z3283 (6/27/2012 11:05:03 PM) comp.graphics.api.opengl In OpenGL, as Z decreases, does this usually go into the screen or out of the screen? I always forget this. Any trick to memorizing this?
... bob3904(233)
gluPerspective and glOrtho6144 (7/8/2012 10:46:08 AM) comp.graphics.api.opengl Is it common practice to alternate between gluPerspective and glOrtho when switching from drawing 3d stuff to drawing the text on top of it?
... bob3904(233)
red screen of death?390 (7/9/2012 2:55:14 AM) comp.graphics.api.opengl Can someone tell me if there is an obvious reason this doesn't draw anything?
gluOrtho2D(-1, 1, -1, 1);
glClearColor(1, 0, 0, 1 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glLoadIdentity()... bob3904(233)
Real time plotting7107 (7/11/2012 5:00:50 AM) comp.graphics.api.opengl Hi, I am new to glut. I have a lego nxt mindstorms robot which sends its x & y position coordinates in real time to a laptop. I want to create a GUI which shows the motion of the robot. Now, I have already been... anchit(2)
side fx286 (7/15/2012 2:05:41 PM) comp.graphics.api.opengl Am I the only one who wants to do something like this in OpenGL?
void draw_something()
{
GL_save_total_state();
// draw
....
GL_restore_total_state();
}
It seems like so many issues are ca... bob3904(233)
is C++ worth it ?10668 (7/27/2012 3:37:57 PM) comp.lang.c++ Is C++ worth it ?
http://lemire.me/blog/archives/2012/07/23/is-cc-worth-it/
"But we are also moving away from low-level programming
and, yet, our software is still getting faster. I believe
that a maj... lmc(185)
non-power of two textures20111 (7/29/2012 7:23:56 PM) comp.graphics.api.opengl Would I be a jerk if I required all my game users to support non-power of two textures?
How do you tell easily if this feature is supported?
... bob3904(233)
Alpha blending with external mask4147 (8/1/2012 1:27:23 PM) comp.graphics.api.opengl Hello,
I am a OpenGL beginner and I am porting a legacy company internal 2D graphi=
cs library to use OpenGL under the hoods. One of the functions exported by =
this legacy API is one that takes an image i... wander.lairson(1)
Up-to-date OpenGL headers for MinGW5118 (9/4/2012 1:01:24 AM) comp.graphics.api.opengl I'm trying to write a simple OpenGL app on Windows using the latest
version of MinGW.
I'm linking my program using the following line -LC:\Windows\System32
-lopengl32 -lglu32 -LD:\MinGW\msys\1.0\home\mcn... chicken(50)