Looking for old Shape Creation program & maze game

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Hi all... wondering if anyone has a either of the following items that my f=
ailing memory thinks existed at one time or another.  This first is a basic=
 program which allowed users to create shapes for use in BASIC using the HP=
LOT command.  It wasn't branded by anyone and I don't think it had a copyri=
ght msg saying who built it.  The UI was a basic 8x8 or 16x16 grid where us=
er moved via arrow keys and turned on or off bits via the space bar.

The second program that I'm hunting around Asimov for is a basic maze game.=
  The maze was done in basic & built on the fly.  The graphics were all GR =
graphics and the character controlled a large blue dot.  This was my first =
Apple game... ever. :)

Anyhow... just a late Sunday night request...

Thanks for your time 
0
Reply dmiyares (51) 7/30/2012 1:51:03 AM

Might that by Silas Warner's 3-D Maze (or Escape, as I think it was later called)? It used Integer Basic, and the graphics were all in lo-res, but it was a first-person view of the maze.  Pretty neat stuff.

Or is the game you're after a 2-D maze?

0
Reply dirtflipper (1) 7/30/2012 2:06:45 AM


Was it a 2-D maze or a 3-D maze?
0
Reply hotrod.apple2 (155) 7/30/2012 2:12:50 AM

On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
> Hi all... wondering if anyone has a either of the following items that my=
 failing memory thinks existed at one time or another.  This first is a bas=
ic program which allowed users to create shapes for use in BASIC using the =
HPLOT command.  It wasn't branded by anyone and I don't think it had a copy=
right msg saying who built it.  The UI was a basic 8x8 or 16x16 grid where =
user moved via arrow keys and turned on or off bits via the space bar.
>=20


Beagle Bros. shape mechanic?

>=20
>=20
> The second program that I'm hunting around Asimov for is a basic maze gam=
e.  The maze was done in basic & built on the fly.  The graphics were all G=
R graphics and the character controlled a large blue dot.  This was my firs=
t Apple game... ever. :)


There was a book that described what you talk about.  It drew a grid on the=
 lores screen, and then "popped bubbles", put holes in the grid.  It create=
d a random maze that you had to navigate through.  2d..
0
Reply aiiadict (1731) 7/30/2012 3:24:38 AM

On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
> Was it a 2-D maze or a 3-D maze?

2d maze.  Looking down.  The best thing I remember was that the maze was drawn before play.
0
Reply dmiyares (51) 7/30/2012 3:29:15 AM

> Beagle Bros. shape mechanic?

No, much earlier than that. Got this at "computer camp" which would have been around 80 or 81.

> There was a book that described what you talk about.  It drew a grid on the lores screen, and then "popped bubbles", put holes in the grid.  It created a random maze that you had to navigate through.  2d..

Yeah sounds about right.  Just posted how it drw the maze before playing it.  I would love to see code now :)
0
Reply dmiyares (51) 7/30/2012 3:35:50 AM

On Sunday, July 29, 2012 11:24:38 PM UTC-4, (unknown) wrote:
> On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
>=20
> > Hi all... wondering if anyone has a either of the following items that =
my failing memory thinks existed at one time or another.  This first is a b=
asic program which allowed users to create shapes for use in BASIC using th=
e HPLOT command.  It wasn't branded by anyone and I don't think it had a co=
pyright msg saying who built it.  The UI was a basic 8x8 or 16x16 grid wher=
e user moved via arrow keys and turned on or off bits via the space bar.
>=20
> >=20
>=20
>=20
>=20
>=20
>=20
> Beagle Bros. shape mechanic?
>=20
>=20
>=20
> >=20
>=20
> >=20
>=20
> > The second program that I'm hunting around Asimov for is a basic maze g=
ame.  The maze was done in basic & built on the fly.  The graphics were all=
 GR graphics and the character controlled a large blue dot.  This was my fi=
rst Apple game... ever. :)
>=20
>=20
>=20
>=20
>=20
> There was a book that described what you talk about.  It drew a grid on t=
he lores screen, and then "popped bubbles", put holes in the grid.  It crea=
ted a random maze that you had to navigate through.  2d..



On Sunday, July 29, 2012 11:24:38 PM UTC-4, (unknown) wrote:
> On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
>=20
> > Hi all... wondering if anyone has a either of the following items that =
my failing memory thinks existed at one time or another.  This first is a b=
asic program which allowed users to create shapes for use in BASIC using th=
e HPLOT command.  It wasn't branded by anyone and I don't think it had a co=
pyright msg saying who built it.  The UI was a basic 8x8 or 16x16 grid wher=
e user moved via arrow keys and turned on or off bits via the space bar.
>=20
> >=20
>=20
>=20
>=20
>=20
>=20
> Beagle Bros. shape mechanic?
>=20
>=20
>=20
> >=20
>=20
> >=20
>=20
> > The second program that I'm hunting around Asimov for is a basic maze g=
ame.  The maze was done in basic & built on the fly.  The graphics were all=
 GR graphics and the character controlled a large blue dot.  This was my fi=
rst Apple game... ever. :)
>=20
>=20
>=20
>=20
>=20
> There was a book that described what you talk about.  It drew a grid on t=
he lores screen, and then "popped bubbles", put holes in the grid.  It crea=
ted a random maze that you had to navigate through.  2d..



On Sunday, July 29, 2012 11:24:38 PM UTC-4, (unknown) wrote:
> On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
>=20
> > Hi all... wondering if anyone has a either of the following items that =
my failing memory thinks existed at one time or another.  This first is a b=
asic program which allowed users to create shapes for use in BASIC using th=
e HPLOT command.  It wasn't branded by anyone and I don't think it had a co=
pyright msg saying who built it.  The UI was a basic 8x8 or 16x16 grid wher=
e user moved via arrow keys and turned on or off bits via the space bar.
>=20
> >=20
>=20
>=20
>=20
>=20
>=20
> Beagle Bros. shape mechanic?
>=20
>=20
>=20
> >=20
>=20
> >=20
>=20
> > The second program that I'm hunting around Asimov for is a basic maze g=
ame.  The maze was done in basic & built on the fly.  The graphics were all=
 GR graphics and the character controlled a large blue dot.  This was my fi=
rst Apple game... ever. :)
>=20
>=20
>=20
>=20
>=20
> There was a book that described what you talk about.  It drew a grid on t=
he lores screen, and then "popped bubbles", put holes in the grid.  It crea=
ted a random maze that you had to navigate through.  2d..



On Sunday, July 29, 2012 11:24:38 PM UTC-4, (unknown) wrote:
> On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
>=20
> > Hi all... wondering if anyone has a either of the following items that =
my failing memory thinks existed at one time or another.  This first is a b=
asic program which allowed users to create shapes for use in BASIC using th=
e HPLOT command.  It wasn't branded by anyone and I don't think it had a co=
pyright msg saying who built it.  The UI was a basic 8x8 or 16x16 grid wher=
e user moved via arrow keys and turned on or off bits via the space bar.
>=20
> >=20
>=20
>=20
>=20
>=20
>=20
> Beagle Bros. shape mechanic?
>=20
>=20
>=20
> >=20
>=20
> >=20
>=20
> > The second program that I'm hunting around Asimov for is a basic maze g=
ame.  The maze was done in basic & built on the fly.  The graphics were all=
 GR graphics and the character controlled a large blue dot.  This was my fi=
rst Apple game... ever. :)
>=20
>=20
>=20
>=20
>=20
> There was a book that described what you talk about.  It drew a grid on t=
he lores screen, and then "popped bubbles", put holes in the grid.  It crea=
ted a random maze that you had to navigate through.  2d..

0
Reply dmiyares (51) 7/30/2012 3:36:48 AM

On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
> 
> > Was it a 2-D maze or a 3-D maze?
> 
> 
> 
> 2d maze.  Looking down.  The best thing I remember was that the maze was drawn before play.



On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
> 
> > Was it a 2-D maze or a 3-D maze?
> 
> 
> 
> 2d maze.  Looking down.  The best thing I remember was that the maze was drawn before play.



On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
> 
> > Was it a 2-D maze or a 3-D maze?
> 
> 
> 
> 2d maze.  Looking down.  The best thing I remember was that the maze was drawn before play.



On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
> 
> > Was it a 2-D maze or a 3-D maze?
> 
> 
> 
> 2d maze.  Looking down.  The best thing I remember was that the maze was drawn before play.



On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
> 
> > Was it a 2-D maze or a 3-D maze?
> 
> 
> 
> 2d maze.  Looking down.  The best thing I remember was that the maze was drawn before play.



On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
> 
> > Was it a 2-D maze or a 3-D maze?
> 
> 
> 
> 2d maze.  Looking down.  The best thing I remember was that the maze was drawn before play.



On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
> 
> > Was it a 2-D maze or a 3-D maze?
> 
> 
> 
> 2d maze.  Looking down.  The best thing I remember was that the maze was drawn before play.

0
Reply dmiyares (51) 7/30/2012 3:37:08 AM

On Sunday, July 29, 2012 8:35:50 PM UTC-7, Apple2Games wrote:
 > > There was a book that described what you talk about.  It drew a grid on the lores screen, and then "popped bubbles", put holes in the grid.  It created a random maze that you had to navigate through.  2d..
> 
> 
> 
> Yeah sounds about right.  Just posted how it drw the maze before playing it.  I would love to see code now :)

I entered a program like this from a book when I was about 10 years old.  All I remember is that the book had the word "game" in the title :-)

I have it on disk somewhere here.  I will look for you.



0
Reply aiiadict (1731) 7/30/2012 11:56:51 PM

 
> I entered a program like this from a book when I was about 10 years old.  All I remember is that the book had the word "game" in the title :-)
> 
> 
> 
> I have it on disk somewhere here.  I will look for you.


Ha! Yeah... after I got bored playing the games I wanted to make them myself.  However... looking at machine code never really clicked with me.  I used said HPLOT shape maker for a really really bad Ultima rip off.
0
Reply dmiyares (51) 7/31/2012 4:22:49 AM

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