Re: A Random Data Compression method -draft0234 (1/10/2011 6:06:18 PM) comp.compression
"Skybuck Flying" wrote in message news:...
> Nice idea Paul...
> I think there is some value in your idea, so I am gonna give it a try...
> Ofcourse when you say random you don't really mean absolut... Skybuck
Laptop + Wireless + Concrete wall.20121 (12/27/2010 9:36:07 AM) comp.arch Hello, Chrismast dinner is in the stomach or shitted out and ofcourse we chatted, my mother and I... and things are about to get serious because I offered my mammie to take her to an electronics/computer sto... Skybuck
Mammie wants new computer ;) :)14135 (11/12/2010 8:28:09 AM) comp.arch Hello,
Mammie wants new computer...
I am not sure what mammie wants... but I know what I want... I want a quiet
computer that can even play company of heroes without running hot or without
behaving li... Skybuck
Are transposed textures slower ?3108 (10/1/2010 9:35:23 AM) comp.graphics.api.opengl Hello, I see some pin-packing algorithms which pack multiple small textures into one larger texture. Some of these algorithms seem to do so by "transposing" some of the small textures which means rotating t... Skybuck
SubPixel brightness formula ?4392 (2/14/2011 10:35:43 AM) comp.graphics.api.opengl Hello, Suppose the center of each screen pixels is 0.5 and 0.5. Now suppose a bitmap/single pixel lies exactly on top of it. The resulting color would be exactly the same and thus bright. Now try to imagine... Skybuck