On May 2, 10:15=A0am, "M.O.B. i L." <mika...@df.lth.se> wrote:
> Is it possible to convert an old PC gamepad (for connector on
> sound-card) into a C64 joystick. Preferably one should only need to make
> a converter using two D-sub connectors.
You can use a comparator to convert the voltages to digital signals
(http://www.64hdd.com/projects/c64-proj3.html), or you can use a smart
chip running code as with 64JPX (orange) http://www.64hdd.com/64jpx/64jpx.h=
Nick @ 64HDD wrote:
> On May 2, 10:15 am, "M.O.B. i L." <mika...@df.lth.se> wrote:
>> Is it possible to convert an old PC gamepad (for connector on
>> sound-card) into a C64 joystick. Preferably one should only need to make
>> a converter using two D-sub connectors.
> You can use a comparator to convert the voltages to digital signals
> (http://www.64hdd.com/projects/c64-proj3.html), or you can use a smart
> chip running code as with 64JPX (orange) http://www.64hdd.com/64jpx/64jpx.html.
I see that you cannot just use a plug-converter, but I will probably
build one of these.
joystick / steering wheel staggered into the Black Sun
> I'm looking to get a steering wheel / joystick. One or more pedals
> would be nice too, or a second axis I can use for the throttle.
> Either USB or sound card game/MIDI port is OK. What should I look
> for? How much should I expect to spend? What's the support like?
I don't think that very many manufacturers are making 15-pin joysticks
these days. USB joysticks are all supposed to follow the HID standards.
Almost all of them do. As such, you can essentially plug a USB joystick
in and have it work on any distro. The real problem is that force
feedback and other less-essential features may not work at all.
I have no idea how steering wheels and pedals report themselves to the
usbhid module. I can say that joysticks with more than 2 axes seem to
work fine; a USB Gravis Eliminator that I rescued from the trash reports
its main stick as 2 axes, its throttle as 1 axis, and its hat as 2 more
axes. Buttons are all seen as well.
I've had very good luck with Gravis joysticks. $20 for a basic USB
2-axis 10-button gamepad, more for more buttons and axes and wireless
stuff. If you're playing driving simulators
VirtualBox and VirtualPC Been working on a Win 2003 Server setup in VirtualPC on a crap box: a
humongous "laptop" running Vista. What garbage. So I copy the VM image
to my more modern laptop, to the Win 7 partition. After I do this, I
stumble across some information that VirtualBox can use a VirtualPC image.
Cool. I can not only gain USB access, but also run the stuff in Linux,
instead of Win 7.
I copied the image over, and ran it. No keyboard or mouse access.
I used VBoxManager to convert the image. Fatal Error! I used
qemu to convert the image to raw, then VBoxManager to convert it to
istream putback I am running into the issue of what to do when I am destroying a
buffered filtering streambuf of which I am reading data from. In my
underflow function, I fill up a buffer of data, and parse through some
data. Then the stream is destroyed but still having unfiltered data
still left in it that I want to push back into cin if I can. How much
can I push back into an istream, if I can at all?
It seems that a one character putback is guaranteed, but not more. Is
there a way I can guaranteed that some N characters can be putback for
the next read from an istream?
[ See http
Reading a Joystick I am using CVF and WinXP. We have the ThrustMaster HOTAS Cougar USB
joystick and throttle. How do I read the joystick and button positions? I
read the joystick user's guide but it did not describe the interface. Is
DirectX the best method? Any ideas or suggestions would be appreciated.
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On Thu, 31 Jul 2003 22:01:20 -0500, "itooth" <email@example.com> wrote:
>I am using CVF and WinXP. We have the ThrustMaster HOTAS Cougar USB
>joystick and throttle. How do I read the joystick and button positions? I
>read the joystick user's guide but it did not describe the interface. Is
>DirectX the best method? Any ideas or suggestions would be appreciated.
Did you look through the CVF on-line help files? I see a bunch of
stuff there about reading the joystick. It does talk about using
DirectX, but it looks like there are sample programs.
I miss the simpler DOS days when there were simple DOS interrupts to
do this kind of thing.
Will a 2600 joystick work with and 800XL? 368183 Hi,
Would the wirless joysticks referenced below wotk with an 800XL?
ATARI 2600 REMOTE JOYSTICKS SET NEW IN BOX!! WIRELESS
Despite all prevention efforts, "John H." <firstname.lastname@example.org>
> Would the wirless joysti
DTV added the second joystick Hi everybody,
Having my NTSC DTV in the Netherlands gave me a few problems with
games. Most games use the other joystick (PAL C64's). So after the
keyboard and IEC hack I went looking for the other joy port.
I found that the second joystick was mapped to the keyboard:
Up = "1"
Right = "2"
Down = "`"
Left = "TAB"
Fire = "SPACE"
I hacked a joystck (SUZO Arcade) crossed out the common connection of
the micro switches and attached a 10 wire flatcable to the micro
switches. Opened up an AT-Keyboard, traced the lines of the keys to
the PCB board. Attached the flatcable to the PCB and it works great.
(For people who can read Dutch, the e-mail address is real.......)
> I found that the second joystick was mapped to the keyboard:
> Up = "1"
> Right = "2"
> Down = "`"
> Left = "TAB"
> Fire = "SPACE"
Very impressive. I'll have to add some code to my C=Key prj to handle that.
Jim Brain, Brain Innovations
Logitech Attack 3 Joystick Logitech Extreme 3D Pro Joystick (Silver/Black)
Best deal: http://bestdealfinder.us/index.php?id=B00009OY9U
Logitech Attack 3 Joystick
Best deal: http://bestdealfinder.us/index.php?id=B0000ALFC5
Saitek Aviator Dual Throttle Joystick ( PS33 )
Best deal: http://bestdealfinder.us/index.php?id=B000I62PEK
Saitek ST90 Joystick
Best deal: http://bestdealfinder.us/index.php?id=B0000AW9RQ
Attack 3 Joystick
Best deal: http://bestdealfinder.us/index.php?id=B000H5A1XO
working xmame with joystick I'm happy to announce the next version of my USB joystick driver...
that is confirmed to work with xmame.
It's really need to be able to use a real joystick, on my solaris box, for
something useful, finally.
well, not exactly useful. erm.... ? :-)
anyways, xmame needs a patch to stop being so linux-centric. I've submitted
the patch to the xmame mailing list.
Or.... you could just get the latest xmame 0.76.1 binaries from
blastwave.org mirror sites, which should be resyncing in the next 24 hours.
(reminder if you're in a hurry.. they dont all sync at the same time.
So if the site you normally use doesnt have it.. try checking a few
but I only JUST put it on the master site, at around 10:20am, Oct 27, GMT.
so if "date -u" doesnt show you a decent amount of time since then, you'll
have to be a little patient ;-)
Reminder: the driver is for a logitech USB wingman attack 2 joystick,
Source code at http://www.bolthole.com/solaris/drivers/
Sorry, no binary as yet for the driver. But its a really easy compile.
Use any version of gcc for solx86, or gcc3 if you're running sparc, presumably
Familiar looking joystick... This may be of more interest to those of us who emulate but the
Speedlink Competition Pro USB looks vaguely familiar...
Dark is the suede that mows like a harvest.
To register motion from a joystick Hi
I am doing a project which requires using a joystick to register motion in preferably just the 1 plane. I need to read the signal from the joystick and create a model which uses this signal. What all toolboxes would be required? Just give me a general idea about how to get going.
Can you suggest me some joysticks which I could buy?