Something which I touched upon in my blog regarding 5 wargames you should t=
ry, was the fact that wargaming - with the right conditions - could attract=
the strategy gaming crowd.
Do you think there is an overlap that can be developed for?
The titles I put up for show, mainly based on their accessibility were
Fields of Glory
Battlefield Academy
War in the East!
Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Command Ops: Battles from the Bulge
Your average strategy gamer could come at these titles and find enjoyment t=
here, I'm sure. I know WiTE is a monster grognard game, but, I felt its lay=
ered information model along with simple play mechanics can go some way to =
bring new strategy gamers into the fold.=20
BftB isn't a million miles away from what an RTS player could appreciate. W=
ith a lot more tactical control and understanding at their fingertips.=20
Are there any other examples that could be used to attract strategy gamers =
into wargaming?
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spelk
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3/21/2011 8:10:09 AM |
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On 21 mrt, 09:10, spelk <ian.bo...@gmail.com> wrote:
> Something which I touched upon in my blog regarding 5 wargames you should try, was the fact that wargaming - with the right conditions - could attract the strategy gaming crowd.
>
> Do you think there is an overlap that can be developed for?
>
> The titles I put up for show, mainly based on their accessibility were
>
> Fields of Glory
Definitely - but they'd have to ditch the hexes and improve the
graphics.
> Battlefield Academy
Slitherine has been buying 1-page adds for this game in various
magazines catering to boardgame and tabletop gamers (Wargames
Illustrated, Miniature Wargaming, Vae Victis) so they're positioning
the game for a more broader audience. I think this is a good candidate
for other platforms as well, even tablets.
> War in the East!
Nope. A pure strategy gamer takes one look at this and starts to run
away.
> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Nope. Too wargamey
> Command Ops: Battles from the Bulge
Nope. Too boring. All you see are little squares jiggling around on a
map.
> Are there any other examples that could be used to attract strategy gamers into wargaming?
Great Battles Medieval. A 3D medievel combat game for which an Android
version is in the works.
Lionheart: King's Crusade, though arguably already targetting the
general strategy crowd
Naval War : Arctic Circle - definitely aimed at the strategy crowd,
but might be interesting to pure wargamers too
Greetz,
Eddy Sterckx
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eddysterckx
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3/21/2011 8:55:06 AM
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"spelk" <ian.bowes@gmail.com> wrote on 21.03.2011 08:10 GMT the message
news:d06b7f4c-41bb-49d3-93b7-efd57003cff5@glegroupsg2000goo.googlegroups.com
> Something which I touched upon in my blog regarding 5 wargames you
> should try, was the fact that
"my blog" -- any link?
> wargaming - with the right conditions - could attract the strategy
> gaming crowd.
>
> Do you think there is an overlap that can be developed for?
Various threads in this NG discussed how to convince a larger public that
wargames (WG) are a precious instruction & learning tool and also have an
entertainment value. The use & benefits within the framework of history
and also general Humanities education is obvious for many serious
wargamers. Some WGs -- PC based and TableTop (TT) -- are already in use.
You aim at the strategy gamer -- this is a good idea, some smart offer
might really result in raising some interest. But I wish to point to some
problems. It is not military strategy, "strategy" just happened to denote
a class of (empire) building games (BG)... These BGs emphasize on the
economical development of an empire, the military is just one aspect among
others. In many BGs, combat means a generally unorganized clash of crowds
and herds, there is no much room for Tactics & Strategy in the military
sense of the word. Moreover, BGs usually do not use isometric maps... ;-)
If provided with an attractive smart offer, some BG fan might leave his BG
fantasy world and enjoy serious WGs.
> The titles I put up for show, mainly based on their accessibility were
>
> Fields of Glory
> Battlefield Academy
> War in the East!
> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
> Command Ops: Battles from the Bulge
>
> Your average strategy gamer could come at these titles and find
> enjoyment there, I'm sure. I know WiTE is a monster grognard game, but,
> I felt its layered information model along with simple play mechanics
> can go some way to bring new strategy gamers into the fold.
>
> BftB isn't a million miles away from what an RTS player could
> appreciate.
> With a lot more tactical control and understanding at their fingertips.
>
> Are there any other examples that could be used to attract strategy
> gamers into wargaming?
I guess it is better to propose them good demos.
Regards, PY [Paul_Ney/at/t-online.de]
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Paul
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3/22/2011 12:26:37 PM
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On 22 mrt, 13:26, "Paul Ney" <Paul_...@t-online.de> wrote:
> "spelk" <ian.bo...@gmail.com> wrote on 21.03.2011 08:10 GMT the messagenews:d06b7f4c-41bb-49d3-93b7-efd57003cff5@glegroupsg2000goo.googlegroups.com
>
> > Something which I touched upon in my blog regarding 5 wargames you
> > should try, was the fact that
>
> "my blog" -- any link?
http://sugarfreegamer.com
> It is not military strategy, "strategy" just happened to denote
> a class of (empire) building games (BG)... These BGs emphasize on the
> economical development of an empire, the military is just one aspect among
> others. In many BGs, combat means a generally unorganized clash of crowds
> and herds, there is no much room for Tactics & Strategy in the military
> sense of the word. Moreover, BGs usually do not use isometric maps... ;-)
They don't ? Somebody better inform Sid Meier ...
> If provided with an attractive smart offer, some BG fan might leave his BG
> fantasy world and enjoy serious WGs.
One answer is smart hybrids which manage to convince the serious
wargamer, yet have a lighthearted strategy component. Battlefield
Academy does this, maybe the upcoming Panzer Corps can too.
Greetz,
Eddy Sterckx
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eddysterckx
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3/22/2011 1:44:47 PM
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On Mar 22, 9:44=A0am, "eddyster...@hotmail.com"
<eddyster...@hotmail.com> wrote:
> On 22 mrt, 13:26, "Paul Ney" <Paul_...@t-online.de> wrote:
>
> > "spelk" <ian.bo...@gmail.com> wrote on 21.03.2011 08:10 GMT the message=
news:d06b7f4c-41bb-49d3-93b7-efd57003cff5@glegroupsg2000goo.googlegroups.co=
m
>
> > > Something which I touched upon in my blog regarding 5 wargames you
> > > should try, was the fact that
>
> > "my blog" -- any link?
>
> http://sugarfreegamer.com
>
> > It is not military strategy, "strategy" just happened to denote
> > a class of (empire) building games (BG)... These BGs emphasize on the
> > economical development of an empire, the military is just one aspect am=
ong
> > others. In many BGs, combat means a generally unorganized clash of crow=
ds
> > and herds, there is no much room for Tactics & Strategy in the military
> > sense of the word. Moreover, BGs usually do not use isometric maps... ;=
-)
>
> They don't ? Somebody better inform Sid Meier ...
>
> > If provided with an attractive smart offer, some BG fan might leave his=
BG
> > fantasy world and enjoy serious WGs.
>
> One answer is smart hybrids which manage to convince the serious
> wargamer, yet have a lighthearted strategy component. Battlefield
> Academy does this, maybe the upcoming Panzer Corps can too.
>
> Greetz,
>
> Eddy Sterckx
Prius wargames!<g>
Best wishes,
Doug
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dougb
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3/22/2011 3:23:19 PM
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On 22 mrt, 16:23, dougb <douglasbrun...@rogers.com> wrote:
>
> Prius wargames!<g>
Green wargames !
Wargames without an AI use less CPU cycles, hence less energy, hence
are better for the environment
Greetz,
Eddy Sterckx
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eddysterckx
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3/22/2011 3:33:27 PM
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On Mar 22, 11:33=A0am, "eddyster...@hotmail.com"
<eddyster...@hotmail.com> wrote:
> On 22 mrt, 16:23, dougb <douglasbrun...@rogers.com> wrote:
>
>
>
> > Prius wargames!<g>
>
> Green wargames !
>
> Wargames without an AI use less CPU cycles, hence less energy, hence
> are better for the environment
>
> Greetz,
>
> Eddy Sterckx
LOL - perhaps a rule added to ASL that forces the winning side to pick
up after themselves!
BTW, interesting announcement from GMT that they are looking to put
out some IPAD versions of their boardgames. They aren't doing this
through a publisher though and are looking for people who have some
programming ability to create apps. Sorry link is horribly long but
you can access the announcement a short way down their March 22 update
on the GMT website. I'd love to see them put out Fields of Fire on
the IPAD - particularly if they can clean up the second edition of the
rules.
Also of interest is that they have committed to an electronic version
of their Barbarossa: Army Group South and if a success are
considering converting all games of that series.
Best wishes,
Doug
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dougb
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3/22/2011 5:08:04 PM
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On Mar 22, 1:08=A0pm, dougb <douglasbrun...@rogers.com> wrote:
> On Mar 22, 11:33=A0am, "eddyster...@hotmail.com"
>
> <eddyster...@hotmail.com> wrote:
> > On 22 mrt, 16:23, dougb <douglasbrun...@rogers.com> wrote:
>
> > > Prius wargames!<g>
>
> > Green wargames !
>
> > Wargames without an AI use less CPU cycles, hence less energy, hence
> > are better for the environment
>
> > Greetz,
>
> > Eddy Sterckx
>
> LOL - perhaps a rule added to ASL that forces the winning side to pick
> up after themselves!
>
> BTW, interesting announcement from GMT that they are looking to put
> out some IPAD versions of their boardgames. =A0They aren't doing this
> through a publisher though and are looking for people who have some
> programming ability to create apps. =A0Sorry link is horribly long but
> you can access the announcement a short way down their March 22 update
> on the GMT website. =A0I'd love to see them put out Fields of Fire on
> the IPAD - particularly if they can clean up the second edition of the
> rules.
>
> Also of interest is that they have committed to an electronic version
> of their Barbarossa: =A0Army Group South and if a success are
> considering converting all games of that series.
>
> Best wishes,
>
> Doug
Ah I see Baska has posted on the ipad venture.
Best wishes,
Doug
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dougb
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3/22/2011 5:10:53 PM
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<eddysterckx@hotmail.com> wrote on 22.03.2011 13:44 GMT the message
news:d12e72d6-d6a0-4a8c-a2ff-20531375b73a@k22g2000yqh.googlegroups.com
> On 22 mrt, 13:26, "Paul Ney" <Paul_...@t-online.de> wrote:
>> "spelk" <ian.bo...@gmail.com> wrote on 21.03.2011 08:10 GMT the
>> messagenews:d06b7f4c-41bb-49d3-93b7-efd57003cff5@glegroupsg2000goo.googlegroups.com
>>
>> > Something which I touched upon in my blog regarding 5 wargames you
>> > should try, was the fact that
>>
>> "my blog" -- any link?
>
> http://sugarfreegamer.com
Thanks.
>> It is not military strategy, "strategy" just happened to denote
>> a class of (empire) building games (BG)... These BGs emphasize on the
>> economical development of an empire, the military is just one aspect
>> among others. In many BGs, combat means a generally unorganized clash
>> of crowds and herds, there is no much room for Tactics & Strategy in
>> the military sense of the word. Moreover, BGs usually do not use
>> isometric maps... ;-)
>
> They don't ? Somebody better inform Sid Meier ...
Is he responsible for the BG world? ;-)
>> If provided with an attractive smart offer, some BG fan might leave his
>> BG fantasy world and enjoy serious WGs.
>
> One answer is smart hybrids which manage to convince the serious
> wargamer, yet have a lighthearted strategy component. Battlefield
> Academy does this, maybe the upcoming Panzer Corps can too.
I know that some true WGs have elements of economy, e.g. having to recruit
troops, to buy ammunition and other supplies etc., or even elements of
diplomacy. Is this the hybrid concept you mean?
Regards, PY [Paul_Ney/at/t-online.de]
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Paul
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3/22/2011 6:59:44 PM
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On 22 mrt, 19:59, "Paul Ney" <Paul_...@t-online.de> wrote:
> <eddyster...@hotmail.com> wrote on 22.03.2011 13:44 GMT the messagenews:d12e72d6-d6a0-4a8c-a2ff-20531375b73a@k22g2000yqh.googlegroups.com
>
> > On 22 mrt, 13:26, "Paul Ney" <Paul_...@t-online.de> wrote:
> >> It is not military strategy, "strategy" just happened to denote
> >> a class of (empire) building games (BG)... These BGs emphasize on the
> >> economical development of an empire, the military is just one aspect
> >> among others. In many BGs, combat means a generally unorganized clash
> >> of crowds and herds, there is no much room for Tactics & Strategy in
> >> the military sense of the word. Moreover, BGs usually do not use
> >> isometric maps... ;-)
>
> > They don't ? Somebody better inform Sid Meier ...
>
> Is he responsible for the BG world? ;-)
Pretty much - and doing it in an isometric engine too.
> I know that some true WGs have elements of economy, e.g. having to recruit
> troops, to buy ammunition and other supplies etc., or even elements of
> diplomacy. Is this the hybrid concept you mean?
Not really. The middle ground between empire building games and "real"
wargames has been covered by the likes of Hearts of Iron. What I'm
talking about is the middle ground between modern RTS games and
wargames, between games like the Total War series and "real" wargames.
Games with good graphics, somewhat simplified from a historical pov,
but still at their core a wargame. I've pointed to Battlefield Academy
as an example of this, but also games like Making History or Mount and
Blade.
Greetz,
Eddy Sterckx
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eddysterckx
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3/23/2011 6:48:03 AM
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