Since 5/5/2012 4:38:33 AM, pyedarren has written 1 articles and participated in 72 conversations. pyedarren signature: pyedarren
pyedarren's articles:
Items(1) /1
Threads in Lisp1421 (10/10/2004 5:41:48 PM) comp.lang.lisp I do not know Lisp, so the answer to these questions may be obvious, but here goes... Does Common Lisp support threading? If not, isn't that a serious limitation to what could be developed using Lisp? Or is ... pyedarren
pyedarren's replies:
Items(7) /1
[ANN] Sacla loop: a new loop implementation26845 (9/28/2004 5:11:03 AM) comp.lang.lisp This is part of Sacla project. http://homepage1.nifty.com/bmonkey/lisp/sacla/index-en.html You can find the latest sacla loop at. http://homepage1.nifty.com/bmonkey/lisp/sacla/lisp/loop.lisp Some design goals... ggb01164(55)
Threads in Lisp1421 (10/10/2004 5:41:48 PM) comp.lang.lisp I do not know Lisp, so the answer to these questions may be obvious, but here goes... Does Common Lisp support threading? If not, isn't that a serious limitation to what could be developed using Lisp? Or is ... pyedarren(73)
Why Lisp supposedly "sucks for game development"16263 (10/20/2004 8:42:48 PM) comp.lang.lisp Has anyone seen anywhere a technical rebuttal to the positions this article takes? http://www.spies.com/~palevich/CLRScheme/WhyLispSucksForGames.htm Thanks Panos C. Lekkas ... oc192np(26)
why C++ STILL sucks for games6029 (10/25/2004 10:04:49 PM) comp.lang.lisp Seriously, I started writing the post as a parody of "lisp sucks for games", but it turned out to be a bit less light-hearted then originally intended. Blame Kenny for "no such thing as bad publicity". At the... neo_lisper(55)
Garbage Collection and Games536 (12/17/2004 10:12:45 PM) comp.lang.lisp Hi all, I have recently been doing some research into Garbage Collectors, and playing around with CMUCL's GC. Since there has been a lot of disscussion about Lisp and games in here over the last few months, I f... philip.haddad(66)