Audigy??

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(1) The Audigy Value has no game port or thereore a MIDI port! Gah!
(2) If I try to play a softsynth (Yamaha SYXG50), I can only play it
via my MoBo card. The Audigy seems unable to register its presence. It
seems to only want to play its own SF synth. Any way around this?
	- I set the Crudigy as the default player, send the Yamaha
player output to the SYXG50, and cannot hear anything. If I set the
MoBo audio as the default player, then a "Soft synth" v olumne control
comes up. This is even though the Yamaha SSynth is nothing to do with
the MoBo. I realise that XP comes with a GS SSynth, and that the MoBo
has its own little synth.

If the answers to the above are Yes and No, then can I reinstall my
dear old SBLives in an XP box? Are there drivers for XP?

.....help....
0
Reply OldNick 1/18/2006 7:10:19 AM

I don't think the lack of a physical MIDI port has anything to do with
your soft synth problem. I would consider the lack of a game port to be
a benefit, as Creative never really figured out how to make a working
MIDI port anyway.

0
Reply stickyfox 1/18/2006 2:12:09 PM


On 18 Jan 2006 06:12:09 -0800, "stickyfox@gmail.com"
<stickyfox@gmail.com> wrote:

I didn't think, that no game port was connected to no softsynth. It
was just that there were two things wrong.

I actually used my SBLives quite successfully for bread and butter
MIDI ports under Win 98. They could be choked, but played 16 p[rts OK,
even with SYSEX.

SO _can_ I hear a softsynth using ghe Audigy?

>I don't think the lack of a physical MIDI port has anything to do with
>your soft synth problem. I would consider the lack of a game port to be
>a benefit, as Creative never really figured out how to make a working
>MIDI port anyway.

0
Reply OldNick 1/18/2006 10:21:23 PM

Soundblaster live will work ok in windows xp, after you install the xp
driver.

Its a free download on creatives web site.
I still use that old card, since I wanted to buy some programs instead
of a new card.

0
Reply notejam 1/19/2006 1:26:00 AM

On 18 Jan 2006 17:26:00 -0800, "notejam" <notejam@aol.com> wrote:

OK. Thanks. Got the drivers from Furtive. Now I need to see if someone
is still keeping up with the EMU version hacked. I used tio run two
cards, digitally linked. 

>Soundblaster live will work ok in windows xp, after you install the xp
>driver.
>
>Its a free download on creatives web site.
>I still use that old card, since I wanted to buy some programs instead
>of a new card.

0
Reply OldNick 1/19/2006 4:41:05 AM

>I would consider the lack of a game port to be
>a benefit, as Creative never really figured out how to make a working
>MIDI port anyway.

Eh?   Soundblasters certainly had their audio limitations, but the
MIDI ports worked well enough.
   
   CubaseFAQ www.laurencepayne.co.uk/CubaseFAQ.htm
 "Possibly the world's least impressive web site": George Perfect
0
Reply Laurence 1/20/2006 3:22:44 AM

On Fri, 20 Jan 2006 03:22:44 +0000, Laurence Payne
<lpayne1NOSPAM@dsl.pipexSPAMTRAP.com> wrote:

>>I would consider the lack of a game port to be
>>a benefit, as Creative never really figured out how to make a working
>>MIDI port anyway.
>
>Eh?   Soundblasters certainly had their audio limitations, but the
>MIDI ports worked well enough.

Yes. They were basic, but sound.
-----
In cyberspace, nobody _wants_ to hear you scream
0
Reply OldNick 1/21/2006 10:44:30 AM

On Sat, 21 Jan 2006 18:44:30 +0800, OldNick <nsremovable@iinet.net.au>
wrote:

>>Eh?   Soundblasters certainly had their audio limitations, but the
>>MIDI ports worked well enough.
>
>Yes. They were basic, but sound.

What advanced features would you expect on a MIDI port?  :-)

I wonder what stickyfox was talking about?  Want to come back and tell
us?
   
   CubaseFAQ www.laurencepayne.co.uk/CubaseFAQ.htm
 "Possibly the world's least impressive web site": George Perfect
0
Reply Laurence 1/21/2006 12:48:57 PM

On 18 Jan 2006 06:12:09 -0800, "stickyfox@gmail.com"
<stickyfox@gmail.com> wrote:

>I don't think the lack of a physical MIDI port has anything to do with
>your soft synth problem. I would consider the lack of a game port to be
>a benefit, as Creative never really figured out how to make a working
>MIDI port anyway.

I want to chime back in here. I think the BSLive's MIDI port was not
all  that bad. There were some very dodgy cables around to go from
game port to MIDI, and that probably did not help the repyutation.

-----
In cyberspace, nobody _wants_ to hear you scream
0
Reply OldNick 1/23/2006 1:19:48 PM

On Mon, 23 Jan 2006 21:19:48 +0800, OldNick <nsremovable@iinet.net.au>
wrote:

>I want to chime back in here. I think the BSLive's MIDI port was not
>all  that bad. There were some very dodgy cables around to go from
>game port to MIDI, and that probably did not help the repyutation.

There were two sorts of cable, one with some electronics on-board, one
a straight connection.  Nothing particularly dodgy about either, but
you needed the right one for your soundcard.
   
   CubaseFAQ www.laurencepayne.co.uk/CubaseFAQ.htm
 "Possibly the world's least impressive web site": George Perfect
0
Reply Laurence 1/23/2006 3:15:17 PM

On Mon, 23 Jan 2006 15:15:17 +0000, Laurence Payne
<lpayne1NOSPAM@dsl.pipexSPAMTRAP.com> wrote:


>There were two sorts of cable, one with some electronics on-board, one
>a straight connection.  Nothing particularly dodgy about either, but
>you needed the right one for your soundcard.

Ok. I know some had buffering via opto, and I did not realise that
some cards did not need this. I assume that they must have had their
own buffer in the Game Port?

But I was under the impression that there were makes that worked, with
or without the required buffer, but caused a lot of dropouts etc.
Could this have been caued by the _doubling_ of buffering????
-----
In cyberspace, nobody _wants_ to hear you scream
0
Reply OldNick 1/23/2006 10:05:34 PM

On Tue, 24 Jan 2006 06:05:34 +0800, OldNick <nsremovable@iinet.net.au>
wrote:

>>There were two sorts of cable, one with some electronics on-board, one
>>a straight connection.  Nothing particularly dodgy about either, but
>>you needed the right one for your soundcard.
>
>Ok. I know some had buffering via opto, and I did not realise that
>some cards did not need this. I assume that they must have had their
>own buffer in the Game Port?
>
>But I was under the impression that there were makes that worked, with
>or without the required buffer, but caused a lot of dropouts etc.
>Could this have been caued by the _doubling_ of buffering????

No.  The wrong type just didn't work.
   
   CubaseFAQ www.laurencepayne.co.uk/CubaseFAQ.htm
 "Possibly the world's least impressive web site": George Perfect
0
Reply Laurence 1/23/2006 11:28:53 PM

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