I was stupid way back when I made my UV mapped lizard and DIDN'T include
the eyes!
So, now I am wondering, if there is any way that I can add in the eyes
to the map
without ruining everything?
Like, can I just make a UV map for the eyes, and then just color in the
parts into the image
maps themselves and line up the UV eyes to match the map so that I could
color those parts of the
maps so they work on the eyes, since there is a lot of extra space on
the image maps for the eyes anyway?
Thanx, and I hope I just made sense?
I'll experiment, otherwise, I'll take the easy way out and just make maps
for the eyes and treat them as a seperate object and just parent them to
the lizard, right?
......................md :)
--
--
Check out my Tutorials:
MD arts
Mark Dunakin
md@md-arts.com
http://www.md-arts.com
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Mark
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12/31/2005 9:45:35 PM |
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"Mark Dunakin" <md@md-arts.com> wrote in message
news:mZCtf.1179$JT.343@fed1read06...
>I was stupid way back when I made my UV mapped lizard and DIDN'T include
>the eyes!
> So, now I am wondering, if there is any way that I can add in the eyes to
> the map
> without ruining everything?
yeah, if you get the free uv mapper.. it'll allow you to make uvs for one
object on a number of templates. I'm sure lightwave has a similar ability,
but I've never tried it, so can't really speak for it.
If you scale the uv's of your lizard's skin, you'll need to rescale the
bitmap for him, or redo it (a pita).
--
Gareee�
(Gary Tabar Jr.)
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Gareee
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1/1/2006 1:09:45 AM
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"Mark Dunakin" <md@md-arts.com> wrote in message
news:mZCtf.1179$JT.343@fed1read06...
|I was stupid way back when I made my UV mapped lizard and DIDN'T include
| the eyes!
| So, now I am wondering, if there is any way that I can add in the eyes
| to the map
| without ruining everything?
| Like, can I just make a UV map for the eyes, and then just color in the
| parts into the image
| maps themselves and line up the UV eyes to match the map so that I could
| color those parts of the
| maps so they work on the eyes, since there is a lot of extra space on
| the image maps for the eyes anyway?
|
| Thanx, and I hope I just made sense?
| I'll experiment, otherwise, I'll take the easy way out and just make maps
| for the eyes and treat them as a seperate object and just parent them to
| the lizard, right?
|
You ahould be able to do this without any special tools.
1) Figure out which map you want to add them too.
2) Select the polys you want to add.
3) Click the "T" button in the lower right, so that Modeler knows you want to
work with texture maps.
4) Select "New" from the map selector button.
4) Click the texture name button and a list of existing UV maps will appear.
5) Select the appropriate UV map and the appropriate mapping type (atals,
spherical ... etc.)
6) Set one of your views to display UV maps.
7) Resize the selected poly's in the UV view to take up the empty spots in your
existing map.
7a) If the poly's have edges that are stuck, ctrl-U to unweld, now you can put
them where you like.
7b) If you unwelded, once you're happy with your map, you should be able to
reweld.
Voila, nothing left but the painting!
--
CWC
============================
It's not that nice guys finish last,
They have a whole different notion
where the finish line is.
============================
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CWCunningham
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1/2/2006 5:11:12 AM
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CWCunningham wrote:
>"Mark Dunakin" <md@md-arts.com> wrote in message
>news:mZCtf.1179$JT.343@fed1read06...
>|I was stupid way back when I made my UV mapped lizard and DIDN'T include
>| the eyes!
>| So, now I am wondering, if there is any way that I can add in the eyes
>| to the map
>| without ruining everything?
>| Like, can I just make a UV map for the eyes, and then just color in the
>| parts into the image
>| maps themselves and line up the UV eyes to match the map so that I could
>| color those parts of the
>| maps so they work on the eyes, since there is a lot of extra space on
>| the image maps for the eyes anyway?
>|
>| Thanx, and I hope I just made sense?
>| I'll experiment, otherwise, I'll take the easy way out and just make maps
>| for the eyes and treat them as a seperate object and just parent them to
>| the lizard, right?
>|
>
>You ahould be able to do this without any special tools.
>
>1) Figure out which map you want to add them too.
>2) Select the polys you want to add.
>3) Click the "T" button in the lower right, so that Modeler knows you want to
>work with texture maps.
>4) Select "New" from the map selector button.
>4) Click the texture name button and a list of existing UV maps will appear.
>5) Select the appropriate UV map and the appropriate mapping type (atals,
>spherical ... etc.)
>6) Set one of your views to display UV maps.
>7) Resize the selected poly's in the UV view to take up the empty spots in your
>existing map.
> 7a) If the poly's have edges that are stuck, ctrl-U to unweld, now you can put
>them where you like.
> 7b) If you unwelded, once you're happy with your map, you should be able to
>reweld.
>
>Voila, nothing left but the painting!
>
>
>
Thanx tons!, as THIS was exactly what I was looking for, as I figured
there just HAD to be some sort of way to do what you just suggested?
So, thanx a zillion!
At least I know I was on the right track, cuz this was what I was
thinking would
be the deal, but wasn't sure if it would work, and also, wasn't sure of
the actual steps involved.
You just ruled!, and earned a Gold Star! :)
I'll let you know how it works out.
--
--
Check out my Tutorials:
MD arts
Mark Dunakin
md@md-arts.com
http://www.md-arts.com
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Mark
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1/2/2006 7:51:23 AM
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"Mark Dunakin" <md@md-arts.com> wrote in message
news:iX4uf.4881$JT.3569@fed1read06...
| Thanx tons!, as THIS was exactly what I was looking for, as I figured
| there just HAD to be some sort of way to do what you just suggested?
| So, thanx a zillion!
| At least I know I was on the right track, cuz this was what I was
| thinking would
| be the deal, but wasn't sure if it would work, and also, wasn't sure of
| the actual steps involved.
|
| You just ruled!, and earned a Gold Star! :)
| I'll let you know how it works out.
|
And the cool part is that you can have some poly's mapped atlas and others
mapped planar X, others planar Y and they all fit into the same map with no
trouble.
--
CWC
============================
It's not that nice guys finish last,
They have a whole different notion
where the finish line is.
============================
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CWCunningham
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1/2/2006 4:50:08 PM
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Dang,
I didn't know that - thatnks for that man, going in my list of "don't forget
this.." ;-)
-Colkai
On Mon, 2 Jan 2006 09:50:08 -0700, "CWCunningham" <charlesw-at-blackfoot.net>
wrote:
>And the cool part is that you can have some poly's mapped atlas and others
>mapped planar X, others planar Y and they all fit into the same map with no
>trouble.
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Colin
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1/4/2006 7:39:42 PM
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"Colin Kai Heaps" <colkai@dsl.pipex.com> wrote in message
news:p29or11qg2gcrmfbqgbiktgcj1ci9qapf2@4ax.com...
| Dang,
| I didn't know that - thatnks for that man, going in my list of "don't forget
| this.." ;-)
|
I wish I could credit the original source ... seems to me I saw it in a tutorial
on Newtek's site, but I don't remember ... good stuff.
--
CWC
============================
It's not that nice guys finish last,
They have a whole different notion
where the finish line is.
============================
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CWCunningham
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1/5/2006 12:15:36 AM
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CWCunningham wrote:
>"Mark Dunakin" <md@md-arts.com> wrote in message
>news:iX4uf.4881$JT.3569@fed1read06...
>| Thanx tons!, as THIS was exactly what I was looking for, as I figured
>| there just HAD to be some sort of way to do what you just suggested?
>| So, thanx a zillion!
>| At least I know I was on the right track, cuz this was what I was
>| thinking would
>| be the deal, but wasn't sure if it would work, and also, wasn't sure of
>| the actual steps involved.
>|
>| You just ruled!, and earned a Gold Star! :)
>| I'll let you know how it works out.
>|
>And the cool part is that you can have some poly's mapped atlas and others
>mapped planar X, others planar Y and they all fit into the same map with no
>trouble.
>
>
>
I agree, that IS some AWESOME info there!
Thanx for that! :)
And it's weird that this is something you never really hear about?
I've never heard of this fact, I wonder how many others know about it?
Anyway, too cool of info!
......................................................md :)
--
--
Check out my Tutorials:
MD arts
Mark Dunakin
md@md-arts.com
http://www.md-arts.com
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Mark
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1/5/2006 5:24:26 PM
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