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Lightwave <-> 3DS MAX
Hello,
I've just been involved in a sparetime gameproject, where we will
be creating a demo for it.
Im currently doing some research regarding data exchange between
Lightwave and 3DS MAX.
So far the requirements are:
Model exchange
UV map exchange
Propper surface name/definition conversion
Ultimatly these would be great on top of the above:
Model exchange without having to tesselate
Camera/Bone animation
Facial Expression (morphs)
....am i forgetting something else?
Can i find anything that can handle this? Yeah, it's needs to be supported
by Lightwave aswell as 3DS MAX ofcourse.
I've read about some (if not all) Direct X plugins, but they all
only export - i also want to be able to import into Lightwave/MAX
Thanks,
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- Zafar Iqbal
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Zafar
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4/2/2004 10:34:00 AM |
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I did get good results with Kaydara's FBX exporter. Just make sure you download the latest ones.
Fish
http://www.toonafish.nl
Zafar Iqbal wrote:
> Hello,
>
> I've just been involved in a sparetime gameproject, where we will
> be creating a demo for it.
>
> Im currently doing some research regarding data exchange between
> Lightwave and 3DS MAX.
>
> So far the requirements are:
>
> Model exchange
> UV map exchange
> Propper surface name/definition conversion
>
>
> Ultimatly these would be great on top of the above:
>
> Model exchange without having to tesselate
> Camera/Bone animation
> Facial Expression (morphs)
> ...am i forgetting something else?
>
> Can i find anything that can handle this? Yeah, it's needs to be supported
> by Lightwave aswell as 3DS MAX ofcourse.
>
> I've read about some (if not all) Direct X plugins, but they all
> only export - i also want to be able to import into Lightwave/MAX
>
> Thanks,
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Fish
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4/2/2004 10:40:21 AM
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"Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
news:406d43fb$0$44062$e4fe514c@dreader14.news.xs4all.nl...
> I did get good results with Kaydara's FBX exporter. Just make sure you
download the latest ones.
>
> Fish
> http://www.toonafish.nl
Yeah, it seems like a good, perhaps best choice.
But it dont support bone animation between LW and MAX :(
--
- Zafar Iqbal
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Zafar
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4/2/2004 11:32:53 AM
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yes it does, I exported my character with bones to fbx and max imported my weightmaps and bone
animation, even the bezier settings of my keframes were correctly converted.
Fish
http://www.toonafish.nl
Zafar Iqbal wrote:
> "Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
> news:406d43fb$0$44062$e4fe514c@dreader14.news.xs4all.nl...
>
>>I did get good results with Kaydara's FBX exporter. Just make sure you
>
> download the latest ones.
>
>>Fish
>>http://www.toonafish.nl
>
>
> Yeah, it seems like a good, perhaps best choice.
>
> But it dont support bone animation between LW and MAX :(
>
>
>
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Fish
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4/2/2004 12:31:25 PM
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"Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
news:406d5e04$0$97904$e4fe514c@dreader12.news.xs4all.nl...
> yes it does, I exported my character with bones to fbx and max imported my
weightmaps and bone
> animation, even the bezier settings of my keframes were correctly
converted.
Huh? Wierd..
The compatability chart at Kaydara.com tell's me something else.
Or perhaps i'm reading it wrong???
http://www.kaydara.com/products/fbx/index.php?filename=compat&source=LW70&dest=Max50
--
- Zafar Iqbal
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Zafar
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4/2/2004 1:15:49 PM
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> yes it does,
Yup!
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Tesselator
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4/2/2004 3:35:02 PM
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hmm, maybe they should update it to Max6 and Lightwave 7.5 ;-)
Zafar Iqbal wrote:
> "Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
> news:406d5e04$0$97904$e4fe514c@dreader12.news.xs4all.nl...
>
>>yes it does, I exported my character with bones to fbx and max imported my
>
> weightmaps and bone
>
>>animation, even the bezier settings of my keframes were correctly
>
> converted.
>
> Huh? Wierd..
>
> The compatability chart at Kaydara.com tell's me something else.
> Or perhaps i'm reading it wrong???
>
> http://www.kaydara.com/products/fbx/index.php?filename=compat&source=LW70&dest=Max50
>
>
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Fish
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4/2/2004 4:15:33 PM
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"Fish" <ronald@NOSPAMtoonafish.nl> wrote in message
news:406d928c$0$14528$e4fe514c@dreader19.news.xs4all.nl...
> hmm, maybe they should update it to Max6 and Lightwave 7.5 ;-)
Yeah :)
Anhow.. we dit a test.. i receives a model and imported it.
The model was non-tesselated, contained UV, had weight maps
definded and had the propper names...... neat!
Thanks guys!
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- Zafar Iqbal
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Zafar
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4/2/2004 6:59:43 PM
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7 Replies
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