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pointer to int
Hi
If I do:
SDL_Surface* vector[9];
vector[0] = IMG_load(...);
vector[1] = ...
I get:
invalid conversion from �SDL_Surface*� to �int�
Any ideas on how to do such? Many thanks
Michael
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Michael106 (11)
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7/18/2010 11:27:18 AM |
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PS: Exactly like so and TextureId is a int
lotto[TextureId] = IMG_Load(TextureFileName);
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Michael
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7/18/2010 11:30:19 AM
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* Michael, on 18.07.2010 13:27:
> Hi
> If I do:
> SDL_Surface* vector[9];
> vector[0] = IMG_load(...);
> vector[1] = ...
> I get:
> invalid conversion from �SDL_Surface*� to �int�
> Any ideas on how to do such? Many thanks
Under reasonable assumptions the code you've shown should work.
Post a more complete example, like, actual code, and actual error message and
error location.
Cheers & hth.,
- Alf
--
blog at <url: http://alfps.wordpress.com>
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Alf
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7/18/2010 11:48:02 AM
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Well I try to get around this error:
libpng error: Decompression error
which i get at runtime. So i want to move this out of the texture load
function into a init function:
SDL_Surface* lotto[TextureId]
than later the texture load function:
lotto[TextureId] = IMG_Load(TextureFileName)
but now I get at compile:
�lotto� was not declared in this scope. How should i declare lotto?
Many thanks
Michael
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Michael
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7/18/2010 1:06:37 PM
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Michael <Michael@notspam.com> wrote:
> Well I try to get around this error:
> libpng error: Decompression error
> which i get at runtime. So i want to move this out of the texture load
> function into a init function:
>
> SDL_Surface* lotto[TextureId]
>
> than later the texture load function:
>
> lotto[TextureId] = IMG_Load(TextureFileName)
>
>
> but now I get at compile:
> �lotto� was not declared in this scope. How should i declare lotto?
> Many thanks
> Michael
Michael,
We want to help, but we can't. Please read the following to understand
why.
http://www.parashift.com/c++-faq-lite/how-to-post.html#faq-5.8
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Daniel
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7/18/2010 2:17:26 PM
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So now to avoid:
>> libpng error: Decompression error
which occurs at: IMG_Load
I could move SDL_Surface out of the texture load function?
int LoadGLTexture(char *pFileName, int TextureId, SDL_Surface* lotto[]);
This prototype is wrong. How should it be? See also here:
http://www.gamedev.net/community/forums/topic.asp?topic_id=546917
Thanks
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Michael
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7/19/2010 9:00:26 AM
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Michael <Michael@notspam.com> wrote:
> So now to avoid:
> >> libpng error: Decompression error
> which occurs at: IMG_Load
> I could move SDL_Surface out of the texture load function?
>
> int LoadGLTexture(char *pFileName, int TextureId, SDL_Surface* lotto[]);
>
> This prototype is wrong. How should it be? See also here:
> http://www.gamedev.net/community/forums/topic.asp?topic_id=546917
> Thanks
http://www.parashift.com/c++-faq-lite/how-to-post.html#faq-5.8
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Daniel
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7/19/2010 11:38:18 AM
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if u don't know get lost
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Michael
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7/19/2010 12:28:46 PM
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* Michael, on 19.07.2010 14:28:
> if u don't know get lost
You're supplying to little information for anyone to help you.
Please read <url: http://www.parashift.com/c++-faq-lite/how-to-post.html#faq-5.8
>.
Then repost your questions following the guidlelines there.
Cheers & hth.,
- Alf
--
blog at <url: http://alfps.wordpress.com>
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usenet30 (678)
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7/19/2010 12:44:48 PM
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Michael wrote:
> Well I try to get around this error:
> libpng error: Decompression error
> which i get at runtime.
Can you say what compiler, linker and debugger you are using?
> So i want to move this out of the texture load
> function into a init function:
>
> SDL_Surface* lotto[TextureId]
>
> than later the texture load function:
>
> lotto[TextureId] = IMG_Load(TextureFileName)
>
>
> but now I get at compile:
> �lotto� was not declared in this scope.
It sounds to me like you want to do something like this:
void someFunction() {
int someVariable;
}
void someOtherFunction() {
someVariable = 5; // someVariable isn't in scope here
}
"lotto" must be declared in the scope in which you intend to use it.
You can consider making it global, but that's probably not a good idea.
You may also consider passing a pointer or reference to "lotto" to the
function you want to use it in.
Was lotto a data member of a class? Are the functions you mentioned
member functions? That would be different.
class SomeClass {
int someVariable;
public:
void someFunction() {
someVariable = -92;
}
};
I'm sorry, but I can't tell what your problem is from the description
you've given. Can you please be more specific?
> How should i declare lotto?
I think it's more a question of where, but I'm not really sure. Again,
if you'll please be more specific about the problem you are having, I'm
sure someone will try to give you a more useful answer.
Also please consider,
const int n = 5;
int a[n];
a[n] = 1;
May compile but will not work. In this little code snippet "a" is an
array of five ints and has valid indicies [0,4].
> Many thanks
HTH.
LR
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LR
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7/19/2010 6:48:52 PM
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Michael <Michael@notspam.com> wrote in news:ae100$4c4444fe$c299b603$13211
@news.hispeed.ch:
> if u don't know get lost
LMAO at someone asking for help who can't spell 'you'.
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Eric
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7/20/2010 5:13:24 PM
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10 Replies
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