Why aren't you just rendering into a file format that supports
transparency to start with?
Why render the transparency (NOT Alpha!) into a separate file?
In the meantime, you could use the scripting plugin for Photoshop 7 (or
the upcoming Photoshop CS) to load the files and process them. It
supports VBasic (Win Only), AppleScript (Macintosh Only), and
In article <firstname.lastname@example.org>, Woolly
Mittens <email@example.com> wrote:
> I render game sprites/floor tiles using lightwave. I output the frames and I
> output an alpha-image so I can seperate the objects from the renderings.
> I used to combine the alpha and the render in photoshop by hand, as
> photoshop can only load one batch of source files in it's action-macros.
> Now that the spritecount has risen into the double digits, I'm looking for a
> way to combine 100's of frames and 100's of alpha's into transparant GIF or
> PNG's. I have had no luck in photoshop for this, it only lets me specify one
> source folder per action.
> Does anyone have a clever utility or example macro for me?