How to install MIDI controller w/ XP?

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I'm trying to connect an old Kawai K1 synth to my computer (Win XP Pro) to 
work as a controller with Fruity Loops 3.  The MIDI "out" of the keyboard is 
hooked into the adapter cable which, in turn, is plugged into the 
game/joystick port of the computer.

However, it doesn't appear that my computer is recognizing that a controller
has been attached to it.  (Shouldn't the "found new hardware" message box
come up?)  When I enter Fruity Loops to select a keyboard input controller,
the only available option is "none," although I have MIDI input "enabled."

Any thoughts on what I'm doing wrong here?

Thanks!

Mark


0
Reply Mark 1/20/2005 3:18:04 AM

Mark Barnes wrote:
> I'm trying to connect an old Kawai K1 synth to my computer (Win XP Pro) to 
> work as a controller with Fruity Loops 3.  The MIDI "out" of the keyboard is 
> hooked into the adapter cable which, in turn, is plugged into the 
> game/joystick port of the computer.

You might have the wrong plug in the synth. Is it one with two plugs 
marked "in" and "out"? Try plugging the "in" plug into the synth "out" 
port. That's how my cable is anyway. The plug marked "in" means that's 
the "in" for the PC and not the plug that should go to "in" on the 
controller.

> However, it doesn't appear that my computer is recognizing that a controller
> has been attached to it.  (Shouldn't the "found new hardware" message box
> come up?)  When I enter Fruity Loops to select a keyboard input controller,
> the only available option is "none," although I have MIDI input "enabled."
> 
> Any thoughts on what I'm doing wrong here?
> 
> Thanks!
> 
> Mark
> 
> 
0
Reply Bruce 1/20/2005 4:21:55 AM


Mark Barnes wrote:
> ... plugged into the game/joystick port of the computer.
>
> However, it doesn't appear that my computer is recognizing that a controller
> has been attached to it.  (Shouldn't the "found new hardware" message box
> come up?)

MIDI doesn't support Plug&Play.  If you had a USB MIDI interface, the
computer would recognize that a new USB device has been attached, but
it still wouldn't be able to determine whether a MIDI device is
actually connected to that.


If the gameport is on a sound card, the sound card driver should
include a driver for the MIDI port.  If the gameport is on the
mainboard, you have to enable MIDI in the BIOS setup (often labeled
"MPU-401").


HTH
Clemens

0
Reply Clemens 1/20/2005 12:39:32 PM

Clemens Ladisch <clemens@ladisch.de> wrote:

> If the gameport is on a sound card, the sound card driver should
> include a driver for the MIDI port.  If the gameport is on the
> mainboard, you have to enable MIDI in the BIOS setup (often labeled
> "MPU-401").

Thank you for your reply.  Maybe I should give up on making the game port
work and simply pick up a USB MIDI interface?

Mark


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0
Reply Mark 1/20/2005 5:11:33 PM

On Thu, 20 Jan 2005 03:18:04 GMT, "Mark Barnes" <mark@markbarnes.com>
wrote:

>However, it doesn't appear that my computer is recognizing that a controller
>has been attached to it.  (Shouldn't the "found new hardware" message box
>come up?)  When I enter Fruity Loops to select a keyboard input controller,
>the only available option is "none," although I have MIDI input "enabled."

Windows recognises the midi port, but doesn't have a clue what is
attached to it.   Don't look for "Kawai keyboard", look for
"MPU-compatible Midi Port".  Or maybe something else. 

     CubaseFAQ www.laurencepayne.co.uk/CubaseFAQ.htm
"Possibly the world's least impressive web site": George Perfect
0
Reply Laurence 1/20/2005 5:19:51 PM

perhaps.

In my experience those game ports adapter cables are often wired wrong or 
simply bad when you buy them. This sounds like the case.

"Mark Barnes" <mark@markbarnes.com> wrote in message 
news:9DRHd.1009$Rl.592@news02.roc.ny...
>
> Clemens Ladisch <clemens@ladisch.de> wrote:
>
>> If the gameport is on a sound card, the sound card driver should
>> include a driver for the MIDI port.  If the gameport is on the
>> mainboard, you have to enable MIDI in the BIOS setup (often labeled
>> "MPU-401").
>
> Thank you for your reply.  Maybe I should give up on making the game port
> work and simply pick up a USB MIDI interface?
>
> Mark
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.832 / Virus Database: 566 - Release Date: 1/10/05
>
> 


0
Reply nap 1/20/2005 6:54:29 PM

On Thu, 20 Jan 2005 03:18:04 GMT, "Mark Barnes" <mark@markbarnes.com>
wrote:

>I'm trying to connect an old Kawai K1 synth to my computer (Win XP Pro) to 
>work as a controller with Fruity Loops 3.  The MIDI "out" of the keyboard is 
>hooked into the adapter cable which, in turn, is plugged into the 
>game/joystick port of the computer.
>
>However, it doesn't appear that my computer is recognizing that a controller
>has been attached to it.  (Shouldn't the "found new hardware" message box
>come up?)  When I enter Fruity Loops to select a keyboard input controller,
>the only available option is "none," although I have MIDI input "enabled."
>
>Any thoughts on what I'm doing wrong here?

  If no input device is showing, my guess would be that you have no
MIDI input device driver on the system.

  A gameport/joystick MIDI device isn't plug-and-play, as far as
interacting with devices connected to it.  Programs send or receive to
the port blind, not knowing what the equipment connected -- if any --
is doing.

  If you don't see a MIDI input device, that suggests that none is
installed in the system.  

  Some gameports don't support MIDI at all.  For the rest, drivers are
required in order to use them.  Also, some BIOS disable the MIDI ports
on on-board sound.

  In the first case, you need another MIDI input device.  This isn't
common.

  In the second case, you'll need to determine what sound card drivers
you are using, and if there are alternatives.  Possibly, the
manufacturer's default installation (or WinXP driver from the OS)
didn't enable the MIDI, but an alternative exists.

  BIOS disable of MIDI is common on newer motherboards with gameports
and integrated sound.  Doing so frees an IRQ, and most people don't
use the gameport MIDI device on their computer.

  If you can't get the gameport MIDI device to activate, either
another sound card which does support MIDI, or a USB MIDI device,
should be able to work.  USB is easier in many ways -- it doesn't use
a slot, so no need to open up the computer, and you can disconnect it
when not in use easily.
-- 
*-__Jeffery Jones__________|  *Starfire*   |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
0
Reply Jeffery 1/21/2005 3:18:35 AM

Mark Barnes wrote:

> Clemens Ladisch <clemens@ladisch.de> wrote:
>
> > If the gameport is on a sound card, the sound card driver should
> > include a driver for the MIDI port.  If the gameport is on the
> > mainboard, you have to enable MIDI in the BIOS setup (often labeled
> > "MPU-401").
>
> Thank you for your reply.  Maybe I should give up on making the game port
> work and simply pick up a USB MIDI interface?

What's the problem?  You did enable the port in the BIOS setup, didn't
you?  Does Windows detect the port?  (If ACPI isn't enabled, you have
to install the MPU-401 driver manually.)


Clemens

0
Reply Clemens 1/21/2005 8:37:37 AM

"Mark Barnes" <mark@markbarnes.com> wrote in message
news:MpFHd.918$_P7.407@news02.roc.ny...
> I'm trying to connect an old Kawai K1 synth to my computer (Win XP Pro) to
> work as a controller with Fruity Loops 3.  The MIDI "out" of the keyboard
is
> hooked into the adapter cable which, in turn, is plugged into the
> game/joystick port of the computer.
>
> However, it doesn't appear that my computer is recognizing that a
controller
> has been attached to it.  (Shouldn't the "found new hardware" message box
> come up?)  When I enter Fruity Loops to select a keyboard input
controller,
> the only available option is "none," although I have MIDI input "enabled."
>
> Any thoughts on what I'm doing wrong here?
>
Try this procedure--which is from the Turtle Beach Santa Cruz soundcard
helpfile. (Substitute your soundcard where "Turtle Beach Santa Cruz"
appears.)

[begin copied text]

1. Start with the computer and keyboard synthesizer powered off.

2. Plug the male 15-pin, D-sub connector into the joystick port on the back
panel of the Santa Cruz sound card.

3. Plug the 5-pin DIN plug labeled MIDI IN into the MIDI OUT port on your
keyboard.

4. Plug the 5-pin DIN plug labeled MIDI OUT into the MIDI IN on your
keyboard.

5. Open the Windows Control Panel (Start > Settings > Control Panel). Then
open the Multimedia Control Panel.

6. In the Multimedia Properties screen, click on the MIDI tab.

7. In the MIDI Output area, make sure Single Instrument is checked. Click
once on Santa Cruz External MIDI to highlight it.  Then click Apply at the
bottom of the Multimedia Properties window.

8. Connect headphones or powered speakers to the appropriate output(s) on
your keyboard synthesizer.

You should now be able to play a MIDI file in an appropriate software
application (such as Windows Media Player or Voyetra Digital Orchestrator)
and hear the synthesizer playing.
Once you have your keyboard connected to the Santa Cruz, you can also use
the internal Santa Cruz Wavetable Synthesizer as a musical instrument.
The Joystick/MIDI Adapter Cable is available direct from Turtle Beach, at
www.turtle-beach.com.

Note:
The Santa Cruz external MIDI port is connected to both the external
gameport/MIDI port connector that appears on the outside of the Santa Cruz
and to the Wavetable header on the card itself.  Since these two devices
share the same port, playing MIDI data through the Santa Cruz external MIDI
will play any synthesizer attached to either one of these ports.
The Santa Cruz external MIDI port is labeled Santa Cruz External MIDI or
Virtual MPU-401 in the driver software and Synth Daughter Card in the Santa
Cruz Control Panel application.

[end copied text]



0
Reply Daniel 1/22/2005 3:51:06 AM

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