Hey I'm looking for information about how to make texture maps like in 3DSMax. Materials in 3DS files are described as follow : #define MATERIAL_TEXTURE1 0xa200 #define MATERIAL_TEXTURE1_MASK 0xa33e #define MATERIAL_TEXTURE2 0xa33a #define MATERIAL_TEXTURE2_MASK 0xa340 #define MATERIAL_TEXTURE_OPACITY 0xa210 #define MATERIAL_TEXTURE_OPACITY_MASK 0xa342 #define MATERIAL_TEXTURE_BUMP 0xa230 #define MATERIAL_TEXTURE_BUMP_MASK 0xa344 #define MATERIAL_TEXTURE_SPECULAR 0xa204 #define MATERIAL_TEXTURE_SPECULAR_MASK 0xa348 #define MATERIAL_TEXTURE_SHININESS 0xa33c #define MATERIAL_TEXTURE_SHININESS_MASK 0xa346 #define MATERIAL_TEXTURE_SELFILLUM 0xa33d #define MATERIAL_TEXTURE_SELFILLUM_MASK 0xa34a #define MATERIAL_TEXTURE_REFLECTION 0xa220 #define MATERIAL_TEXTURE_REFLECTION_MASK 0xa34c it's not too hard to understand what TEXTURE1 and TEXTURE2 are, but i'd like to be able to reproduce the other textures too. Also anyone having information on if (and where) noise textures arestored in material/3DS files. thanx a lot