Commodore Free Magazine, Issue 95 - Part 2

 C64 book launch and new
Amiga Kickstarter

The Centre for Computing History in Cambridge, England hosted the "Pixels"
event on 11th June 2016.

The C64 panel marked the publication of "The Story of the Commodore 64 in
Pixels" by Fusion Retro Books.  Representing the C64 were Ben Daglish,
Archer Maclean, Darrell Etherington, and Roger Kean and Oliver Frey from
Newsfield.  The Amiga panel marked the launch of the Kickstarter for "The
Story of the Commodore Amiga in Pixels".  Representing the Amiga were
Archer Maclean, Stoo Camrbidge, Robin Levy, Mevlut Dinc and David Pleasance
(former managing director of Commodore UK).

The two panels were filmed and recordings will be available on YouTube in
the near future.

Centre for Computing History - official website

YouTube channel

Fusion Retro Books - catalogue of
current products

The Story of the Commodore Amiga in Pixels on Kickstarter

In 36 hours the Kickstarter has reached 100% funding (�25,000) - the
stretch goals include a remix CD and the preview issue of a new retro
magazine (Retro Now).  Perks include signed books, canvas prints of classic
Amiga games and much more.  Publication will be in April 2017.

              C64 NEWS


Joseph Rose, a.k.a.  Harry Potter has updated his DirMenu program launcher
for C64, CBM264 series and the C128.  If this menu is Placed first on a
disk it will allow the user to select any program to run.  This could be
useful for disk collections.  Now with 1581 support.  cc65 sources





ECCC (the Emergency Chicagoland Commodore Convention) and VCFMW (Vintage
Computer Festival MidWest) teamed up.  The show was held in Elk Grove
Village, IL, USA (in the Chicago area) on September 10-11, 2016.

Recovering Commodore Engineer" Bil Herd attended the show.  Here he
examines Eric Kudzin's prototype of an unreleased Commodore 128.


            SPRITE CASTLE

Sprite Castle is a podcast created by Rob "Flack" O'Hara.  Rob is the
author of Commodork:  Sordid Tales from a BBS Junkie.  You can find out
more about Rob over at robohara.com.

SpriteCastle.com began life as a video/Youtube podcast (a "tubeCast").
There are 30 episodes of the show in that format.  You can view them by
clicking on the Sprite Castle TubeCast category or by visiting
www.youtube.com/SpriteCastle .  All of the games were played using WinVice
and were recorded and edited using a combination of software packages
including Windows Movie Maker, ManyCam, Sony Vegas Pro 10.0, and Audacity.


             C64 ENDINGS

c64endings.co.uk has loads of game ends from the Commodore C64, If you
wondered how a game ended but were too rubbish to finish it yourself you
can now watch a video of someone else finishing it.  The most recent games
added are:= Mancopter (Data Soft), The Last Ninja 3 (System 3), KGB Agent
(Pirate Software), Jaws (Screen 7), Imagination (Firebird), Hawkeye
(Thalamus), Gates of Dawn (Virgin Games) , Fighting Soccer (Activision),
Elvin (Rainbow Arts), Dark Caves (CP Verlag), Captain Power and The
Soldiers of the Future (Box Office) and Barbarian (Psygnosis / Melbourne



CommVEx is the Commodore Vegas Expo these images were from the recent 2016

Because This year was the 40th anniversary of the KIM-1 and 35th
anniversary of the VIC-20.  At CommVEx it's the usual meeting of like
minded people

* Meet other Commodore and Amiga enthusiasts.

* See demos and presentations on and about the Commodore 128, Commodore
  64, Plus/4, DTV, VIC-20, PET, and Amiga.

* Come and present your own Commodore projects.

* Find those hard-to-find goodies at the vendor tables.

* And of course, see exciting Las Vegas, the city of lights in the desert!



Raymond Day says he "Found the disk I had it on.  It was on a 1581 disk I
just had labeled C65 and I made it so it worked on the C65 too.  It will
play the music on one side and the fighting sounds on the other side so it
don't cut out the music sound."

He put it on my Google Drive here:


He also made a stereo video of this International Karate:


Youtube has the following information

Raymond Says

Years ago I used Super Snapshot cart to look at this game.  I love the song
in it and did not like that it cuts out parts of the song when it does a
fight sound.  So I made it in stereo.  I have a 2nd SID chip addressed to
$D700 and this will auto find the 2nd SID chip.  Looks like it can't find
the 2nd SID chip in emulators.  With Super Snap shot I could use the "I -
interpret" Then would put a 0 in it and read it back, and with a real SID
chip it will have a number.  It works real well and now you can hear all
the music notes while the game sound plays too.

F5 will turn off the game sounds.  I think it did that already.  The
poke55168,64 changes to the built-in VIC-20 font I have burned in a 2nd
part of the character ROM chip.

       GALZA-24 (C64 EDITION)

Released by:  Galza, Hitmen

I pointed this release out because of the ascii graphics.  There is some
music to accompany the release but the ascii mosaic art is very nice; with
a download.


          JUMPMAN EDIT V0.9

Released by:  Hokuto Force

The accompanying documentation says :

Jumpman Edit is still early in development and does not support full
editing of all level types.

Please make certain to save your work often and test it in the game - there
are several hidden limitations of the level data format that don't appear
until you try them out.  Nearly all levels in Jumpman have some form of
custom enemy type that involves embedded code and sprite data.  This
version of the editor (v.0.9) supports three basic types:

* Standard: Bullets only, no special enemies. (Level 1)

* Bombs: Falling bombs. (Level 3)

* Bats: Enemy bats triggered by gem pickups (level 5)

More level types are planned for future development as well as possible
support of Jumpman Jr.

Contact me if you want to do something special or need a particular
feature.  Jumpman Edit was written using .NET platform v.4.0..  hopefully
you can work with .NET, because I'd much rather develop in 6502 assembly
than Win32/64/RT (or Mac), sorry.



Thomas has developed a test-harness system for the Commodore C64 available
as a kit:  with printed circuit board, electronic parts and a EPROM
(programmed).  The available tests are:  C64 Dead Test ROM, C64 Diagnostic
ROM, 1541 DIAG (worldofjani.com) and C128 Diagnostic ROM.

32 � + shipping.  The website is in German.



This game, created by Ron (code /graphics), with Fredrik (music) and shine

The game can be played with 1 to 4 players and is compatible with:
PAL/NTSC Commodore 64/128 Commodore 64 Games System (C64GS) Commodore SX-64

Use the joystick in port 2 to move pointer in the game.  Fire to select


           RESET ISSUE 09

Reset is an pdf magazine for the Commodore C64 user.

This issue is dedicated to Hewson Consultants.  With a preview of Hewson's
new game project and a chat to its creator, Jonathan Port.  Paul Morrison
chats to Andrew and Rob Hewson about Andrew's new book, Hints & Tips for
Videogame Pioneers and the Reset team discuss their favourite Hewson titles
in Blast From The Past.  Rob Caporetto tests Paradroid Redux, a C64 update
of Andrew Braybrook's Zzap!64 Gold Medal winning game, also reviewed is
Barnsley Badger, Hessian and Tiger Claw.  Vinny Mainolfi returns with Cheat
& Beat column and round-up the 2015 16kb RGCD Cartridge Competition
entries.  regular columns return including Format Wars, Games That Weren't
and a brand new Blow the Cartridge comic from Gazunta.  The Mix-i-Disk
contains an exclusive Redux version of a classic Alf Yngve shooter, with
the new Reset intro by Dr J.


          ATTITUDE ISSUE 17

Attitude is an English diskette magazine for the Commodore 64.  This issue
features the following articles:  Editorial, Scene news, News from the
groups, Ultimate II+ cartridge, interview with HCL/Booze Design, and the
Gubbdata 2016 party report.




            DUAL CORE C64

Telmo Moya replaced the standard 6510 CPU in the Commodore C64 and
installed a dual-core CPU.  The first core is 6510, the second is a Z80,
making it possible for CP/M to be used in the C64 without the original CP/
M cartridge.

The website says:

Exploring reconfigurability of the ARM-powered C64 I added a Z80 emulator
to the existing 6510 emulator.  And for dynamic testing what better than
cartridgeless C64 CP/M.  So, heterogeneous multi-software-core C64 is
obtained.  Of course non-parallel concurrency is obtained, as only one
hardware core (ARM) is available.


           C64STUDIO V4.8

C64 Studio is a .NET based IDE.  The program supports project based C64
assembly or Basic V2.  The internal assembler is using the ACME syntax.  In
connection with Vice the IDE allows you to debug through your code and
watch variables/memory locations, registers and memory.  Any other emulator
can be set up as well if it's startable via runtime arguments.  C64 Studio
allows you to compile to raw binary, .prg, .t64, .d64 or cartridge format
(.bin and .crt for 8k, 16k, MagicDesk) Additionally to this C64 Studio
comes with a charset, sprite and media editor (tape and disk).  An
encompassing help documentation is part of the program.


* Add: Highlight of other occurrences of current selected text

* Add: Display of memory content optionally as sprites/chars

* Add: Exchange colors methods to sprite editor

* Fix: Key mapping for BASIC should now be really functional

* Fix: Pi constant for BASIC was mapped to wrong value

* Fix: Lots of smaller fixes and added errors for compilation and
  opcode detection


11/24/2016 12:59:58 AM
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