Write Depth Map to Depth buffer

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Hi, I'm writting a program that would insert a 3D object in a 2D
scene. To do that I need to write a previously calculated Depth Map to
the Depth buffer. I have it loaded into a texture but right now I
don't know how to copy it to the depth buffer. Any help?

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Reply zon7mail (2) 4/16/2007 10:00:24 AM


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