Best GPU for maximum memory i/o for TDP of 90 watts.1856 (5/19/2011 8:37:10 PM) comp.graphics.api.opengl Hello, I am not sure exactly how much the XFX GTX 7900 512 MB graphics cards produces in TDP it's not on this chart: http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units#cite_note-26 ... Skybuck
Programmatically get shader assembly ?7228 (11/5/2009 8:36:08 AM) comp.graphics.api.opengl Hello,
I would like to know how/what the assembly looks like which will be
generated by a cg compiler or gl sl compiler.
This is to give me an idea of the efficiency of written shaders and what
it's d... Skybuck
Call oddities: &Test() vs &Test vs Test157 (10/4/2009 4:10:20 PM) comp.lang.c Hello, There are some call oddities in both languages: Delphi and C. The purpose of a language is to tell the computer what to do... but ofcourse a language is also for us humans to understand what is writte... Skybuck
Airflow simulation for pc cases ;)3300 (10/3/2009 1:03:39 PM) comp.graphics.api.opengl Hello, So far gpu's seem to be very good at "particle simulations". One interesting application could be "airflow simulations for pc cases" ;) :) So next time I am interested in buying a pc case... I simply... Skybuck
Dangerous UDP Checksum code ?!?1158 (11/8/2008 12:16:09 AM) comp.lang.c Hi, Right now I am trying to implement some udp checksum code. The idea which I am trying out is located on this web page: http://www.netfor2.com/udpsum.htm The idea seems to be to use a 32 bit integer to d... BloodyShame(91)
Call oddities: &Test() vs &Test vs Test157 (10/4/2009 4:10:20 PM) comp.lang.c Hello, There are some call oddities in both languages: Delphi and C. The purpose of a language is to tell the computer what to do... but ofcourse a language is also for us humans to understand what is writte... BloodyShame(91)