|
|
yucky textures in openGL on ATI Radeon 9000
Hi, I have a windows openGL application that uses texture maps. On a
system with an Nvidia geForce 2, all is well. However, on my ATI
Radeon 9000 system, the textures look as if they are being stored in
something like 4 bits per channel colour. (The images I send to the
card are 24 bits per pixel).
If I change the Texture preference slider on the openGL tab in the
display settings from "quality" to "high quality", this fixes things.
My question is, is there a way of setting the card to "high quality"
texture mode from software. Perhaps an opengl extension command?
Many thanks for any help
Matt Taylor
|
|
0
|
|
|
|
Reply
|
taylorius
|
7/1/2003 4:20:19 PM |
|
"taylorius" <taylorius@hotmail.com> schreef in bericht
news:c706d39b.0307010820.584b8d46@posting.google.com...
> Hi, I have a windows openGL application that uses texture maps. On a
> system with an Nvidia geForce 2, all is well. However, on my ATI
> Radeon 9000 system, the textures look as if they are being stored in
> something like 4 bits per channel colour. (The images I send to the
> card are 24 bits per pixel).
Are you using GL_RGBA8 or GL_RGBA for your internal format in
glTexImage2D()? Using GL_RGBA8 will likely give better results on an ATI.
> If I change the Texture preference slider on the openGL tab in the
> display settings from "quality" to "high quality", this fixes things.
> My question is, is there a way of setting the card to "high quality"
> texture mode from software. Perhaps an opengl extension command?
>
> Many thanks for any help
>
> Matt Taylor
|
|
0
|
|
|
|
Reply
|
Henk
|
7/1/2003 5:40:44 PM
|
|
"Henk" <kansler@hotmail.com> wrote in message news:<bdsgdv$fje$1@news.hccnet.nl>...
>
> Are you using GL_RGBA8 or GL_RGBA for your internal format in
> glTexImage2D()? Using GL_RGBA8 will likely give better results on an ATI.
>
Yes! That was it. GL_RGBA8 completely fixes it. Thanks a lot!
Here's an article that describes this, for anybody else suffering from
blotchy textures!
http://www.flipcode.com/cworks/issue05.shtml
Many thanks
Matt Taylor
|
|
0
|
|
|
|
Reply
|
taylorius
|
7/2/2003 8:23:10 AM
|
|
|
2 Replies
159 Views
(page loaded in 0.053 seconds)
Similiar Articles: Question with linking program with ATI opengl library - comp ...yucky textures in openGL on ATI Radeon 9000 - comp.graphics.api ... Question with linking program with ATI opengl library - comp ... Hey guys, This isn't a 100% OpenGL ... ATI radeon 9000 linear filtering - comp.graphics.api.opengl ...... 10.2.1, on a radeon 9000 version 1.3 ( ATI-1 ... in a correct OpenGL implementation. However, some older cards (the oldest ATI ones, for instance) can't implement texture ... 2D texture and 3D texture volume rendering - comp.graphics.api ...yucky textures in openGL on ATI Radeon 9000 - comp.graphics.api ... Volume Rendering - comp.graphics.api.opengl... 3D Watershed segmentation It's optimised ... program on ... Volume Rendering - comp.graphics.api.opengl... 3D Watershed segmentation It's optimised for Radeon 9000 ... At the moment I'm using fragment program on ATI ... Transparent Textures - comp.graphics.api.opengl 2D texture and ... rendering into a texture - comp.graphics.api.openglyucky textures in openGL on ATI Radeon 9000 - comp.graphics.api ... rendering into a texture - comp.graphics.api.opengl ATI radeon 9000 linear ... backbuffer drawing - comp.graphics.api.openglText can be drawn using texture mapped fonts, and for the rest OpenGL ... ATI radeon 9000 linear filtering - comp.graphics.api.opengl ..... problem when porting my ... ATI OpenGL Legacy Demos - Welcome to AMD Developer Central | AMD's ...... ATI SDK demos ported from the Rage 128, Radeon, and Radeon 8500 PC OpenGL ... texture_edge_clamp Supported ASICs: Radeon, Radeon 8500 . The ATI ... ATI Rage 128 OEM. Radeon 9000 ... Hardware specifics: ATI - OpenGL.orgATI is a major contributor to OpenGL's design. Their GL support ... it could not support the core texture environment modes. Radeon ... Radeon 9000, 9100, 9200. I don't know how ... 7/9/2012 2:04:17 PM
|
|
|
|
|
|
|
|
|