glLoadIdentity();
> glTranslatef(5., 5., 300.);
> glBegin(GL_POINTS);
> glVertex3d(0., 0., 0.);
> glEnd();
> ...
>
> Does anyone know an easy to use tool that is working under win32 and/or
> linux32?
> Is there an possibility to do this using mesa3d?
> Thanks a lot. Greets, Jan.
You might like to check out gDebugger at http://www.gremedy.com/
Cheers
Chris
|
|
0
|
|
|
|
Reply
|
Chris
|
7/5/2005 3:32:08 PM
|
|
> For debugging matters I want to trace OpenGL calls. They should be
> displayed in a window or written into a file.
These are IMHO the best *free* utilities for that purpose:
http://glintercept.nutty.org/
http://www.glsurveyor.com/
--
Sebastian Schuberth
(Remove "NOSP" and "M" from my e-mail address)
|
|
0
|
|
|
|
Reply
|
Sebastian
|
7/9/2005 11:34:06 AM
|
|
|
3 Replies
217 Views
(page loaded in 0.051 seconds)
Similiar Articles: where download Opengl 1.3 ? - comp.graphics.api.opengl... OpenGL cuz your Drivers support OpenGL 2.0 but you need OpenGL 1.3 download program witch call ... file/1306.html Forceware detected chose " customize:" OpenGL setting Find ... How can glClear cause application crashes? - comp.graphics.api ...... WHY glClear would cause a crash (probably overwriting a > > portion of memory it doesn't own) when clearing the depth buffer? > > glClear is often the first OpenGL call ... how to render to metafile? - comp.graphics.api.opengl"jast" <jast0@vp.pl> wrote in message news:op.uvy8f9eqrapsnf@sjarmicki... > > Is it possible to render OpenGL calls directly to a MS metafile? > I've found this ... OpenGL SDK for windows - comp.graphics.api.openglIf you want opengl 1.2/1.3 extensions, you have to find something else :/ >=20 > --=20 > Gerhard Gruber ... queries it for features it has and translates opengl calls to ... wglMakeCurrent in an object-oriented environment - comp.graphics ...If you look at the source code of the DLL routines, you will find no ::SwapBuffers() nor ::wglMakeCurrent() call (they are not standard OpenGL routines, anyway ... When/how is a rendering context lost ? - comp.graphics.api.opengl ...You have not answered my question. Some further questions: 1. Why does OpenGL require the DeviceContext in the call to wglMakeCurrent ? In other words: Why is the ... SetPixelFormat crash - comp.graphics.api.opengl... wrote: > > Which version of OpenGL is this? How do I find out? glGetString gives me a GL_INVALID_OPERATION, as I am not able to do a SetPixelFormat before the call. is it usefull to multithread an opengl game - comp.graphics.api ...Hi, I'am messing around with a game setup using opengl 1 ... I am doing this because I am asuming all the gl calls ... You should just find out what keys and mouse movements ... Inverse of an openGL matrix - comp.graphics.api.openglHi, I'm trying to implement some object-picking for an OpenGL ES app, using ray ... case I should be able to just flip the columns and rows before inverting, then call ... Geometry Instancing in OpenGL (as in GPU Gems 2) - comp.graphics ...I read about a feature on newer Graphics Cards to do geometry instancing with only a few calls. This feature was elaborated on in the GPU Gems 2 book... bugle-trace - OpenGL - The Industry Standard for High Performance ...OpenGL Software Development Kit Documentation, Sample Code ... bugle-trace — record a log of OpenGL calls made BuGLe: an OpenGL debugging toolBuGLe is a tool for OpenGL debugging, implemented as a wrapper library that ... trace.call: glXSwapBuffers(0x8117720, 0x01c00021) trace.call: glXMakeCurrent(0x8117720 ... 7/27/2012 7:15:41 PM
|
|
|
|
|
|
|
|
|