Hi all... wondering if anyone has a either of the following items that my f=
ailing memory thinks existed at one time or another. This first is a basic=
program which allowed users to create shapes for use in BASIC using the HP=
LOT command. It wasn't branded by anyone and I don't think it had a copyri=
ght msg saying who built it. The UI was a basic 8x8 or 16x16 grid where us=
er moved via arrow keys and turned on or off bits via the space bar.
The second program that I'm hunting around Asimov for is a basic maze game.=
The maze was done in basic & built on the fly. The graphics were all GR =
graphics and the character controlled a large blue dot. This was my first =
Apple game... ever. :)
Anyhow... just a late Sunday night request...
Thanks for your time
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dmiyares (51)
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7/30/2012 1:51:03 AM |
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Might that by Silas Warner's 3-D Maze (or Escape, as I think it was later called)? It used Integer Basic, and the graphics were all in lo-res, but it was a first-person view of the maze. Pretty neat stuff.
Or is the game you're after a 2-D maze?
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dirtflipper (1)
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7/30/2012 2:06:45 AM
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Was it a 2-D maze or a 3-D maze?
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hotrod.apple2 (155)
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7/30/2012 2:12:50 AM
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On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
> Hi all... wondering if anyone has a either of the following items that my=
failing memory thinks existed at one time or another. This first is a bas=
ic program which allowed users to create shapes for use in BASIC using the =
HPLOT command. It wasn't branded by anyone and I don't think it had a copy=
right msg saying who built it. The UI was a basic 8x8 or 16x16 grid where =
user moved via arrow keys and turned on or off bits via the space bar.
>=20
Beagle Bros. shape mechanic?
>=20
>=20
> The second program that I'm hunting around Asimov for is a basic maze gam=
e. The maze was done in basic & built on the fly. The graphics were all G=
R graphics and the character controlled a large blue dot. This was my firs=
t Apple game... ever. :)
There was a book that described what you talk about. It drew a grid on the=
lores screen, and then "popped bubbles", put holes in the grid. It create=
d a random maze that you had to navigate through. 2d..
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aiiadict (1731)
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7/30/2012 3:24:38 AM
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On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
> Was it a 2-D maze or a 3-D maze?
2d maze. Looking down. The best thing I remember was that the maze was drawn before play.
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dmiyares (51)
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7/30/2012 3:29:15 AM
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> Beagle Bros. shape mechanic?
No, much earlier than that. Got this at "computer camp" which would have been around 80 or 81.
> There was a book that described what you talk about. It drew a grid on the lores screen, and then "popped bubbles", put holes in the grid. It created a random maze that you had to navigate through. 2d..
Yeah sounds about right. Just posted how it drw the maze before playing it. I would love to see code now :)
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dmiyares (51)
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7/30/2012 3:35:50 AM
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On Sunday, July 29, 2012 11:24:38 PM UTC-4, (unknown) wrote:
> On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
>=20
> > Hi all... wondering if anyone has a either of the following items that =
my failing memory thinks existed at one time or another. This first is a b=
asic program which allowed users to create shapes for use in BASIC using th=
e HPLOT command. It wasn't branded by anyone and I don't think it had a co=
pyright msg saying who built it. The UI was a basic 8x8 or 16x16 grid wher=
e user moved via arrow keys and turned on or off bits via the space bar.
>=20
> >=20
>=20
>=20
>=20
>=20
>=20
> Beagle Bros. shape mechanic?
>=20
>=20
>=20
> >=20
>=20
> >=20
>=20
> > The second program that I'm hunting around Asimov for is a basic maze g=
ame. The maze was done in basic & built on the fly. The graphics were all=
GR graphics and the character controlled a large blue dot. This was my fi=
rst Apple game... ever. :)
>=20
>=20
>=20
>=20
>=20
> There was a book that described what you talk about. It drew a grid on t=
he lores screen, and then "popped bubbles", put holes in the grid. It crea=
ted a random maze that you had to navigate through. 2d..
On Sunday, July 29, 2012 11:24:38 PM UTC-4, (unknown) wrote:
> On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
>=20
> > Hi all... wondering if anyone has a either of the following items that =
my failing memory thinks existed at one time or another. This first is a b=
asic program which allowed users to create shapes for use in BASIC using th=
e HPLOT command. It wasn't branded by anyone and I don't think it had a co=
pyright msg saying who built it. The UI was a basic 8x8 or 16x16 grid wher=
e user moved via arrow keys and turned on or off bits via the space bar.
>=20
> >=20
>=20
>=20
>=20
>=20
>=20
> Beagle Bros. shape mechanic?
>=20
>=20
>=20
> >=20
>=20
> >=20
>=20
> > The second program that I'm hunting around Asimov for is a basic maze g=
ame. The maze was done in basic & built on the fly. The graphics were all=
GR graphics and the character controlled a large blue dot. This was my fi=
rst Apple game... ever. :)
>=20
>=20
>=20
>=20
>=20
> There was a book that described what you talk about. It drew a grid on t=
he lores screen, and then "popped bubbles", put holes in the grid. It crea=
ted a random maze that you had to navigate through. 2d..
On Sunday, July 29, 2012 11:24:38 PM UTC-4, (unknown) wrote:
> On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
>=20
> > Hi all... wondering if anyone has a either of the following items that =
my failing memory thinks existed at one time or another. This first is a b=
asic program which allowed users to create shapes for use in BASIC using th=
e HPLOT command. It wasn't branded by anyone and I don't think it had a co=
pyright msg saying who built it. The UI was a basic 8x8 or 16x16 grid wher=
e user moved via arrow keys and turned on or off bits via the space bar.
>=20
> >=20
>=20
>=20
>=20
>=20
>=20
> Beagle Bros. shape mechanic?
>=20
>=20
>=20
> >=20
>=20
> >=20
>=20
> > The second program that I'm hunting around Asimov for is a basic maze g=
ame. The maze was done in basic & built on the fly. The graphics were all=
GR graphics and the character controlled a large blue dot. This was my fi=
rst Apple game... ever. :)
>=20
>=20
>=20
>=20
>=20
> There was a book that described what you talk about. It drew a grid on t=
he lores screen, and then "popped bubbles", put holes in the grid. It crea=
ted a random maze that you had to navigate through. 2d..
On Sunday, July 29, 2012 11:24:38 PM UTC-4, (unknown) wrote:
> On Sunday, July 29, 2012 6:51:03 PM UTC-7, Apple2Games wrote:
>=20
> > Hi all... wondering if anyone has a either of the following items that =
my failing memory thinks existed at one time or another. This first is a b=
asic program which allowed users to create shapes for use in BASIC using th=
e HPLOT command. It wasn't branded by anyone and I don't think it had a co=
pyright msg saying who built it. The UI was a basic 8x8 or 16x16 grid wher=
e user moved via arrow keys and turned on or off bits via the space bar.
>=20
> >=20
>=20
>=20
>=20
>=20
>=20
> Beagle Bros. shape mechanic?
>=20
>=20
>=20
> >=20
>=20
> >=20
>=20
> > The second program that I'm hunting around Asimov for is a basic maze g=
ame. The maze was done in basic & built on the fly. The graphics were all=
GR graphics and the character controlled a large blue dot. This was my fi=
rst Apple game... ever. :)
>=20
>=20
>=20
>=20
>=20
> There was a book that described what you talk about. It drew a grid on t=
he lores screen, and then "popped bubbles", put holes in the grid. It crea=
ted a random maze that you had to navigate through. 2d..
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dmiyares (51)
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7/30/2012 3:36:48 AM
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On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
>
> > Was it a 2-D maze or a 3-D maze?
>
>
>
> 2d maze. Looking down. The best thing I remember was that the maze was drawn before play.
On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
>
> > Was it a 2-D maze or a 3-D maze?
>
>
>
> 2d maze. Looking down. The best thing I remember was that the maze was drawn before play.
On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
>
> > Was it a 2-D maze or a 3-D maze?
>
>
>
> 2d maze. Looking down. The best thing I remember was that the maze was drawn before play.
On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
>
> > Was it a 2-D maze or a 3-D maze?
>
>
>
> 2d maze. Looking down. The best thing I remember was that the maze was drawn before play.
On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
>
> > Was it a 2-D maze or a 3-D maze?
>
>
>
> 2d maze. Looking down. The best thing I remember was that the maze was drawn before play.
On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
>
> > Was it a 2-D maze or a 3-D maze?
>
>
>
> 2d maze. Looking down. The best thing I remember was that the maze was drawn before play.
On Sunday, July 29, 2012 11:29:15 PM UTC-4, Apple2Games wrote:
> On Sunday, July 29, 2012 10:12:50 PM UTC-4, Hot Rod wrote:
>
> > Was it a 2-D maze or a 3-D maze?
>
>
>
> 2d maze. Looking down. The best thing I remember was that the maze was drawn before play.
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dmiyares (51)
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7/30/2012 3:37:08 AM
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On Sunday, July 29, 2012 8:35:50 PM UTC-7, Apple2Games wrote:
> > There was a book that described what you talk about. It drew a grid on the lores screen, and then "popped bubbles", put holes in the grid. It created a random maze that you had to navigate through. 2d..
>
>
>
> Yeah sounds about right. Just posted how it drw the maze before playing it. I would love to see code now :)
I entered a program like this from a book when I was about 10 years old. All I remember is that the book had the word "game" in the title :-)
I have it on disk somewhere here. I will look for you.
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aiiadict (1731)
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7/30/2012 11:56:51 PM
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> I entered a program like this from a book when I was about 10 years old. All I remember is that the book had the word "game" in the title :-)
>
>
>
> I have it on disk somewhere here. I will look for you.
Ha! Yeah... after I got bored playing the games I wanted to make them myself. However... looking at machine code never really clicked with me. I used said HPLOT shape maker for a really really bad Ultima rip off.
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dmiyares (51)
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7/31/2012 4:22:49 AM
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9 Replies
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