Citrix and OpenGL1199 (1/18/2007 8:18:15 PM) comp.graphics.api.opengl Hello, My application uses openGL for graphical rendering and display. My client has installed and is running the application on Citrix. Previously, when GDI was used for rendering, everything worked fine. Sin... slycaper
dependencies?1101 (5/18/2006 9:51:03 PM) comp.graphics.api.opengl Hi, I have an unusual problem and I'm not sure which group I should post this in. I use the MSVC 7.1.3088 compiler to build my activex DLL which uses OpenGL. I include the glut.h and glut.lib files in my proj... slycaper
registering opengl activex control in windows 980133 (3/29/2006 6:41:12 PM) comp.graphics.api.opengl Hello, I have an activex control that utilizes opengl for its rendering. I can register this control fine in windows 2000/xp but am unable to do it in windows 98. Win 98 has an opengl.dll so I don't know what ... slycaper
relating glRasterPos and glTranslate7177 (3/13/2006 4:14:09 PM) comp.graphics.api.opengl Hi, This may be a simple question but I haven't figured out the answer. If I have a scale of 100% and I have a bitmap to position and a rendered object to position at the same lower left point I supply the sam... slycaper
problems with wglMakeCurrent & hdc2187 (3/8/2006 9:54:15 PM) comp.graphics.api.opengl Hi, My program outputs a bitmap image of the window that contains the OGL rendered stuff. This works great if the active window is the OGL window. In several other cases the bitmap image is output through a di... slycaper
glBitmap font and scaling5249 (3/6/2006 10:47:00 PM) comp.graphics.api.opengl Hello, I'm trying to use bitmapped font but I'm having trouble when I scale the rest of the items. The bitmap is not scaling, as expected, but the space between the strings is scaling in size. At 100% everythi... slycaper
Creating a markup layer2186 (2/8/2006 6:29:15 PM) comp.graphics.api.opengl Hello, I'd like to create a separate "layer" for markup. Let's say I have a few objects rendered to the screen. I'd like to be able to change layers so that the objects don't get altered in any way and I can s... slycaper
rendering to bitmap3166 (2/3/2006 11:02:12 PM) comp.graphics.api.opengl I've finally got this hair pulling task of rendering to a bitmap almost complete. I have one remaining problem. Here's what I have: I use glReadPixels to read the viewable area. My application usually has many... slycaper
Performance problems15132 (1/9/2006 10:54:43 PM) comp.graphics.api.opengl I switched to using OpenGL instead of GDI for the graphical portion of my program. With GDI, performance was very acceptable but not excellent. With OGL it's horrible. I'm not sure of the difference between the... slycaper
rendering small circles4188 (12/13/2005 5:32:39 PM) comp.graphics.api.opengl Hi, This may be a very simple question however I haven't found a nice way to do it yet. I need a white circle with a black outline. I've tried two different approaches and neither produce acceptable results. I... slycaper