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Two cards in SLI and Affinity howto
Hi
did someone succeeded in using per card affinity using CG or the
openGL.
I am trying to use the nvidia affinity on two 8800GT cards, but with
no success.
I'm using framebuffer offscreen rendering, and do not see any
bennefits from using two cards in SLI .
Can someone explain how to utilize two cards ?
Thanks
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moti.meir (2)
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1/2/2008 9:20:08 AM |
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vickoda wrote:
>
> I'm using framebuffer offscreen rendering, and do not see any
> bennefits from using two cards in SLI .
>
a) Maybe the driver doesn't do that.
b) Where's your bottleneck. SLI only helps if your bottleneck
is pixel-fill.
--
<\___/>
/ O O \
\_____/ FTB. Remove my socks for email address.
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fungus
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1/3/2008 2:01:14 AM
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"vickoda" <moti.meir@gmail.com> wrote in message
news:653faa7a-467e-4c64-a178-94c996499d28@k39g2000hsf.googlegroups.com...
> vickoda wrote:
>
> > I'm using framebuffer offscreen rendering, and do not see any
> > bennefits from using two cards in SLI .
>
> a) Maybe the driver doesn't do that.
>
> b) Where's your bottleneck. SLI only helps if your bottleneck
> is pixel-fill.
>
> --
> <\___/>
> / O O \
> \_____/ FTB. Remove my socks for email address.
>I actually use it to pixel render. i have two 8800GT in SLI , the
>driver is very new (so are the cards) however i can not see any
>improvment in my GL code.
>( i do projections and back projection , on and off , all off screen )
>any clue where to start looking ?
Thanks
What do you mean by "pixel render" ? The question was, is your application
limited by the rate at which triangles can be filled ?
-jbw
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jbwest
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1/10/2008 1:55:06 AM
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> vickoda wrote:
>
> > I'm using framebuffer offscreen rendering, and do not see any
> > bennefits from using two cards in SLI .
>
> a) Maybe the driver doesn't do that.
>
> b) Where's your bottleneck. SLI only helps if your bottleneck
> is pixel-fill.
>
> --
> <\___/>
> / O O \
> \_____/ =A0FTB. =A0 =A0 Remove my socks for email address.
I actually use it to pixel render. i have two 8800GT in SLI , the
driver is very new (so are the cards) however i can not see any
improvment in my GL code.
( i do projections and back projection , on and off , all off screen )
any clue where to start looking ?
Thanks
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0
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vickoda
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1/10/2008 10:51:30 AM
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3 Replies
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