Since 4/26/2012 12:24:31 AM, vladaspams2 has written 10 articles and participated in 150 conversations. vladaspams2 signature: vladaspams2
vladaspams2's articles:
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glDrawArrays causing a crash25143 (3/21/2012 12:29:56 PM) comp.graphics.api.opengl Hi, I am playing with VBOs in my application. Everything worked fine, until recently it started crashing. I have enabled core file generation (I am on linux). When a crash happens, I do not get a core file.... Vladimir
VBOs and performances967 (12/12/2011 9:28:29 AM) comp.graphics.api.opengl Hi, I am changing my application to use VBOs, and I have one question regarding it's performances. I read about VBOs here : http://www.opengl.org/wiki/Vertex_Buffer_Object It says that the performances will ... Vladimir
object oriented development316 (9/23/2010 3:23:41 PM) comp.object Hello, I am reading "Seamsless object oriented software architecture" by Kim Valden and Jean-Marc Nerson, and so far I find it pretty good. Although it is from 1996, it seams like many ideas from agile model... Vladimir
choosing correct SW development methodology136 (9/17/2010 1:15:43 PM) comp.software-eng Hello, Can someone recommend me some books (or have some links) on how to pick good software methodology. For example, XP programming should be used for small teams and smaller projects (up to 500 function ... Vladimir
complex geometric calculations and OO approach422 (8/17/2010 9:14:02 AM) comp.object Hello, I am not sure whether this really belongs to this NG (therefore please point me to the right NG if it is wrong). In my application I have a scene where I have to render some super complex geometric o... Vladimir
dynamically loading a shared library263 (4/12/2010 7:42:52 AM) comp.unix.programmer Hi, I am using c++, and need to dynamically load a shared library. To create an example, I followed steps here: http://rachid.koucha.free.fr/tech_corner/shared_libs_tests.html The example works fine, but wha... Vladimir
Self-containment in OO1916 (3/22/2010 11:40:56 AM) comp.object Hello, In the article in Lahman's blog here: http://pathfinderpeople.blogs.com/hslahman/what_is_oo_development_all_about/ the explanation about self-containment in OO tells this: *** As a practical matter tha... Vladimir
array bound is not an integer constant929 (8/20/2009 8:44:56 AM) comp.lang.c++ Hello, Consider next example (consisting of 3 source and 2 header files) : /////// fda0.hpp #ifndef FDA0 #define FDA0 extern const unsigned int TOTAL_SIZE; #endif /////// fda0.cpp #include "fda0.hpp" const u... Vladimir
object oriented development316 (9/23/2010 3:23:41 PM) comp.object Hello, I am reading "Seamsless object oriented software architecture" by Kim Valden and Jean-Marc Nerson, and so far I find it pretty good. Although it is from 1996, it seams like many ideas from agile model... vladaspams2(160)
Problem with static data members in templated class1170 (10/4/2010 12:11:41 PM) comp.lang.c++ Hi, I have some code (below) that is giving me problems to compile. I'm using GCC 4.4, and have already posed this question on comp.gcc.help, but am trying here also in case someone here has had a similar pro... andyg1001(8)
Newbie question: Looking for Tutorial about UML, OOP, OOD1224 (10/4/2010 5:12:56 PM) comp.object We have a few embedded software engineers who had worked on embedded application for many years with C. Now we decide to switch to C++ and adopt UML, OOP and OOD in our next generation firmware. Although most o... gpsabove2(17)
Offline rendering2171 (11/4/2011 9:48:07 AM) comp.graphics.api.opengl Hi group, I'm looking for a way to do offline rendering with OpenGL. Under ideal condition, it would use pure software rendering with no need for hardware acceleration nor connection to X server. Does Mesa a... no334(386)
OpenGL-3 and X11/GLX1053 (11/14/2011 8:47:07 AM) comp.graphics.api.opengl I'd like to know your opinion on GLX and OpenGL-3. Many of the key changes to OpenGL-3 were directed to massively cut down the bandwidth consumption between client (CPU) and server (GPU). By use of buffer obje... wdraxinger(404)
VBOs and performances967 (12/12/2011 9:28:29 AM) comp.graphics.api.opengl Hi, I am changing my application to use VBOs, and I have one question regarding it's performances. I read about VBOs here : http://www.opengl.org/wiki/Vertex_Buffer_Object It says that the performances will ... vladaspams2(160)
glDrawArrays causing a crash25143 (3/21/2012 12:29:56 PM) comp.graphics.api.opengl Hi, I am playing with VBOs in my application. Everything worked fine, until recently it started crashing. I have enabled core file generation (I am on linux). When a crash happens, I do not get a core file.... vladaspams2(160)