release of eXtreme Media Lisp (XMLisp) 0.4 for OS X: supporting GLSL shaders, multi touch, ...

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Dear Friends,

just in time for the break a little something to play with. eXtreme
Media Lisp (XMLisp) 0.4 is released for OS X and is now supporting
GLSL shaders, multi touch, ...

Download binary or source http://code.google.com/p/xmlisp/     eXtreme
Media Lisp (XMLisp) is open source, LGPL

Performance: We measured close to 100 GFlops  from the vertex shader
doing real time image processing. An example is included. If you find
this useful please contribute via fixes, and extensions. Challenge:
who can make a shader based, supercomputer fast, game of life?


From the release notes:

What is New? Version 0.4

- based on Clozure Common Lisp 1.6
- Vertex and Fragment GLSL Shader support including example
- NeHe OpenGL example folder including example
- new controls classes
- keyboard event support
- cursor support including example
- Known issues: Web browsers only work in 32bit (webkit bug) version


happy hacking,  Alex



Prof. Alexander Repenning

University of Colorado
Computer Science Department
Boulder, CO 80309-430


-----
This material is based in part upon work supported by the National
Science Foundation. Any opinions, findings, and conclusions or
recommendations expressed in this material are those of the authors
and do not necessarily reflect the views of the National Science
Foundation.
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Reply game_designer 12/23/2010 5:49:50 AM


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