Deadline Extension - EvoMusArt 2017

Call for papers for the 6th EVOMUSART conference


NEWS: For the 20th year anniversary of the evo* conferences a website was m=
ade available with all the information on the evoMUSART papers since 2003. =
Feel free to browse and bookmark:=20



The 6th International Conference on Computational Intelligence in Music, So=
und, Art and Design (evoMUSART) will be held in Amsterdam in 19-21 April 20=
17, as part of the evo* event. The main goal of EvoMusArt is to bring toget=
her researchers who are using Computational Intelligence techniques for art=
istic tasks such as visual art, music, architecture, video, digital games, =
poetry, or design. The conference gives researchers in the field the opport=
unity to promote, present and discuss ongoing work in the area.

Important dates:
Submission: 15 November 2016
Notification to authors: 9 January 2017
Camera-ready deadline: 25 January 2017
Evo*: 19-21 April 2017

We welcome submissions which use Computational Intelligence techniques (e.g=
.. Evolutionary Computation, Artificial Life, Machine Learning, Swarm Intell=
igence) in the generation, analysis and interpretation of art, music, desig=
n, architecture and other artistic fields. Submissions must be at most 16 p=
ages long, in Springer LNCS format (instructions downloadable from http://w=
ww.springer.com/computer/lncs?SGWID=3D0-164-6-793341-0). Each submission mu=
st be anonymised for a double-blind review process and submitted to http://=
myreview.csregistry.org/evomusart17/ . The deadline for submission is 1 Nov=
ember 2016, and acceptance notification on 9 January 2017. Accepted papers =
will be presented orally or as posters at the event and included in the evo=
MUSART proceedings published by Springer Verlag in a dedicated volume of th=
e Lecture Notes in Computer Science series.

Indicative topics include but are not limited to:
* Systems that create drawings, images, animations, sculptures, poetry, tex=
t, designs, webpages, buildings, etc.;
* Systems that create musical pieces, sounds, instruments, voices, sound ef=
fects, sound analysis, etc...;
* Systems that create artifacts such as game content, architecture, furnitu=
re, based on aesthetic and functional criteria;
* Systems that resort to computational intelligence to perform the analysis=
 of image, music, sound, sculpture, or some other types of artistic object;=
* Systems in which computational intelligence is used to promote the creati=
vity of a human user;
* Theories or models of computational aesthetics;
* Computational models of emotional response, surprise, novelty;
* Representation techniques for images, videos, music, etc;
* Surveys of the current state-of-the-art in the area;
* New ways of integrating the user in the process (e.g. improvisation, co-c=
reation, participation).

More information on the submission process and the topics of evoMUSART 2017=
 can be found at http://www.evostar.org/2017/cfp_evomusart.php=20

We look forward to seeing you in Amsterdam in 2017!

The evoMUSART 2017 organisers
11/4/2016 4:54:37 PM
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