Lightwave <-> 3DS MAX

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Hello,

I've just been involved in a sparetime gameproject, where we will
be creating a demo for it.

Im currently doing some research regarding data exchange between
Lightwave and 3DS MAX.

So far the requirements are:

Model exchange
UV map exchange
Propper surface name/definition conversion


Ultimatly these would be great on top of the above:

Model exchange without having to tesselate
Camera/Bone animation
Facial Expression (morphs)
....am i forgetting something else?

Can i find anything that can handle this? Yeah, it's needs to be supported
by Lightwave aswell as 3DS MAX ofcourse.

I've read about some (if not all) Direct X plugins, but they all
only export - i also want to be able to import into Lightwave/MAX

Thanks,
-- 


 - Zafar Iqbal


0
Reply Zafar 4/2/2004 10:34:00 AM

I did get good results with Kaydara's FBX exporter. Just make sure you download the latest ones.

Fish
http://www.toonafish.nl

Zafar Iqbal wrote:
> Hello,
> 
> I've just been involved in a sparetime gameproject, where we will
> be creating a demo for it.
> 
> Im currently doing some research regarding data exchange between
> Lightwave and 3DS MAX.
> 
> So far the requirements are:
> 
> Model exchange
> UV map exchange
> Propper surface name/definition conversion
> 
> 
> Ultimatly these would be great on top of the above:
> 
> Model exchange without having to tesselate
> Camera/Bone animation
> Facial Expression (morphs)
> ...am i forgetting something else?
> 
> Can i find anything that can handle this? Yeah, it's needs to be supported
> by Lightwave aswell as 3DS MAX ofcourse.
> 
> I've read about some (if not all) Direct X plugins, but they all
> only export - i also want to be able to import into Lightwave/MAX
> 
> Thanks,

0
Reply Fish 4/2/2004 10:40:21 AM


"Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
news:406d43fb$0$44062$e4fe514c@dreader14.news.xs4all.nl...
> I did get good results with Kaydara's FBX exporter. Just make sure you
download the latest ones.
>
> Fish
> http://www.toonafish.nl

Yeah, it seems like a good, perhaps best choice.

But it dont support bone animation between LW and MAX :(



-- 


 - Zafar Iqbal


0
Reply Zafar 4/2/2004 11:32:53 AM

yes it does, I exported my character with bones to fbx and max imported my weightmaps and bone 
animation, even the bezier settings of my keframes were correctly converted.

Fish
http://www.toonafish.nl

Zafar Iqbal wrote:
> "Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
> news:406d43fb$0$44062$e4fe514c@dreader14.news.xs4all.nl...
> 
>>I did get good results with Kaydara's FBX exporter. Just make sure you
> 
> download the latest ones.
> 
>>Fish
>>http://www.toonafish.nl
> 
> 
> Yeah, it seems like a good, perhaps best choice.
> 
> But it dont support bone animation between LW and MAX :(
> 
> 
> 

0
Reply Fish 4/2/2004 12:31:25 PM

"Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
news:406d5e04$0$97904$e4fe514c@dreader12.news.xs4all.nl...
> yes it does, I exported my character with bones to fbx and max imported my
weightmaps and bone
> animation, even the bezier settings of my keframes were correctly
converted.

Huh? Wierd..

The compatability chart at Kaydara.com tell's me something else.
Or perhaps i'm reading it wrong???

http://www.kaydara.com/products/fbx/index.php?filename=compat&source=LW70&dest=Max50


-- 


 - Zafar Iqbal


0
Reply Zafar 4/2/2004 1:15:49 PM

> yes it does,

Yup!



0
Reply Tesselator 4/2/2004 3:35:02 PM

hmm, maybe they should update it to Max6 and Lightwave 7.5 ;-)



Zafar Iqbal wrote:

> "Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
> news:406d5e04$0$97904$e4fe514c@dreader12.news.xs4all.nl...
> 
>>yes it does, I exported my character with bones to fbx and max imported my
> 
> weightmaps and bone
> 
>>animation, even the bezier settings of my keframes were correctly
> 
> converted.
> 
> Huh? Wierd..
> 
> The compatability chart at Kaydara.com tell's me something else.
> Or perhaps i'm reading it wrong???
> 
> http://www.kaydara.com/products/fbx/index.php?filename=compat&source=LW70&dest=Max50
> 
> 

0
Reply Fish 4/2/2004 4:15:33 PM

"Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
news:406d928c$0$14528$e4fe514c@dreader19.news.xs4all.nl...
> hmm, maybe they should update it to Max6 and Lightwave 7.5 ;-)


Yeah :)

Anhow.. we dit a test.. i receives a model and imported it.

The model was non-tesselated, contained UV, had weight maps
definded and had the propper names...... neat!

Thanks guys!

-- 


 - Zafar Iqbal


0
Reply Zafar 4/2/2004 6:59:43 PM

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