OpenGL Shading Language #2376 (12/16/2011 1:42:03 AM) comp.graphics.api.opengl It seems like the new kid on the block is OpenGL Shading Language. Nobody talked about this 5 years ago when I was heavy into 3d programming. Now it is coming up in interviews. Can someone explain to me in la... bob
binding the bound269 (12/6/2011 6:36:01 AM) comp.graphics.api.opengl Let's say you have a glBindTexture call that tells opengl to bind texture #2. However, texture #2 is already bound. Is Opengl guaranteed to know it's already bound and return right away? Or could it waste it... bob
iteration blues1958 (11/3/2011 3:37:39 PM) comp.lang.java.programmer So, I wrote this code for some particle effects: package com.coolfone.particles; import java.util.Iterator; import java.util.Vector; import javax.microedition.khronos.opengles.GL10; public class FireManager... bob
print_r358 (11/3/2011 3:24:01 PM) comp.lang.php Can I count on the print_r function to output info in the same format always? I did a print_r on an array and got something like this: Array ( [status] => 0 [email] => bob@coolgroups.com [firstnam... bob
particle container in Java1451 (11/3/2011 8:05:59 AM) comp.lang.java.programmer What is the best data structure to use for a particle container in Java? It needs the following ops to be fast: insert delete iteration It will be used for fx like explosions, smoke, and fire. ... bob
particle fx183 (11/3/2011 6:20:29 AM) comp.graphics.api.opengl Are there any good particle fx libraries for OpenGL? I'm looking for something that can do the following: smoke fire clouds water blood Thanks. ... bob
nested class madness449 (10/28/2011 5:40:14 PM) comp.lang.java.programmer Can someone explain why I get this error? ProgressThread cannot be resolved to a type Here's the code: package com.coolfone.notetest; import android.app.Activity; import android.app.Dialog; import android.a... bob
what font this is669 (10/28/2011 3:30:28 PM) comp.fonts Anyone know what font this is? http://i1190.photobucket.com/albums/z449/m75214/Certification3.png ... bob
iteration blues1958 (11/3/2011 3:37:39 PM) comp.lang.java.programmer So, I wrote this code for some particle effects: package com.coolfone.particles; import java.util.Iterator; import java.util.Vector; import javax.microedition.khronos.opengles.GL10; public class FireManager... bob136(381)
nested class madness449 (10/28/2011 5:40:14 PM) comp.lang.java.programmer Can someone explain why I get this error? ProgressThread cannot be resolved to a type Here's the code: package com.coolfone.notetest; import android.app.Activity; import android.app.Dialog; import android.a... bob136(381)
what font this is669 (10/28/2011 3:30:28 PM) comp.fonts Anyone know what font this is? http://i1190.photobucket.com/albums/z449/m75214/Certification3.png ... bob136(381)
lighting #3668 (10/18/2011 4:51:13 PM) comp.graphics.api.opengl Any ideas why adding this code to my scene causes nothing to show up? gl.glEnable(GL10.GL_LIGHTING); float[] LightAmbient= { .9f,.9f, .9f, 1.0f }; float[] LightDiffuse= { .8f, .8f, .8f, 1.0f }; float[] LightP... bob136(381)
optional operation660 (10/5/2011 4:49:53 PM) comp.lang.java.programmer I'm looking at the docs for FloatBuffer, and in many places it says "(optional operation)". What's the deal with this? Can we use the operation or not? Thanks. ... bob136(381)
slow as molasses548 (10/4/2011 9:16:58 AM) comp.lang.java.programmer So, I wrote some code, but it is slow as molasses. Any easy ways to speed this up? float[] getVertices(String filename) { try { AssetManager am = this.getResources().getAssets(); InputStream is = am... bob136(381)
date parsing258 (9/13/2011 8:53:40 PM) comp.lang.php I need to convert this Java code to php ASAP: static String processDate(String s){ Format formatter = new SimpleDateFormat( "E, dd MMM yyyy HH:mm:ss Z"); Date date = null; try { date = (Date) for... bob136(381)